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Yars Rising

Taking elements from the best MetroidVanias, retro shooters, and anime series, Yars Rising delivers a truly immersive experience with mass appeal.
Yars Rising Game Cover
78%Game Brain Score
Most mentioned positive aspects:music, gameplay
Most mentioned negative aspects:grinding, replayability
85% User Score Based on 175 reviews
Critic Score 71%Based on 14 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Yars Rising Game Cover

About

Yars Rising is a single player platformer game with anime and science fiction themes. It was developed by WayForward and was released on September 9, 2024. It received mostly positive reviews from critics and positive reviews from players.

From the renowned development studio WayForward Technologies, Inc. (Shantae, River City Girls, Advance Wars 1+2: Re-Boot Camp) comes Yars Rising, a 2D action adventure exploration of one of Atari’s richest, and best known classic titles. In WayForward’s experienced hands, the Yars franchise becomes an expansive mystery solved through 2D platforming action. Take control of the young hacker Emi Kim…

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85%Audience ScoreBased on 175 reviews
music60 positive mentions
grinding8 negative mentions

  • Outstanding music and soundtrack with city pop, vaporwave, and future funk influences, often highlighted as a standout feature.
  • Fun and accessible Metroidvania gameplay with solid controls, satisfying progression, and clever integration of Yars' Revenge-themed hacking minigames that add uniqueness.
  • Charming art style with colorful, vibrant visuals and well-done voice acting that brings characters, especially the protagonist Emi, to life.
  • Frequent loading screens between rooms significantly disrupt gameplay flow and make backtracking tedious due to lack of sufficient fast travel options.
  • Dialogue and writing received mixed reactions; many found it cringy, forced, or overly quirky, with some players opting to mute or disable protagonist commentary.
  • Hacking minigames, while initially fun, become repetitive and frustrating for some players; mandatory minigames interrupt campaign pacing and may require invincibility mode to mitigate difficulty.
  • music

    115 mentions Positive Neutral Negative

    The soundtrack is widely praised as the standout feature of the game, often described as catchy, energetic, and comparable to iconic soundtracks like Streets of Rage and Hotline Miami. Featuring city pop, cyberpunk synth-pop, and retro-inspired tracks, the music enhances the game's atmosphere and remains memorable long after play. Many players consider the soundtrack alone worth the purchase, highlighting its quality, variety, and smart integration into gameplay.

    • “The soundtrack is killer omg, definitely the best thing about the game, I can't stop listening to it!”
    • “So yeah, gameplay-wise this is far from revolutionary, but it's polished and fun, and fortunately WayForward's usual attention to character design and excellent music lifts up what would be a 'just good' game to one you can really come to love.”
    • “And yeah, the music is just fantastic throughout, with a 'mixtape' structure where each major area cycles through several songs with DJ-like transitions. I also like how when you leave an area and come back, the music continues where it left off rather than starting the song or playlist over again, which is a small but incredibly smart choice.”
    • “Horrible music.”
    • “Music is grating for most of the game and the dialogue is so... cringe Gen Z humor.”
    • “It seems to push a 5 second loading screen between room transitions whenever there is a change in the music.”
  • gameplay

    80 mentions Positive Neutral Negative

    The gameplay in Yars Rising is a solid, accessible metroidvania experience with tight controls, varied mechanics, and a fun blend of platforming and exploration, though it remains fairly straightforward and somewhat easy. Its standout feature is the integration of classic Atari-style Yars' Revenge hacking minigames, which add unique challenges but can become repetitive or frustrating, though options like invincibility mitigate this. While not revolutionary, the gameplay is polished, complemented by strong level design and progression that make it enjoyable especially for fans of the genre or retro-inspired titles.

    • “The core gameplay is as solid as I'd expect from WayForward, with tight controls and satisfying progression.”
    • “The gameplay and level designs were solid and I especially liked how helpful the map feature was (it outright shows you which areas you can't access and automatically updates it as you gain new abilities).”
    • “Hacking is a huge part of the gameplay and is what really sets Yars Rising apart from most other metroidvanias.”
    • “A few of them spike in difficulty in ways that feel more frustrating than satisfying, especially considering how basic the combat mechanics are.”
    • “There’s some charm in the presentation and concept, but overall Yars Rising feels like a game trying very hard to seem stylish and clever without the gameplay flow to back it up.”
    • “I understood after beating the game and looking it up that the hacking minigames are actually supposed to be the classic "Yars Revenge" gameplay from 1982, but honestly, they should've stayed in 1982.”
  • story

    51 mentions Positive Neutral Negative

    The story is generally described as simple, quirky, and humorous, with some enjoyable twists and well-executed voice acting that enhance engagement. While not groundbreaking or deeply profound, it effectively supports the gameplay and nostalgia for the original Yar's Revenge, though it can feel rushed or uneven in pacing. Overall, the narrative is a charming and fitting homage that adds character and motivation without requiring heavy investment.

    • “It's got terrific voice acting and the story is pretty gripping and paced quite comfortably.”
    • “The end of the game is unfortunately somewhat rushed, and there's elements that didn't really get used to their full potential, so I'm hoping this won't be the end of the story, there's a lot they could follow up on and I'm dying to see more of these characters ”
    • “The world is interesting, and the tie-ins to past entries in the franchise are handled better than I would have thought possible - the original was an Atari 2600 game with the 'story' limited to a couple of sentences in the manual, and the 2011 reboot is hardly a well-known classic after all.”
    • “The story is fine, nothing to write home about and certainly not anything groundbreaking.”
    • “The story itself is fine, but the game spends the first half deprecating itself by pointing out how weird or annoying certain things are--lasers are its favorite target--that when it decides that it wants to try taking itself seriously in the last act it's already trained me not to even bother getting engaged.”
    • “It's a shame because the game visually looks solid, and the music is full of bangers, and there's a lot of effort put into the story with all the voice acting (sometimes a bit too much), but as a metroidvania fan it was very generic, generally linear, full of loading screens, and it just failed to grab me.”
  • graphics

    48 mentions Positive Neutral Negative

    The game's graphics feature a vibrant and charming 2.5D anime-inspired art style that blends retro and futuristic elements, creating a visually appealing neo-retro sci-fi atmosphere. Reviewers praise the detailed character and environment design, smooth performance even on modest hardware, and creative integration of classic Atari references, though some note minor inconsistencies in style and missed visual opportunities. Overall, the visuals are considered a standout aspect that complements the game's sound design and enhances its nostalgic yet fresh feel.

    • “The art style and visuals are top notch.”
    • “The visuals and graphics are vibrant and well done, the music is pretty great, and there is tons of voice acting.”
    • “The 2.5d artstyle allows for some really cool perspectives on enemies and environmental hazards while also being able to flesh out character and level design more than a straight 2d game can give.”
    • “Feels like most of the budget went to visuals and cringe voice acting.”
    • “The budget really shows in the game for its visuals.”
    • “The graphics aren't exactly intensive so I'm not even sure why they needed this many load screens to start with, so this just ends up taking away from the game experience.”
  • humor

    23 mentions Positive Neutral Negative

    The humor in this game is divisive, with many appreciating its signature WayForward style of witty, situational, and meta dialogue reminiscent of their other titles like Shantae, while others find it forced, cringe-worthy, and overly reliant on sarcastic or "quirky" attempts that often fall flat. Fans of self-aware, playful writing will likely enjoy it, but those sensitive to repetitive, awkward, or stereotypical humor may find it grating. Overall, the humor adds charm for some but detracts from immersion for others.

    • “Plenty of humor throughout, very much like the other WayForward titles Shantae or River City Girls.”
    • “All in all Emi's comments are very funny and situational.”
    • “It really has a nice mix of both styles of gameplay, and the just fabulously hilarious dialogue and character design that is standard for WayForward.”
  • grinding

    8 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and time-consuming, with frequent backtracking and repetitive hacking minigames that grow monotonous over time. Managing upgrades and builds can be cumbersome due to lack of quick-switch options, making optimization feel like a chore rather than a rewarding challenge.

    • “The optional upgrades are the most non-linear part of the game, so there's no way to tell which terminals are best to hack and when unless you have already done them all, and then backtracking is tedious.”
    • “I found myself sticking to a balanced build and only swapping things around if I really struggled on a boss or a hack, because while it's possible to swap to an optimal build for every situation, it is tedious to do so.”
    • “The hacking minigames that are cute at first become slow and tedious after extended playtime, especially after about 80 minutes when it feels like you have done hundreds of them.”
  • character development

    5 mentions Positive Neutral Negative

    The character development is praised for its solid anime cyberpunk-inspired design and distinctive style, particularly highlighting Yars' jacket and the main female character. While gameplay isn’t groundbreaking, WayForward's attention to character design and humorous dialogue significantly enhance player engagement and affection for the game.

    • “Character design is solid anime cyberpunk style; Yars' jacket later on is particularly cool.”
    • “WayForward's usual attention to character design lifts the game from just good to one you can really come to love.”
    • “The game features fabulously hilarious dialogue and character design, a standard for WayForward.”
  • atmosphere

    2 mentions Positive Neutral Negative

    The atmosphere is praised for its charming blend of nostalgic and modern elements, highlighted by beautiful art and playful characters. While the voice acting is somewhat cheesy, it complements the game's intended vibe and enhances the overall experience.

    • “I love the silly little characters, the art style is beautiful, and the atmosphere is pretty sweet—a nice mix of the new and old, with a whole lot of Atari references packed into it.”
    • “The voice acting is a little cheesy, but seems to fit the atmosphere they were going for, so I won't count that against it.”
  • replayability

    2 mentions Positive Neutral Negative

    Replayability is somewhat limited due to the lack of customizable graphics or accessibility settings, which can impact comfort for players sensitive to motion. However, the game is considered visually improved and potentially more playable than some older or more restrictive shooters.

  • emotional

    2 mentions Positive Neutral Negative

    The game delivers a wholesome and approachable emotional experience with charming stylized graphics, engaging voice acting, and a nostalgic city pop soundtrack. While the retro minigames add enjoyable challenge, some accessibility improvements are needed to enhance overall fun. Overall, it offers a heartfelt effort to revive the Yars license.

    • “Very approachable metroidvania with wholesome stylized graphics and great voice acting. The city pop soundtrack is a great listen while you try the different retro minigames scattered across the map. That is where the main challenge is, but you can still skip them if you get stuck after several tries.”
    • “Definitely needs some touching up in order to be more accessible to people and more fun, but a great effort to revitalize the Yars license!”
  • optimization

    1 mentions Positive Neutral Negative

    The optimization is generally decent, allowing for excellent visuals and smooth performance, making it a good choice especially during sales for those seeking a visually impressive experience.

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7h Median play time
7h Average play time
6-7h Spent by most gamers
*Based on 2 analyzed playthroughs
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Skip FAQs

Frequently Asked Questions

Yars Rising is a platformer game with anime and science fiction themes.

Yars Rising is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 7 hours playing Yars Rising.

Yars Rising was released on September 9, 2024.

Yars Rising was developed by WayForward.

Yars Rising has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Yars Rising for its music but disliked it for its grinding.

Yars Rising is a single player game.

Similar games include Ghost Song, Ghost 1.0, ANNO: Mutationem, Gunbrella, Shantae and the Seven Sirens and others.