- September 10, 2022
- Hunny Bunny Studio
Witch Story
45%Game Brain Score
graphics, humor
gameplay, story
69% User Score 16 reviews
Platforms
PCWindows
About
In a kingdom, there is a witch who lives off the beaten track. She is busy with alchemy, potion-making, fortune-telling ,frightening people and other magic..They say she has already lived for a few centuries here. The local lord is fed up with such neighbourhood...
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Audience ScoreBased on 16 reviews
graphics2 positive mentions
gameplay3 negative mentions
- The game features a decent story with engaging character interactions.
- Visually pleasing with cute animated artworks and a gallery mode that is easy to navigate.
- Offers a casual gameplay experience suitable for those looking for a quick and easy match-3 game.
- Gameplay is overly simplistic and lacks strategic depth, making it feel trivial.
- Translation issues lead to inconsistent language changes and grammatical errors in dialogue.
- Technical problems and poor optimization can detract from the overall experience.
- gameplay11 mentions Positive Neutral Negative
The gameplay of Witch Story is criticized for its lack of depth and strategy, primarily functioning as a simplistic match-3 game that feels trivialized by features like an instant win key and a level-skip option. While it may appeal to casual players, the overall experience is marred by randomness, poor translation, and a lack of meaningful engagement.
“The gameplay is in the form of a match-3 game where you have some symbols or images you need to line up in rows of three or more.”
“But a few of the animations are pretty hot, and the gameplay is suitable for a casual crowd.”
“The gameplay lacks strategic depth, relying on randomness is frustrating, the translation is poor, and the sexual interactivity isn’t great.”
“There is no limit to the gameplay, and I say that in the worst possible way.”
“To make matters worse, the developer made the unfortunate misstep of adding a level-skip command and advertising it, giving even more credence to the idea that they just didn't care about how the gameplay came out.”