X-COM: Terror From the Deep
Platforms
About
In "X-COM: Terror from the Deep," the alien invasion continues beneath the ocean's surface as dormant sea creatures awaken. As the leader of X-COM, you must utilize advanced undersea military technology and navigate multilevel tactical maps to defend Earth from this new aquatic threat. This sequel to "X-COM: UFO Defense" offers undersea geoscape mapping and rich graphics, immersing you in the battle for Earth's survival.







- Classic turn-based tactical gameplay that remains engaging and challenging even decades after its release.
- Atmospheric setting with Lovecraftian themes, enhancing the overall experience and immersion.
- High replayability due to the complex research tree and varied mission types, keeping players on their toes.
- Steep learning curve with a lack of tutorials, making it difficult for new players to understand the mechanics.
- Research bugs can lead to unwinnable situations if certain aliens are not captured or researched in the correct order.
- Missions can be excessively long and tedious, especially when searching for the last hidden alien on large maps.
story
196 mentions Positive Neutral NegativeThe story of "Terror from the Deep" builds upon the original X-COM narrative, placing players in the role of humanity's last defense against an underwater alien invasion. While the game introduces a variety of mission types and a rich lore, including Lovecraftian elements, many players find the lengthy and often tedious two-part missions detract from the overall experience. The atmosphere is praised for its creepiness, but the convoluted final mission and the game's increased difficulty can lead to frustration.
“The story is fun as you learn about these new aqua-type aliens.”
“The game does have a good amount of lore and story elements.”
“The plot is that Earth is being invaded by aliens from the sea who aren't hesitant to kill anyone preventing them from their main goal: taking over the entire planet.”
“The ending itself is a lot more confusing as well, where the first game left you with a more conclusive and well-explained story; this one is more focused on teasing the third one instead of giving a better-explained ending sequence.”
“The terror missions are twice as long (as in, many of them are 2-part missions), which can make them feel tedious and drawn out.”
“Despite all this, I would still give it a positive review if not for the final mission of the game, the assault on the main alien colony. Spoilers, but this mission is no less than three levels long, with each level worse than the previous one.”