- September 4, 2008
- MicroProse Software, Inc
- 25h median play time
X-COM: UFO Defense
Platforms
About
In X-COM: UFO Defense, you command a global military organization fighting an alien invasion. After shooting down UFOs, lead soldiers in investigating crash sites, battling aliens, and recovering valuable technology. Researching and manufacturing alien tech brings you closer to understanding and defeating the extraterrestrial threat.
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- Timeless classic that still holds up today with engaging gameplay and deep strategy.
- Offers a unique blend of base management, resource allocation, and tactical combat.
- High replayability due to procedurally generated maps and the ability to customize soldiers.
- Dated graphics and clunky user interface can be frustrating for new players.
- Steep learning curve with no tutorials, requiring players to read manuals or guides.
- Can be punishingly difficult, leading to frequent squad wipes and a sense of loss.
story
349 mentions Positive Neutral NegativeThe story of the game revolves around a global defense initiative, X-COM, tasked with combating an alien invasion threatening Earth. While the overarching narrative is minimal and somewhat cliché, players create their own engaging stories through the experiences and fates of their soldiers during intense, procedurally generated missions. The atmosphere is heightened by the constant risk of losing troops, making each mission feel unique and impactful, despite the lack of a detailed plot.
“You'll flesh out the story for yourself with your squad's triumphs and tragedies as they combat the greatest threat the world has ever faced in the far-flung future of 1999.”
“The combination of research, base building and turn-based strategy missions works really well.”
“The story itself is near non-existent, with you only really finding out about it by coincidence or looking up outside the game, but this is not the game's focus; the strategy battles and base management are, so you can't fault the game for that.”
“The plot is stupid.”
“The story is minimal, but it doesn't need much; the tension and atmosphere build naturally as the stakes grow higher.”