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Cookard Game Cover

About

Cookard is a single-player strategy game where you manage a restaurant by stacking cards to prepare and serve dishes to customers. With a good story, splendid gameplay, compelling visuals, and good music, players progress through the game by unlocking new recipes, buying ingredients, and serving customers in a timely manner. However, be prepared for some grinding as you stock up on ingredients and expand your culinary skills.

Cookard screenshot
Cookard screenshot
Cookard screenshot
Cookard screenshot
Cookard screenshot

97%
Audience ScoreBased on 1,550 reviews
gameplay56 positive mentions
grinding16 negative mentions

  • The game is incredibly addictive and fun, keeping players engaged for hours.
  • Cute graphics and a unique card-based gameplay mechanic make it enjoyable.
  • The ability to pause the game allows for strategic planning and organization.
  • The game can become overwhelming quickly, especially with the influx of customers and tasks.
  • Some instructions and mechanics are unclear, leading to confusion during gameplay.
  • The game is relatively short, with many players wishing for more content and longer gameplay.
  • gameplay
    172 mentions Positive Neutral Negative

    The gameplay is characterized by its intuitive mechanics and a unique card-stacking system that combines cooking and resource management, providing a satisfying and addictive experience. While some mechanics may feel less effective or confusing initially, players appreciate the game's charming visuals and the potential for further content and automation features. Overall, it offers a fun and engaging loop, making it a standout free title in its genre.

    • “It has great mechanics and easy explanations that help you out but also allow you to experiment and figure flows out for yourself without forcing you to follow a particular pattern or layout.”
    • “Great gameplay with even better music!”
    • “Excellent and wholesome gameplay experience!”
    • “On the other hand, some of the mechanics like magnets and waiters felt less useful due to the area of effect limitations.”
    • “I did get stressed with the management since there aren't any natural pauses in the gameplay to catch up or prep recipes for upgrades.”
    • “Once you've fully mastered the mechanics, there's nothing left to this game and no reason to return.”
  • story
    94 mentions Positive Neutral Negative

    The game features a minimalistic story primarily centered around completing quests to manage a restaurant, with players focusing on serving baguettes and upgrading appliances. While the gameplay is engaging and addictive, many players express a desire for more quests and content, as the current offerings can become repetitive and limited after a few hours. Overall, the lack of a deeper narrative is noted, but the quest-driven mechanics provide a satisfying, albeit short-lived, experience.

    • “Ultimately, your main goal is to follow the quests which serves to help you progress.”
    • “The game gives you quests to keep you going a long which actually allows you to set your own pace.”
    • “(also, right after finishing this, i went and finished their new game the chef's shift, and it was amazing with an awesome plot line that could run circles around a lot of blockbusters, a gripping story, and interesting and memorable characters. no fillers. every line was perfect, i could hear their italian accents, and i kinda wish it had voice acting too. i can't wait to play the full game. i couldn't write a review for it so i just had to mention it here in hopes that people will see.)”
    • “☑ no story”
    • “The only thing I would say is a downside is that the game can get a bit repetitive/boring around level ~7 or so, when the missions die down and it's mostly just a grind to get to level ~10.”
    • “This is such a great little game, the only negative is that I just want to keep playing - I'd love to see more quests and expansion of the recipes/shop.”
  • graphics
    80 mentions Positive Neutral Negative

    The graphics of the game are consistently described as cute and charming, featuring a colorful and cartoony art style that enhances the overall cozy atmosphere. While many players appreciate the aesthetic and find it visually pleasing, some critiques mention that the art can feel a bit cluttered or simplistic. Overall, the graphics contribute positively to the game's addictive and relaxing gameplay experience.

    • “Can't believe that this game is free to play, super addictive with beautiful artwork.”
    • “The art style is gorgeous and the mechanisms are easy to understand, but the gameplay is enchanting and unique as a restaurant manager sim.”
    • “This is an adorable, addictive, cozy game with cute graphics, satisfying card snapping, and an appropriately peppy soundtrack.”
    • “As someone who has a degree in graphic design and game development, I kind of wish the art style was better and didn't blend all together.”
    • “It really is only aesthetic.”
    • “Despite the relaxing song and aesthetic, the time pressure can make you a bit nervous.”
  • music
    60 mentions Positive Neutral Negative

    The music in the game is generally described as chill and charming, enhancing the overall cozy experience with its cute and relaxing vibe. However, many players find the soundtrack repetitive and monotonous, leading to a desire for more variety to prevent it from becoming annoying over time. Despite the calming music, the game's fast-paced nature can create a contrasting sense of stress, highlighting the need for a more diverse audio experience.

    • “Great gameplay with even better music!”
    • “The music is calming and the art is adorable.”
    • “This is an adorable, addictive, cozy game with cute graphics, satisfying card snapping, and an appropriately peppy soundtrack.”
    • “Some things I'd note, that the music becomes repetitive rather fast, and I'd wish there was an option to rotate magnets to adjust the area they affect, perhaps also an upgrade for a bigger magnet area.”
    • “The music is repetitive (and a bit annoying after a bit) so I just listened to Spotify while playing.”
    • “- the music and sounds are too loud, I tried to adjust it in Windows too but to each other you don't have a lot of options, also in the endgame it gets annoying to hear when you move the mouse over things, because you simply have too much stuff.”
  • grinding
    16 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and stressful, especially in the early stages where manual clicking is required for tasks. While the game becomes more automated and enjoyable as players progress, the initial grind can be overwhelming and may lead to physical discomfort. Overall, the experience is described as fun but marred by repetitive and time-consuming tasks.

    • “You'll need a second life for grinding.”
    • “My hand hurts :') The game gets more automated as you upgrade your cards, but the initial gameplay is still tedious.”
    • “Because as you progress just a few minutes in, you just need to rush more and more to produce more and faster for the customers' more complex requested menu, yet everything you have to click one by one, which gets extremely tedious and impossible to do.”
  • replayability
    8 mentions Positive Neutral Negative

    Overall, the game offers a moderate level of replayability, with some players appreciating the potential for efficiency-focused runs. However, there are calls for more diverse gameplay elements, such as roguelike variations, to enhance replay value, as many feel that replaying primarily involves repeating the same card unlocking process.

    • “There is also a good amount of replay value.”
    • “I wish there was some roguelike variation for replayability.”
    • “Not much replayability as you'd just be going through the motions of unlocking all the cards again - I guess you could replay it with the aim of greater efficiency?”
    • “I wish there was some roguelike variation for replayability.”
  • emotional
    6 mentions Positive Neutral Negative

    The game is consistently described as heart-warming and lovely, providing a wholesome gameplay experience that resonates emotionally with players. Its charm and positive themes contribute to an overall sense of warmth and enjoyment.

    • “A heart-warming, lovely game.”
    • “Overall, it's a lovely and wholesome game :)”
    • “Excellent and wholesome gameplay experience!”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is highlighted by the contrast between the frantic management of the establishment and the laid-back lofi music, creating a comedic juxtaposition. Players also find amusement in quirky elements, such as the ability to carry off customers, adding to the overall lighthearted tone.

    • “It feels nice to see everything working together as you hastily manage the entire establishment, which is funny considering how chill the lofi music in the background is.”
    • “I think it's funny that they can carry off the customers sometimes.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is described as casual and straightforward, allowing players to easily engage and enjoy their experience over several hours.

    • “Everything has been straightforward and easy to understand, but I put several hours into it, enjoying the casual atmosphere.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization model of the game is generally viewed positively when it is free, but players express strong reservations about recommending it if it were a paid title or reliant on ads.

    • “Decent game since it's free, but I would not recommend it if it's paid or supported through ads.”

Buy Cookard

5h Median play time
4h Average play time
2-6h Spent by most gamers
*Based on 16 analyzed playthroughs

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