- May 23, 2019
- Tobias Springer
- 13h median play time
YORG.io
Platforms
About
YORG.io is a single-player Real Time Strategy game that offers around 13 hours of playtime. In YORG.io, players must build defensive towers and resource miners to protect their base from zombies and ensure their survival as long as possible. The game emphasizes supply chain management and challenges players to beat their friends' scores, providing an engaging and competitive gameplay experience.
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- The game is fun and addictive, providing a casual experience that can keep players engaged for hours.
- It offers a unique blend of tower defense and resource management, with a simple yet effective gameplay loop.
- The early game is enjoyable and presents a fair challenge, making it easy to pick up and play.
- The game suffers from significant lag in the late stages, making it nearly unplayable after a certain point.
- Gameplay becomes repetitive and lacks depth, especially after reaching the building limit and completing the tech tree.
- The AI is simplistic and the game lacks variety in enemies and strategies, leading to a less engaging experience over time.
gameplay
26 mentions Positive Neutral NegativeThe gameplay is a mixed bag, with some players appreciating its initial charm and mechanics reminiscent of io games and tower defense, while others criticize it for being repetitive and lacking depth. Although it is easy to learn and offers some engaging moments, many users found the gameplay loop unengaging over time, with issues like lag and a buggy interface detracting from the overall experience. Despite these drawbacks, some players still enjoyed the core mechanics and expressed a willingness to revisit the game.
“The gameplay is very good, especially early on with a very neat spin on the good ol' io games and tower defense with the simplistic and dynamic logistics.”
“No idea how I got 15 hours of gameplay from such a simple game, but I did.”
“Simple to learn but with surprising depth to the gameplay once you take off the training wheels.”
“Pretty basic, not a lot of planning involved, and the basic mechanic of the game is to add more and more sprites, which just lags your computer out until you can't progress anymore.”
“Its one selling point was gameplay, and it flubs that pretty hard.”
“Although the concept is nice, the interface is a bit buggy (screen jumps when zooming in quickly, etc.), not user-friendly at all, and there isn't much depth in the gameplay.”