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Ynglet: Prologue

65%Game Brain Score
graphics, atmosphere
monetization, music
88% User Score Based on 25 reviews

Platforms

Mac OSMac OSPCPCSteam DeckSteam DeckWindowsWindows

About

Ynglet: Prologue is a short and sweet introduction - a prologue if you will - to the the upcoming game, Ynglet by Nifflas!FeaturesA Floating non Platformer Absolutely no platforms (which is really unusual for a platformer)! Fluid Difficulty Find the level of challenge that suits you with granular difficulty settings. The ability to set quick respawn points at any time means repeating frustrating…

Ynglet: Prologue screenshot
Ynglet: Prologue screenshot

88%
Audience ScoreBased on 25 reviews
graphics5 positive mentions
monetization11 negative mentions

  • The game features a unique and beautiful art style with vibrant pastel colors, creating an immersive and relaxing atmosphere.
  • The controls are smooth and satisfying, allowing for enjoyable gameplay that feels fluid and responsive.
  • The audio design, including a dynamic soundtrack, enhances the overall experience and connects players to their actions.
  • The game is criticized for being a short demo that feels more like an advertisement for the full game rather than a standalone experience.
  • Some players found the controls to be unresponsive and imprecise, particularly during critical gameplay moments.
  • There are concerns about the misleading nature of the demo's release, as it occupies space that could be better utilized by fully developed games.
  • monetization
    11 mentions Positive Neutral Negative

    The monetization aspect of the game is heavily criticized for being misleading, as it presents itself as a full game while functioning primarily as an advertisement for a product. Users express frustration over the practice of publishing demos and ads as separate titles, arguing that it detracts from genuine game developers and misleads consumers into spending money on what is essentially promotional content. Overall, the monetization strategy is viewed as exploitative and detrimental to the gaming community.

    • “The purpose of this advertisement is to get you to fork over a whopping $8 USD for the full game, and I don't recommend you do that either.”
    • “While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”
    • “It's impossible for me to recommend this incorrectly published advertising spam to gamers; you deserve better than adverts.”
  • graphics
    11 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their unique and vibrant art style, featuring cute, doodled visuals and a harmonious color palette that evokes a zen-like atmosphere. Reviewers appreciate the combination of simplistic yet intriguing designs that enhance gameplay, alongside beautiful and ambient music that complements the overall aesthetic. The visuals are described as both beautiful and strange, contributing to a distinctive experience that encourages exploration and discovery.

    • “The audio and visuals are beautiful and strange, so being able to try this without paying feels like a great experience.”
    • “This isn't a complaint; the obtuse nature of the visuals gives a lot of 'eureka' moments as you figure out what exactly certain things do, such as lines that launch you in a certain direction like cannons from Donkey Kong, or lines that bounce you away like trampolines.”
    • “Aesthetically, ynglet feels truly unique with its cute, doodled art style and vibrant pastel colors.”
    • “A cute little platform game with crazy but delicate colors and a kind of zen aesthetic with an OST made of bells and gongs which make you think about Buddhist temples and symmetric geometries that are reminiscent of mandala or damask patterns.”
  • music
    9 mentions Positive Neutral Negative

    The music in the game is praised for its harmonious integration with the gameplay, featuring a serene soundscape of bells and gongs that evoke a zen-like atmosphere. Reviewers appreciate the dynamic and reactive soundtrack, which enhances player engagement, although some express a desire for more variation across different sections. Overall, the music complements the game's art style and smooth controls, contributing to a captivating experience.

    • “The music fits well into the game and it flows so nicely.”
    • “A cute little platform game with crazy but delicate colors and a kind of zen aesthetic with an OST made of bells and gongs which make you think about Buddhist temples and symmetric geometries that are reminiscent of mandala or damask patterns.”
    • “I wish the music would vary more from section to section.”
    • “Might be wrong, but feels like music was synced to the action speed in the game.”
    • “The game also has a reactive and dynamic soundtrack credited to its ‘custom and needlessly complicated music software‘, this not only sounds beautiful but helps to connect the player to the actions they are taking.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is visually appealing and incorporates gravity as a central mechanic, though some players find it too simplistic. The absence of hand-holding encourages players to learn mechanics independently, while a generous checkpoint system alleviates frustration. Overall, the demo hints at potential for deeper gameplay through the introduction of new mechanics in future levels, appealing to a diverse range of players.

    • “It appears well drawn and uses gravity as part of its main gameplay mechanic.”
    • “It features original gameplay and aesthetics and provides a rare chilled-out challenge that will appeal to a range of gamer tastes.”
    • “The absence of hand-holding requires you to wrap your head around each mechanic as it's presented, and the merciful checkpoint system helps this a lot.”
    • “There's only a few levels in this demo, but I'd be curious to see if the devs can make a full game where each level introduces new mechanics for players to understand, and how different mechanics could interact with each other.”
    • “This is largely down to the feel of the gameplay, and unique audio and visual elements, but is helped by the ability to self-assign checkpoints by resting, meaning that there is no frustration caused by having to repeat long sections.”
  • replayability
    1 mentions Positive Neutral Negative

    Reviewers note that the game's replayability is limited, primarily due to a lack of engaging content beyond collectibles, with some expressing hope for future additions like a level editor to enhance replay value.

    • “I'm also wondering if this game would ever have a level editor, as outside of some collectibles, there's not too much replay value to the levels at the moment.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The atmosphere is characterized as a relaxing and immersive experience, enhanced by an electro-ambient soundscape that draws players into its tranquil environment.

    • “A relaxing experience taking place in an immersive electro-ambient atmosphere.”

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