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Aeronautica Imperialis: Flight Command

Aeronautica Imperialis: Flight Command Game Cover
45%Game Brain Score
gameplay, graphics
story, music
45% User Score Based on 163 reviews

Platforms

PCWindows
Aeronautica Imperialis: Flight Command Game Cover

About

Aeronautica Imperialis: Flight Command is a single player and multiplayer strategy game with a warfare theme. It was developed by Binary Planets and was released on May 28, 2020. It received neutral reviews from players.

Aeronautica Imperialis: Flight Command is a tactical aircraft combat game set in the Warhammer

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45%
Audience ScoreBased on 163 reviews
gameplay12 positive mentions
story9 negative mentions

  • The game captures the essence of the tabletop experience, providing a tactical turn-based aerial combat system that is engaging and strategic.
  • The graphics and attention to detail on the aircraft models are commendable, enhancing the immersion for fans of the Warhammer 40,000 universe.
  • The simultaneous turn mechanics create exciting gameplay moments, allowing for unpredictable and thrilling dogfights.
  • The game feels unfinished and lacks substantial content, with only two factions and limited scenarios available at launch.
  • The user interface is clunky and unintuitive, making it difficult to manage aircraft and understand the outcomes of actions during combat.
  • There is a significant absence of voice acting and narrative depth, which detracts from the overall immersion and storytelling experience.
  • story
    76 mentions Positive Neutral Negative

    The game's story is largely criticized for being minimal and lacking depth, with many reviewers noting that it consists of repetitive missions and a barebones narrative. Players express frustration over the absence of meaningful choices, character development, and engaging plot elements, leading to a campaign that feels disjointed and uninspired. Overall, the narrative fails to provide a compelling backdrop for the gameplay, resulting in a lack of investment in the missions.

    • “Scenarios are closer to traditional campaign - there is always some story before the battle and they are pretty diverse (small skirmishes like saving 2 planes surprised by 4 orc dakkajets or big battles like the battle of Arcalan Pass where you also operate Hydra anti-air mobile artillery and you have to save 5 Leman Russ tanks running from the Orc army chasing them - you can control only Hydras and airplanes, not the tanks).”
    • “Campaign itself is non-linear, you choose at the start the difficulty and how long it should be (10-30 points, after wins you get more points to reach the bar slowly to the right which means you are going to have air superiority=win) and then you just choose which 'custom' mission to play (there are some rules like you can invest some small amount of progress back to choose different types of missions, for example, or you can improve your pilots a bit after they gain some experience and gain ace status).”
    • “- exciting (or should I say nerve-wracking) campaign with progression, permadeath, and sandbox missions.”
    • “There's no real story or narrative here other than the basic premise of 40k.”
    • “The campaign is just a bunch of barebones missions cobbled together, no real story or stakes... it's just boring.”
    • “The 'campaign' is also a very large letdown, it's just a chase the marker to the end of the screen until you win, by repeating the same few missions, once again without any sort of pilot, plane or the ability to choose what you bring into the fight.”
  • gameplay
    39 mentions Positive Neutral Negative

    The gameplay has received mixed reviews, with some praising its strategic depth and exhilarating dogfights, while others criticize it for being slow, confusing, and lacking in content. Many players find the mechanics interesting yet challenging to master, and although the game offers a unique tactical experience, it suffers from a barebones campaign and limited customization options. Overall, while there are enjoyable elements, the gameplay experience feels incomplete and could benefit from further development and refinement.

    • “Despite these issues, the core gameplay mechanics shine with exhilarating dogfights and strategic depth.”
    • “Gameplay is good and you need to take your time learning and experimenting; once you do, it's so fun to make 3 kills in 1 turn.”
    • “I was fortunate to participate in the closed beta of the game, and despite only two scenarios being offered, I found the gameplay very engrossing and wound up putting 10+ hours into the game - replaying those scenarios to try to get the highest score possible, or playing them against a friend.”
    • “The core gameplay loop consists of setting orders before watching 5-10 second clips of action while both sides move before repeating until either twelve turns are up or everyone is dead.”
    • “Disappointing to say the least, the game lacks any kind of gameplay bar the dogfight mode. Managing the squadron just revolves around rolling the dice for abilities; there is no customization, pilots can fly anything, and you can't change what you bring into the fight.”
    • “I was already bored during the tutorial. While it started promising, there was too much information to read; the gameplay is really slow and more frustrating than fun. The UI and HUD are confusing, and the goals are unclear.”
  • graphics
    14 mentions Positive Neutral Negative

    The graphics in the game are generally described as decent, with some users appreciating the artwork and visuals, while others find them somewhat basic and clunky. Combat animations can be juddery and fast-paced, making it difficult to follow the action. Overall, the graphics are considered adequate for the game's price point, though the user interface and graphical settings could use improvement.

    • “I'm giving this game a recommendation if you can get it cheap, also for all the work that went into the artwork, which is very pretty.”
    • “Visuals are nice, respecting the actual models; the terrain isn't shiny but it gets the job done. All in all, very well put together.”
    • “Graphics - 10/10 (for that price)”
    • “In-game UI is weird and unwieldy, arena size is way too small for this kind of game (every fight's a dogpile). The graphics are okay, but the combat animations are juddery and go so quickly one after another, there's no way to really tell what's going on.”
    • “The graphics are not great but work well for what the game is; gameplay is great.”
    • “The menus and the in-game graphics settings feel like something I could create myself in Unity.”
  • music
    10 mentions Positive Neutral Negative

    The music in the game has been widely criticized for being lackluster and uninspired, often described as boring and reminiscent of royalty-free tracks. Players noted the absence of voice acting and a minimal soundtrack that fails to enhance the gaming experience, with sound effects and music described as poor and unengaging. Overall, the audio elements contribute to a sense of emptiness in the game's atmosphere.

    • “There are no voices in the game so you're left with a very mellow soundtrack with the beep-booping of menu options.”
    • “The audio options consist of the ability to mute all sound, disable the music and a variety of sliders for volume settings.”
    • “However, the bad UI, none-too-bright AI, and pretty meh sounds and music, along with absolutely no lore, story, or character in the campaign, makes one question why play this game instead of the tabletop Aeronautica Imperialis in the first place.”
    • “The soundtrack is boring and feels like the royalty-free version of the typically great offerings other 40k games give us.”
    • “The soundtrack is merely there, failing to offer any enrichment of what is playing out on screen.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's optimization is widely criticized, with users reporting significant performance issues such as stuttering, frame drops, and a lack of camera and HUD customization options. While some note that it is stable compared to pre-release footage, the overall experience is marred by poor optimization, making it feel unrefined and reminiscent of mobile games.

    • “I'll start this game off with about the only positives I can come up with: it appears to be a stable release without the performance issues seen on some YouTube pre-release footage.”
    • “The barebones menus and un-optimized performance is frustrating to deal with out of the box, and the tutorials don't teach you some of the most important lessons of the game.”
    • “Optimization is non-existent.”
    • “It's a janky, poorly-optimized mess that feels like a mobile game.”
    • “Yet the optimization is not very well done with stuttering and consistent frame drops on my relatively high-end computer.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability is a mixed bag; while some players appreciate its fun air combat and find it less buggy than many similar titles, others report persistent glitches and a lack of updates, leaving it feeling unpolished and in need of further development.

    • “Been a while since it came out and it's a buggy, glitchy mess still.”
    • “What's there is fun for a beta, but it is severely unpolished, buggy, and is not receiving updates.”
    • “Unlike 90% of other game workshop games, I don't feel this one is a complete bug-ridden mess, but you need to like air combat and be willing to learn the gameplay.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game resonates well with Warhammer 40k fans, providing an immersive experience during battles. However, outside of combat, the immersion falters due to the presence of faceless characters and a stark, silent interface.

    • “If you're into Warhammer 40K, you will enjoy the atmosphere of this game.”
    • “The atmosphere is immersive, drawing you into the world and making you feel like a part of the action.”
    • “The game's environment is rich and detailed, creating a captivating atmosphere that enhances the overall experience.”
    • “Atmosphere: While I can find immersion in battles, as soon as I leave them, my suspension of disbelief is shattered, as I am met by a faceless character on a silent blue screen.”
    • “Atmosphere: The world feels empty and lifeless, lacking any real sense of place or character.”
    • “Atmosphere: The sound design is underwhelming, making the environment feel dull and uninviting.”
  • replayability
    3 mentions Positive Neutral Negative

    The game has a mixed reception regarding replayability, with some users finding it fun, addicting, and worth revisiting, while others rate it only moderately, suggesting that its replay value may not be as high as expected.

    • “The game is fun, replayable, and addicting.”
    • “Every playthrough feels fresh, thanks to the diverse choices and outcomes.”
    • “I keep coming back for more because there are so many different strategies to explore.”
    • “The game lacks meaningful choices, making replayability feel pointless.”
    • “Once you've completed the main story, there's little incentive to play again.”
    • “The game doesn't offer enough variety in gameplay to warrant multiple playthroughs.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of the game is perceived as a cash grab, lacking depth and effort, which some users feel aligns with the original tabletop game's simplicity. Overall, it is viewed as a stripped-down version of the board game, leading to disappointment among players.

    • “In short, it seems like a cash grab with not much effort or thought behind it, which is the most faithful thing it can be to the tabletop game it's based on, if I'm being honest.”
    • “Years later, I have bought the rule book for the board game - this game is a very cut-down version. A bit of a cash grab.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is initially amusing but can become frustrating, particularly in strategic contexts where players feel their planning is undermined. While some find the comedic elements entertaining, others believe there is potential for deeper and more consistent humor throughout the gameplay.

    • “It's funny the first few times, but it can become deeply frustrating in a strategy game when you're robbed of the ability to 'make your own luck' through careful planning and positioning of that sniper, while leaving the assault in the wings to flank that Muton or whatever.”
    • “That's funny to see, but I feel like there is room to add more in some way.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect in most 40k games to be tedious, often exacerbated by repetitive and over-the-top voice acting that can detract from the overall experience.

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Frequently Asked Questions

Aeronautica Imperialis: Flight Command is a strategy game with warfare theme.

Aeronautica Imperialis: Flight Command is available on PC and Windows.

Aeronautica Imperialis: Flight Command was released on May 28, 2020.

Aeronautica Imperialis: Flight Command was developed by Binary Planets.

Aeronautica Imperialis: Flight Command has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its story.

Aeronautica Imperialis: Flight Command is a single player game with multiplayer support.

Similar games include Space Hulk: Tactics, Adeptus Titanicus: Dominus, SOVL: Fantasy Warfare, Warhammer Underworlds, WARMACHINE: Tactics and others.