Cookard Game Cover

Wishlist More From Panitia GameDev About the GameCookard is a cooking game where you run a restaurant by stacking cards to prepare and serve dishes to customers.Prepare DishEvery dish requires a certain set of steps and ingredients, which can typically be completed by dragging ingredient cards (such as Egg, Dough, Honey) to utensil cards (such as Oven, Stove). You can always check the Recipes se…

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Reviews

97%
Audience ScoreBased on 775 reviews
gameplay28 positive mentions
grinding8 negative mentions
  • The game is incredibly addictive and fun, with a unique card-based cooking mechanic that keeps players engaged.
  • The art style is cute and charming, making the gameplay experience enjoyable and visually appealing.
  • The ability to pause the game allows for strategic planning and organization, which enhances the overall experience.
  • The game can become overwhelming quickly, especially with the influx of customers and the need to manage multiple tasks simultaneously.
  • Some instructions and mechanics are unclear, leading to confusion about how to effectively use certain features like the magnet and inductor.
  • The game is relatively short, with many players finishing all content in under three hours, leaving them wanting more.
  • gameplay86 mentions

    The gameplay is characterized by its intuitive mechanics and a unique card-stacking system that combines cooking and resource management, making it both engaging and addictive. While some mechanics may feel less effective or confusing initially, players generally find the experience enjoyable and satisfying, with a charming art style that enhances the overall appeal. However, the gameplay can become repetitive over time, and some users express a desire for more content and automation options to enrich the experience further.

    • “It has great mechanics and easy explanations that help you out but also allow you to experiment and figure flows out for yourself without forcing you to follow a particular pattern or layout.”
    • “Great gameplay with even better music!”
    • “The gameplay is really simple and fun!”
    • “I did get stressed with the management since there aren't any natural pauses in the gameplay to catch up or prep recipes for upgrades.”
    • “My hand hurts :') the game gets more automated as you upgrade your cards, but the initial gameplay is still tedious.”
    • “Once you've fully mastered the mechanics, there's nothing left to this game and no reason to return.”
  • story47 mentions

    The game's story is minimal, primarily revolving around completing quests to improve your bakery's efficiency, with players expressing a desire for more content and complexity. While the quests provide a sense of progression and engagement, many reviewers noted that the gameplay can become repetitive and that the lack of a deeper narrative or additional quests limits long-term enjoyment. Overall, players enjoyed the quest-driven mechanics but hope for future updates to expand the game's content.

    • “Ultimately, your main goal is to follow the quests which serves to help you progress.”
    • “I was sad when I finished all the quests and hope the publishers add more recipes and quests in the future!”
    • “It gives you quests and goals to reach for and with the ability to pause to organize and set things up, you can easily lose yourself in the gameplay.”
    • “☑ no story”
    • “Small card game with a short set of missions.”
    • “The only thing I would say is a downside is that the game can get a bit repetitive/boring around level ~7 or so, when the missions die down and it's mostly just a grind to get to level ~10.”
  • graphics40 mentions

    The graphics of the game are consistently described as cute and charming, featuring a colorful and cartoony art style that enhances the overall cozy atmosphere. While many players appreciate the beautiful artwork and clean UI, some express a desire for more distinct visual elements, as certain aspects can blend together. Overall, the visuals contribute to a relaxing and engaging gameplay experience, making it appealing to a wide audience.

    • “Can't believe that this game is free to play, super addictive with beautiful artwork.”
    • “The art style is gorgeous and the mechanisms are easy to understand, but the gameplay is enchanting and unique as a restaurant manager sim.”
    • “This is an adorable, addictive, cozy game with cute graphics, satisfying card snapping, and an appropriately peppy soundtrack.”
    • “As someone who has a degree in graphic design and game development, I kind of wish the art style was better and didn't blend all together.”
    • “It really is only aesthetic.”
    • “Despite the relaxing song and aesthetic, the time pressure can make you a bit nervous.”
  • music30 mentions

    The music in the game is generally described as cute and chill, enhancing the overall cozy atmosphere. However, many players find it repetitive and wish for more variety, as the same track can become overwhelming during extended play sessions. Despite its calming nature, the music contrasts with the game's time pressure, leading to a mix of enjoyment and frustration.

    • “Great gameplay with even better music!”
    • “The music is calming and the art is adorable.”
    • “This is an adorable, addictive, cozy game with cute graphics, satisfying card snapping, and an appropriately peppy soundtrack.”
    • “The constant pressure to 'do this' then 'do this' and then 'do this!' all with timers and still remembering where you put stuff and what recipe did what while timers are constantly going is much more panic-inducing than the cozy music of the game would suggest.”
    • “Some things I'd note, that the music becomes repetitive rather fast, and I'd wish there was an option to rotate magnets to adjust the area they affect, perhaps also an upgrade for a bigger magnet area.”
    • “The music is repetitive (and a bit annoying after a bit) so I just listened to Spotify while playing.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be tedious and stressful, particularly in the early stages where manual clicking is required for tasks. While the game becomes more automated and enjoyable as players progress, the initial gameplay can feel overwhelming and repetitive, leading to a mixed experience of fun and frustration. Overall, the grind is seen as a necessary but exhausting part of the game.

    • “You'll need a second life for grinding.”
    • “My hand hurts. The game gets more automated as you upgrade your cards, but the initial gameplay is still tedious.”
    • “As you progress just a few minutes in, you need to rush more and more to produce faster for the customers' more complex requested menu, yet everything requires you to click one by one, which gets extremely tedious and impossible to manage.”
  • replayability4 mentions

    Overall, the game offers a moderate level of replayability, with some players appreciating the potential for efficiency-focused runs. However, others feel that the experience can become repetitive, as it primarily involves re-unlocking cards without significant variation, such as roguelike elements.

    • “There is also a good amount of replay value.”
    • “I wish there was some roguelike variation for replayability.”
    • “Not much replayability as you'd just be going through the motions of unlocking all the cards again. I guess you could replay it with the aim of greater efficiency.”
  • emotional3 mentions

    The game is consistently described as heart-warming and wholesome, providing players with a lovely and emotionally uplifting experience. Reviewers highlight its excellent gameplay that contributes to a positive emotional atmosphere.

    • “A heart-warming, lovely game.”
    • “Overall, it's a lovely and wholesome game :)”
    • “Excellent and wholesome gameplay experience!”
  • humor2 mentions

    The humor in the game is highlighted by the contrast between the frantic management gameplay and the laid-back lofi music, creating a comedic juxtaposition. Additionally, players find amusement in the quirky interactions, such as the ability to carry off customers, adding to the overall lighthearted experience.

    • “It feels nice to see everything working together as you hastily manage the entire establishment, which is funny considering how chill the lo-fi music in the background is.”
    • “I think it's funny that they can carry off the customers sometimes.”
  • atmosphere1 mentions

    Reviewers appreciate the game's casual atmosphere, noting that it is straightforward and easy to engage with, allowing for an enjoyable experience over several hours.

    • “Everything has been straightforward and easy to understand, but I put several hours into it, enjoying the casual atmosphere.”
  • monetization1 mentions

    The monetization model of the game is generally viewed as acceptable since it is free, but players express strong reservations about its value if it were a paid title or heavily reliant on ads.

    • “Decent game since it's free, but I would not recommend it if it were paid or supported through ads.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

5hMedian play time
4hAverage play time
2-6hSpent by most gamers
*Based on 8 analyzed playthroughs

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