Seek Girl Ⅷ
- April 30, 2021
- DSGame
"Seek Girl Ⅷ" is a strategy adventure game where players control a boy to find a girl within each level, overcoming obstacles and collecting elemental orbs with unique items. The boy's path is not fixed, allowing for various routes and strategies. Communication with the developer is encouraged through the provided Discord link for any questions or support.
Reviews
- The gameplay is fun and engaging, requiring strategic thinking to navigate through levels and collect elemental orbs.
- The art style is consistent and visually appealing, with colorful and well-drawn characters.
- The game is well-suited for achievement hunters, offering 22 achievements that can be unlocked in a single playthrough.
- The game lacks depth in character development and story, making it feel perfunctory and shallow.
- There is no official adult DLC available on Steam, requiring players to download a patch from third-party sites, which raises concerns about safety.
- The English translation is poorly done, with text lacking spaces, making it difficult to read and understand.
- gameplay14 mentions
- 14 % positive mentions
- 64 % neutral mentions
- 21 % negative mentions
The gameplay in this version of Seek Girl introduces a pathway creation mechanic that enhances the core objective of reaching the character, making it a fun and rewarding experience despite its repetitive nature. While the game offers a decent challenge and allows players to skip levels to alleviate frustration, it is generally considered easy and may lack depth, with some players wishing for longer gameplay. Overall, it is enjoyable for those seeking achievements, but expectations for extensive gameplay or significant adult content should be tempered.
“This is a rather fun and rewarding task, which is the whole gameplay experience of the game.”
“There are up to 4 types of elements to gather during gameplay, and each one is used to support your character in meeting his waifu.”
“The gameplay isn’t technically bad, it’s just trivially easy.”
“It has some issues, (I wish it was longer being the primary one.) and it can be a little convoluted trying to figure it out at first, but once you get the hang of the mechanics, it's a decent game.”
“Gameplay in this version of Seek Girl is very different from older versions; the basic concept remains the same, however, a pathway has to be created in order to reach the girl.”
- graphics8 mentions
- 38 % positive mentions
- 25 % neutral mentions
- 38 % negative mentions
The graphics in the game receive mixed reviews, with some praising the consistent art style and solid animations, while others criticize the lack of depth in character design and overall artwork quality. While some players find the visuals beautiful, others feel they are uninspired and fail to enhance the gameplay experience. Overall, the graphics are seen as a highlight for some, but a disappointment for others.
“Throughout the whole game, the same art style is kept consistent, which is kind of a plus.”
“The artwork and animations are pretty solid.”
“I just wish it was longer, but the game is decent and the artwork is very well done.”
“Please don't buy this one, it's too perfunctory; the characters don't have any plot or background introduction at all, they just go through the maze and have sex, and the CG is not pornographic at all. After watching it, you can't get excited at all. This is too bad.”
“Game itself is boring, and the artwork is not interesting.”
“Then the artwork f***ing sucks.”
- story2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The story is criticized for being superficial and lacking depth, with characters that have no background or development, leading to a disjointed experience focused solely on gameplay rather than narrative engagement. Overall, it fails to provide an exciting or immersive storyline.
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players note that grinding is necessary to unlock all achievements in the game, indicating a requirement for repetitive tasks to fully complete the experience.
“Some grinding has to be done in order to unlock all of the achievements.”
“The grinding feels repetitive and tedious, making it hard to stay engaged.”
“I spent hours grinding for resources, but it felt like I was getting nowhere.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Many users express concerns that the game's monetization strategy may be leaning towards a cash grab, suggesting a focus on profit over player experience.
“I am starting to think that the game is becoming a cash grab.”
“The monetization system feels overly aggressive and detracts from the overall experience.”
“It's frustrating to see so many features locked behind paywalls.”