- February 7, 2024
- Jon Nielsen
- 16h median play time
WitchHand
Platforms
About
"Witchhand" is a single-player fantasy strategy game with stellar mechanics and impressive visuals. As the leader of a coven, players use cards to build and manage their witch empire, focusing on areas like trade, alchemy, or war to secure a place on the Council of Fates. With real-time card placement, players must expand and defend their coven against unseen forces and rival covens, utilizing the powers of the witch to survive and thrive in this 4X strategy game.











- Charming art style and engaging gameplay that keeps players hooked for hours.
- Offers a satisfying gameplay loop with resource management and automation mechanics.
- Each witch character provides unique gameplay experiences, enhancing replayability.
- Performance issues arise in late game with lag and cluttered boards, making management tedious.
- Some mechanics and spells lack clarity, leading to confusion during gameplay.
- The game can feel repetitive and grindy, especially towards the end with resource collection.
gameplay
194 mentions Positive Neutral NegativeThe gameplay of the game has received mixed reviews, with some players finding it addictive and engaging due to its clever mechanics and unique character abilities, while others criticize it for being repetitive and lacking depth, particularly in the late game. Many appreciate the charming art style and music, but some feel that the core gameplay loop can become tedious and shallow after a few hours. Overall, the game offers a cozy experience with a solid foundation, but it may not satisfy everyone looking for a more dynamic or story-driven gameplay experience.
“Addictive, beautiful, and full of clever mechanics that keeps every stage of the game exciting and engaging.”
“The gameplay is smooth early on, with you hustling to combine resources and fend off enemy spawns triggered by your exploration.”
“I absolutely adore this game, the gameplay loop is super fun and addictive and the art style is so lovely (the music and sound design are as well).”
“The bottom line though is that the gameplay is just not fun enough for me (mostly just waiting around for stuff to happen, or doing repetitive tasks to make them happen slightly faster) and there is no engaging story to keep you going either.”
“Sadly, after a few hours you'll realize it's pretty shallow once you've experienced the gameplay loop, and the different witches aren't as radical as the 'classes' in Cultist Simulator.”
“With no snapping, long, long strings of resources butting into each other as part of regular gameplay, and a lot of tedious repetition (as an example; to grow silversage you consume one to get two back, meaning that it's a bottleneck early until you RNG into it and harvesting the process can't be automated with magnets), this game learned the wrong lessons from Stacklands.”