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Worldwide Rush is a single player casual strategy game with a business theme. It was developed by Memel Games and was released on August 20, 2025. It received mostly positive reviews from players.

Worldwide Rush is a global passenger transportation and management simulation where you build headquarters, assemble fleets, and connect cities with strategic routes. Optimize your network for profit while investing in hotels and marketing to attract more passengers amidst rival companies. Procedural destination generation and diverse challenges offer endless replayability in your quest to dominate the transport industry.

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77%
Audience ScoreBased on 187 reviews
optimization6 positive mentions
music3 negative mentions

  • The game is fun and addictive, providing a satisfying experience of building and managing a transportation empire.
  • It has a simple interface that makes it easy to pick up and play, with a variety of transport modes and game modes to choose from.
  • The developers are actively working on updates and improvements, showing promise for future content and enhancements.
  • The game suffers from performance issues in the late game, becoming unplayable as the number of vehicles and routes increases.
  • Passenger routing logic is flawed, leading to illogical travel choices and making optimization frustrating.
  • The user interface can be cumbersome and lacks essential feedback, making it difficult to manage larger networks effectively.
  • optimization
    24 mentions Positive Neutral Negative

    Overall, the game's optimization has seen improvements with recent updates, enhancing performance and allowing for smoother gameplay, especially with multiple bots. However, players report significant late-game performance issues, including severe frame rate drops and challenges in managing complex vehicle routes, which can make the game nearly unplayable. While the foundational concepts are intriguing, the need for further optimization and user-friendly features remains a common concern among users.

    • “The concept is great, and performance is clearly better after the latest update.”
    • “Great game despite some unintuitive stuff, optimized well.”
    • “The game's foundations are solid, and players new to the genre may find this to be an approachable way to explore the nerdy world of transport network optimizations.”
    • “Unoptimized... can't really use AI and hub managers in late game, makes the game run at 1 FPS... will run at 1 FPS in late game.”
    • “Almost unplayable in the late game due to poor optimization (even on a very fast computer).”
    • “The game needs a lot of optimization work, a much better tutorial, and user-friendly features (e.g. the ability to buy all required roads at once).”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay is generally enjoyable and addictive, featuring a satisfying city growth mechanic and a simple loop centered around connecting cities and managing passenger routes. However, players note that the tutorial is poorly designed, some mechanics are obfuscated, and the user interface could be improved for a smoother experience. While the game has unique elements and potential for depth, it currently feels somewhat lacking in complexity and clarity.

    • “Personally, I like the way it looks, the concept, and some unique mechanics it has, and I would recommend trying it.”
    • “This transport game has a very satisfying 'city growth' mechanic, and the procedurally generated missions remain satisfying to complete even when you know the whole list well.”
    • “The gameplay loop itself is very simple - each city has connected cities known as 'connections', and passengers that want to go between each of those cities.”
    • “Chill game - with basically no depth or mechanics whatsoever though.”
    • “My negative about this game is a poorly designed tutorial and explanation of mechanics.”
    • “The gameplay loop feels incomplete.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics in the game receive mixed reviews; while some users appreciate the good vehicle models and delightful details, others criticize the overall quality, likening it to a mobile game due to issues like trains only displaying locomotives and a lackluster world map. Additionally, there are suggestions for improvements, such as better weather visuals and a more visible day-night cycle. Overall, the graphics are functional but not particularly impressive.

    • “Graphics are great and there are tons of little polishes that are surprising and delightful.”
    • “Graphics - vehicle models are good, world map could use an upgrade.”
    • “The graphics are good except for one issue that, again, leaves it feeling like a mobile game - trains only show their locomotive, no cars.”
    • “The graphics get the job done, but they aren't really something to admire.”
    • “I did shrink them to 50% in graphics settings, but it didn't help for long.”
    • “A slider for weather visuals and day-night cycle is needed, as the snowy terrain texture can make it difficult to see the cities that need connecting, especially during nighttime.”
  • replayability
    4 mentions Positive Neutral Negative

    The game's replayability is mixed; while it offers various game options and modes, many players feel that the core experience remains largely the same despite starting in different locations. However, the ability to connect towns and cities in a satisfying way, along with randomly generated city connections, adds some replay value. Overall, improvements in gameplay mechanics and design are needed to enhance the replayability further.

    • “Replayable with plenty of different game options and a few game modes.”
    • “Having the world as the map and being able to connect any and all towns and cities is really satisfying. The cities' connections are randomly generated with each playthrough, so there's some replayability there as well.”
    • “The bones of a great game are here with strong synergies to titles like NimbyRails and possibly even OpenTTD, but the execution needs fundamental work on passenger logic, feedback systems, and UI design.”
    • “Very low replayability (meaning you can start in a different location, but you'll essentially end up doing more or less the same thing each time).”
    • “Having the world as the map and being able to connect any and all towns and cities is really satisfying, more so than if it was all just randomly generated. Plus, the cities' connections are randomly generated with each playthrough, so there's some replayability there as well.”
  • music
    3 mentions Positive Neutral Negative

    Users report that the music continues to play even when the game freezes, causing frustration as they lose control of their mouse and keyboard.

    • “The music keeps playing, but the game gets stuck and freezes, locking up my mouse and keyboard controls.”
    • “The soundtrack is repetitive and lacks variety, making it feel monotonous after a short time.”
    • “The audio quality is poor, with muffled sounds that detract from the overall experience.”
  • story
    3 mentions Positive Neutral Negative

    The story aspect of the game revolves around a 'city growth' mechanic that players find engaging, with procedurally generated missions adding to the satisfaction of gameplay. However, some users express a desire for more control over the pacing of city upgrades and quest resets, as certain quests can become overly challenging or unmanageable within the given time frame.

    • “Some quests become basically impossible.”
    • “During game setup, I would maybe like the option to adjust how quickly cities upgrade, and/or how often quests reset, since I often have trouble completing them within a month, especially the ones where you have to make every city in a country prosperous.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while it offers engaging gameplay for transportation tycoon enthusiasts, the process of completing numerous tasks and upgrading vehicles can feel slow and tedious. Despite these challenges, many remain optimistic about future updates that could enhance the game's potential.

    • “Grinding achievements: yes, connecting the whole world and completing 1k tasks is quite a lot.”
    • “Upgrading vehicles, trains, and planes is slow and tedious.”
  • stability
    2 mentions Positive Neutral Negative

    Overall, users report a mixed experience with stability; while some have encountered no bugs or glitches, others have experienced freezing issues that disrupt gameplay, leaving only the music playing while controls become unresponsive.

    • “It just gets stuck and freezes; control of my mouse and keyboard is unresponsive while the music keeps playing.”
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48h Median play time
48h Average play time
48-48h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Worldwide Rush is a casual strategy game with business theme.

Worldwide Rush is available on PC, Steam Deck and Windows.

On average players spend around 48 hours playing Worldwide Rush.

Worldwide Rush was released on August 20, 2025.

Worldwide Rush was developed by Memel Games.

Worldwide Rush has received mostly positive reviews from players. Most players liked this game for its optimization but disliked it for its music.

Worldwide Rush is a single player game.

Similar games include Transport INC, Rise of Industry, Fly Corp, Transport Fever, Transport Fever 2 and others.