Wings of Glory Game Cover
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In Wings of Glory, players engage in thrilling World War I aerial combat, piloting biplanes and selecting maneuvers to outmaneuver opponents. Each round, players choose three maneuvers and reveal them simultaneously, aiming to catch enemies in their firing arc while avoiding collisions. With special mission objectives and dynamic plane damage, Wings of Glory delivers a captivating and strategic tabletop experience.

  • Mac OS
  • PC
  • Windows

Reviews

86%
Audience ScoreBased on 76 reviews
graphics4 positive mentions
story3 negative mentions
  • Faithful adaptation of the tabletop game, capturing its mechanics and feel effectively.
  • Offers various game modes including online play, AI battles, and hot seat options, making it versatile for different play styles.
  • Fun and engaging gameplay that can evoke nostalgia for fans of the original board game.
  • Limited content with only a few planes available, leading to a lack of variety and replayability.
  • No campaign mode or significant updates from developers, giving the impression of being abandoned.
  • Small playing area can make gameplay feel cramped and frustrating, reducing tactical options.
  • story11 mentions

    The game's story aspect is centered around narrative creation, allowing players to assume the role of a pilot in World War I, complete with a personalized logbook to track missions, outcomes, and character progression. Players engage in various mission types, such as dogfights and reconnaissance, which contribute to an evolving personal narrative shaped by the challenges and events faced during their flights. This immersive storytelling experience emphasizes survival and career advancement through a series of combat scenarios.

    • “And so, you fly day after day, fighting, surviving, creating your story in your 'logbook'.”
    • “It's actually a 'narrative creation' game: you take on the role of a pilot, with a name, squadron, choose a specific plane, and write down the results of 'your' day-to-day missions.”
    • “In June 1918, the enemy began flying DR-1s… and 'your' story as a pilot in the First World War is being built: May 1918 - a 'bad day, eh?', your wingman was shot down, you, with the plane hit, find yourself alone against two triplanes... 'run, run!' - better to run away from the battle, survive and fight another day.”
    • “And so, you fly, day after day, fighting, surviving, creating your story in your 'logbook'.”
  • graphics9 mentions

    The graphics in the game are generally praised for their smoothness and immersive quality, effectively capturing the feel of a WW1 miniatures game. While not the highest resolution, they are considered serviceable and free of major bugs, contributing to an overall positive visual experience. Users appreciate the combination of good sound effects and music alongside the graphics, enhancing the gameplay across various combat scenarios.

    • “The sound effects, music, and graphics are wonderful and immerse you in the digital action.”
    • “Graphics, sound, smoothness, respect to its heritage, all of it is a big win for me.”
    • “I've not encountered any crashes or major graphical bugs; the framerate is good... it's just a wonderful implementation.”
    • “The graphics, while not super high resolution nor detailed, are completely serviceable.”
  • gameplay6 mentions

    The gameplay effectively adapts the board game into a digital format, introducing new features like various game modes and mechanics. It requires strategic thinking and a solid grasp of each plane's capabilities, with well-executed turn-based mechanics enhancing plane-vs-plane combat. The user interface is clear, providing insight into the underlying tabletop mechanics while delivering engaging visuals.

    • “This is basically a video game adaptation of the board game, and it was executed well, plus its new features like different game modes and mechanics.”
    • “Tile-based gameplay (think three moves ahead) and a solid understanding of each plane's capabilities are required.”
    • “Great mechanics: we-go turn-based ones are excellent for plane-vs-plane fights.”
    • “Tile-based gameplay (think three moves ahead) and a solid understanding of each plane's capabilities is required.”
    • “The gameplay is fine.”
    • “The UI is presented very clearly and lets you see what's going on behind the curtain as far as tabletop mechanics go.”
  • music3 mentions

    The music in the game is praised for enhancing the immersive experience, complementing the sound effects and graphics effectively. Reviewers appreciate its quality, noting that it contributes positively to the overall atmosphere of the gameplay.

    • “The sound effects, music, and graphics are wonderful and immerse you in the digital action.”
    • “I'd even say the music and the rest wraps it all up in a very nice package.”
  • replayability2 mentions

    Many users feel that the game lacks significant replayability, as the solo content can be completed quickly, leaving little incentive to revisit it without additional content or expansions. While enjoyable, the game's brevity and limited replay options have led to concerns about its overall value.

    • “Without any of this add-on stuff, you'll play through all the solo content pretty quickly, and then it leaves you with not much replayability.”
    • “It's a fun game, but it's way too short with not much replayability as it is for the price.”
  • stability2 mentions

    Users report that the game's stability is inconsistent, with frequent freezes and various bugs, particularly in online mode. While some improvements have been noted, the absence of a campaign mode and ongoing issues detract from the overall experience.

    • “Online is a little buggy, but it's getting better.”
    • “Failed basic: freezes up too often, no campaign mode, and other issues.”
  • grinding1 mentions

    Players find the grinding aspect to be somewhat tedious, with many expressing that it can lead to boredom after just a few rounds.

    • “A bit tedious; it's easy to get bored after 3-4 rounds.”
    • “The grinding feels repetitive and lacks variety, making it hard to stay engaged.”
    • “I find the grinding process to be overly time-consuming and not rewarding enough.”
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