- July 15, 2021
- BUSAN SANAI GAMES
Wonhon: A Vengeful Spirit
50%Game Brain Score
gameplay, character development
story, atmosphere
76% User Score 17 reviews
Platforms
About
Killed in a military conflict, a girl returns from the dead with only one purpose: revenge. Using her paranormal ghostly abilities granted by the God of Death, you will fight hordes of enemies, balancing between stealth and action-based violence, in this new stealth action thriller.











+8
Audience ScoreBased on 17 reviews
gameplay3 positive mentions
music3 negative mentions
- The game features a unique concept of playing as a vengeful spirit, allowing for creative stealth gameplay and engaging mission types.
- The atmosphere is well-crafted, with immersive visuals and sound design that enhance the dark themes of the game, reflecting a significant historical context.
- Despite some flaws, the game offers replayability with various modes and challenges, making it a worthwhile experience for fans of stealth-action games.
- The gameplay can become repetitive and lacks depth, often relying on the same tactics for completing missions without much variation.
- There are significant issues with enemy AI and detection mechanics, making stealth less effective and leading to frustrating gameplay experiences.
- The game is relatively short, with some players feeling that it does not provide enough content or challenge to justify its price.
story
30 mentions Positive Neutral NegativeThe game's story revolves around themes of vengeance and the afterlife, featuring a series of missions that include stealth, assassination, and escort tasks. While the narrative is described as cliché and not particularly gripping, it offers moments of tragedy and plot twists that enhance the experience. Players appreciate the variety of missions and the ability to retry them, although the reliance on escort missions may wear thin over time.
“The story of story mode itself is cliche and by no means gripping, but it is more than just serviceable and even manages to invoke the ideas of a serious tragedy a few times thanks to the use of its themes of war and the afterlife.”
“Edit 1: Just got past the general and holy crap... the twists in the story are beginning... I knew it when I saw those 'things' on my way to meet the 저승사자 (grim reaper)... what I noticed and felt suspicious... yeah, plot twist... oh man, can't wait to keep playing.”
“One level took me over an hour to complete, but including that, it took about 4 hours to get to the point of beating the general and 6 hours to complete the main story, about an hour to do the challenge missions... and I'm still not finished... there's more to do, modes to unlock, so I'm going through every mission again scouring every inch of the map... and it's been rewarding.”
“The story of story mode itself is cliché and by no means gripping, but it is more than just serviceable and even manages to invoke the ideas of a serious tragedy a few times thanks to the use of its themes of war and the afterlife.”
“Coupled with the fact that the entire latter half of the game is escort missions, I think the game ultimately does wear out its welcome.”
“Much of the game consists of three different types of missions; slaying, in which you'll kill everyone in sight, fetch quests, where you'll sneak around to get something for some spirits' eternal rest, and the unfortunate bulk of them will be rescue missions (escorts).”