- January 23, 2024
- Team HalfBeard
Time To Morp: First Contact
Platforms
About
"Time To Morp: First Contact" is a sandbox colony simulation game where players can build an outpost, gather resources, and interact with unique creatures called Morps. The game supports 1-4 players, allowing for both solo and multiplayer experiences. Customization and automation are key features, with players able to decorate and terraform the world, as well as automate tasks such as watering and gathering resources. Exploration and technology unlocking add depth to this fun and engaging game.





- The game is fun, cute, and engaging, with charming creature designs that appeal to players.
- It serves as a good introductory demo for the main game, showcasing mechanics that are easy to pick up and enjoyable to explore.
- Players appreciate the multiplayer support and the potential for automation and resource management, making it a promising title for casual gamers.
- The game is criticized for being more of an advertisement than a standalone product, leading to disappointment among players.
- Visual quality is low, with some players finding the graphics unappealing and the tutorial style off-putting.
- There are concerns about misleading marketing practices, as the demo does not fully represent the main game and may confuse potential players.
monetization
18 mentions Positive Neutral NegativeThe monetization aspect of "Time to Morp: First Contact" is criticized for being misleading, as it is essentially an advertisement for another game rather than a standalone product. Users express frustration over the practice of publishing demos and ads as full games, which detracts from genuine developers and misleads gamers. The free nature of such content is likened to advertisements found on platforms like YouTube, suggesting that it is not worth the time or effort to engage with.
“This is only free in the same way that adverts on YouTube and banner ads in your browser are.”
“Just because advertisements are free, doesn't mean they're worth your time.”
“While it might seem like an innocuous mistake, publishing demos and advertisements as if they are full games is misleading and in some ways harmful.”