- May 4, 2021
- Busan Sanai
Wonhon: The Beginning
Platforms
About
A paranormal stealth-action and tactics game about a young Korean girl who was killed in a military conflict and returned from the dead with the ability to turn into a ghost and possess living creatures to exact her revenge.











- The game features a unique concept of playing as a vengeful spirit during the Japanese occupation of Korea, providing a fresh take on the stealth genre.
- Gameplay is enjoyable with challenging missions that require strategic thinking, and the use of audio elements enhances the overall experience.
- Despite its short length, the game offers replayability with various modes and the ability to retry missions with fewer enemies.
- The game suffers from repetitive level design and gameplay mechanics, leading to a lack of variety in missions.
- Controls can be inconvenient, and some players have reported minor bugs and glitches that detract from the experience.
- At its price point, many feel the game does not offer enough content or depth compared to other indie titles, making it better suited for a sale.
story
48 mentions Positive Neutral NegativeThe game's story revolves around themes of vengeance and loss, presented through a series of short, mission-based tasks that include stealth, combat, and escort challenges. While the narrative is described as cliché and not particularly gripping, it effectively incorporates elements of tragedy and conflict, with some players appreciating the depth revealed through character interactions and plot twists. Overall, the missions are engaging and varied, though the repetitive nature of certain tasks may detract from the experience for some players.
“As Wonhon starts to interact with these souls one at a time, they will reveal their story of loss and grief, how they lost their lives and livelihoods.”
“The story of story mode itself is cliché and by no means gripping, but it is more than just serviceable and even manages to invoke the ideas of a serious tragedy a few times thanks to the use of its themes of war and the afterlife.”
“Edit 1: Just got past the general and holy crap... the twists in the story are beginning... I knew it when I saw those 'things' on my way to meet the 저승사자 (grim reaper)... what I noticed and felt suspicious... yeah plot twist... oh man can't wait to keep playing.”
“The story of story mode itself is cliche and by no means gripping, but it is more than just serviceable and even manages to invoke the ideas of a serious tragedy a few times thanks to the use of its themes of war and the afterlife.”
“Much of the game consists of three different types of missions; slaying, in which you'll kill everyone in sight, fetch quests, where you'll sneak around to get something for some spirits' eternal rest, and the unfortunate bulk of them will be rescue missions (escorts).”
“Coupled with the fact that the entire latter half of the game is escort missions, I think the game ultimately does wear out its welcome.”