X-COM: Terror From the Deep
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About
X-COM: Terror From the Deep is a single player tactical turn-based strategy game with horror, warfare and science fiction themes. It was developed by MicroProse Software, Inc and was released on May 4, 2007. It received mostly positive reviews from critics and very positive reviews from players.
In "X-COM: Terror from the Deep," the alien invasion continues beneath the ocean's surface as dormant sea creatures awaken. As the leader of X-COM, you must utilize advanced undersea military technology and navigate multilevel tactical maps to defend Earth from this new aquatic threat. This sequel to "X-COM: UFO Defense" offers undersea geoscape mapping and rich graphics, immersing you in the battle for Earth's survival.







- The game offers a challenging and atmospheric experience, immersing players in a Lovecraftian underwater setting.
- Terror from the Deep retains the core mechanics of its predecessor while introducing new elements like underwater combat and unique alien designs.
- The sense of consequence in decision-making and the satisfaction of overcoming its brutal difficulty create a rewarding gameplay experience.
- The game can be punishingly difficult, with many players finding it frustrating due to the steep learning curve and the potential for game-breaking bugs in the research tree.
- Missions can be excessively long, especially the two-part terror missions and alien base assaults, leading to tedious gameplay.
- The interface and graphics feel dated, which may deter new players from fully enjoying the experience.
- story205 mentions Positive Neutral Negative
The story of "Terror from the Deep" continues the narrative of humanity's struggle against an alien invasion, this time focusing on underwater threats and introducing new mission types, including lengthy two-part terror missions and alien base assaults. While the game retains the strategic elements of its predecessor, it is noted for its increased difficulty and the often tedious nature of its missions, which can lead to frustrating gameplay experiences. Despite these challenges, the game is praised for its atmospheric tone and engaging lore, drawing inspiration from Lovecraftian themes.
“The research tree, in tandem with random alien activity and few truly guaranteed events mean that each new game, the story can play out differently.”
“The story is fun as you learn about these new aqua-type aliens.”
“The plot is that Earth is being invaded by aliens from the sea who aren't hesitant to kill anyone preventing them from their main goal: taking over the entire planet.”
“The cruise missions and base missions are unnecessarily tedious and long, and the levels themselves are unnecessarily large.”
“The ending itself is a lot more confusing as well, where the first game left you with a more conclusive and well-explained story; this one is more focused on teasing the third one instead of giving a better-explained ending sequence.”
“One terror mission took me about two hours to complete, compared to maybe 30 minutes in the first game, and about half of that time I spent just running around an empty ship looking through each cabin after the lone hiding alien.”
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Frequently Asked Questions
X-COM: Terror From the Deep is a tactical turn-based strategy game with horror, warfare and science fiction themes.
X-COM: Terror From the Deep is available on PC, Windows, PlayStation and Ms Dos.
On average players spend around 353 hours playing X-COM: Terror From the Deep.
X-COM: Terror From the Deep was released on May 4, 2007.
X-COM: Terror From the Deep was developed by MicroProse Software, Inc.
X-COM: Terror From the Deep has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its graphics but disliked it for its story.
X-COM: Terror From the Deep is a single player game.
Similar games include X-COM: UFO Defense, Xenonauts, X-COM: Apocalypse, XCOM: Enemy Unknown, Xenonauts 2 and others.









