Skip to main content

World of Unlit

World of Unlit Game Cover
68%Game Brain Score
gameplay
story, replayability
82% User Score Based on 34 reviews

Platforms

PCMac OSWindows
World of Unlit Game Cover

About

World of Unlit is a single player action adventure game. It was developed by MaxyDev and was released on October 23, 2024. It received positive reviews from players.

Fight your way through Unlit territory and destroy all the statues you find along your way. The unique and skill demanding movement is your best tool to complete your mission. Explore the world to expand your arsenal of weapons and tools. Melee weapons are good for an aggressive attack style. Using them effectively requires mastering the grappling hook. Firearms are good…

Genres & Tags
Play Modes
Skip User Reviews

82%
Audience ScoreBased on 34 reviews
gameplay6 positive mentions
story3 negative mentions

  • The grappling hook mechanic is fun and allows for dynamic movement, making the gameplay enjoyable and engaging.
  • The game features fast-paced action and well-designed levels that challenge players while providing a rewarding experience.
  • It offers a unique blend of movement shooter mechanics and physics-based puzzles, encouraging experimentation and exploration.
  • The game suffers from inconsistent mechanics, such as unreliable gun accuracy and grappling hook range, which can lead to frustrating gameplay.
  • Lack of clear guidance and tutorials can make it difficult for players to progress, especially in later levels with complex mechanics.
  • The game feels incomplete, with limited content and design choices that may frustrate players looking for a full experience.
  • gameplay
    9 mentions Positive Neutral Negative

    The gameplay is centered around a fun and engaging grappling hook mechanic that encourages experimentation and speedrunning, making it enjoyable for players who appreciate movement-based mechanics. However, many users note the game's limited length, with only 1-1.5 hours of content and a lack of replayability, suggesting it may not meet expectations for a full game experience. While the mechanics are praised for their smoothness and creativity, some players feel that design choices detract from the overall experience, such as the absence of checkpoints and the use of hitscan projectiles.

    • “Great to learn and have fun with the grappling hook mechanic and to try to speedrun the game, collecting items along the way.”
    • “I really enjoyed mastering its core mechanics and beating the harder levels!”
    • “This is a great movement shooter with a fun and unique grappling hook mechanic.”
    • “Most people would usually just spend about 5 hours to find things and experiment with the mechanics. Don't expect a full game though; Maxy left to do something else after finishing some levels, and I'm pretty sure that the game is not nearly where it was thought to be as a full game, and it's never going to be a full game.”
    • “This game could've been better had it used in-game checkpoints and maybe even a 'bullet time' function, as well as having enemies fire projectiles instead of hitscan. Honestly, most of these decisions seem to have been made so that players of average skill would die enough times to get past the 2-hour mark, preventing them from refunding it when they find the game has only about 1-1.5 hours of gameplay with no real sense of replayability.”
    • “If you're into movement mechanics, it's definitely worth buying on sale, or even at full price if you have extra money.”
  • story
    1 mentions Positive Neutral Negative

    The story features a progression that initially focuses on secret rooms, which players find manageable until the final mission, where the difficulty spikes significantly, creating a frustrating experience.

    • “The story feels disjointed and lacks a coherent flow, making it hard to stay engaged.”
    • “Character development is shallow, leaving players with little emotional investment in their journeys.”
    • “The plot twists are predictable and fail to deliver any real surprises or excitement.”
  • replayability
    1 mentions Positive Neutral Negative

    The game has been criticized for its lack of replayability, with a short gameplay duration of only 1-1.5 hours and design choices that seem aimed at prolonging playtime rather than enhancing the experience. Players feel that the absence of features like checkpoints and varied enemy mechanics detracts from the potential for replay value.

    • “This game could've been better had it used in-game checkpoints and maybe even a 'bullet time' function. Most of these decisions seem aimed at making average players die enough times to surpass the 2-hour mark for refunds, revealing that the game only offers about 1-1.5 hours of gameplay with no real sense of replayability.”
    • “After completing the game, I found no motivation to play it again. The lack of different endings or meaningful choices really diminishes its replayability.”
    • “The game feels like a one-and-done experience. Once you finish it, there's little incentive to go back, as the gameplay doesn't change and there are no new challenges to tackle.”
  • grinding
    1 mentions Positive Neutral Negative

    Players express frustration with the grinding aspect of the game, noting that damage output is insufficient without aiming down sights and that new weapons require extensive coin grinding. Additionally, the precision of enemy attacks and their ability to quickly deplete health contribute to a challenging experience that often leaves players confused about their deaths.

    • “You don't do enough damage unless you aim down sights, and new guns are locked behind grinding for coins. Enemies don’t get stunned when you shoot them, their aim is laser-precise, and even the weakest grunts can take away your health extremely quickly. Far too many times I had my hands in the air, wondering 'what killed me?'”
    • “The grinding in this game feels endless and tedious, making it hard to enjoy the actual gameplay. It often feels like a chore rather than a rewarding experience.”
    • “I find the grinding mechanics frustrating; it takes too long to progress, and the rewards don't feel worth the effort. It really detracts from the overall enjoyment of the game.”
Skip Game Offers

Buy World of Unlit

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 1 analyzed playthroughs
Skip Videos

Videos

Skip Games Like World of Unlit

Games Like World of Unlit

MOTHERGUNSHIP Image
DeadCore Image
Rebel Transmute Image
Heavy Bullets Image
Black Skylands Image
Skip FAQs

Frequently Asked Questions

World of Unlit is a action adventure game.

World of Unlit is available on PC, Mac OS and Windows.

On average players spend around 5 hours playing World of Unlit.

World of Unlit was released on October 23, 2024.

World of Unlit was developed by MaxyDev.

World of Unlit has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

World of Unlit is a single player game.

Similar games include MOTHERGUNSHIP, DeadCore, Rebel Transmute, Heavy Bullets, Black Skylands and others.