Wing of Misadventure
- December 4, 2020
- Allyson de Souza Bacon
- 56h median play time
Wing of Misadventure is the definitive Massive Multiplayer Online RPG experience created on RPG Maker, featuring a unique art style, carefully crafted loot system and fast paced combat style, making it the perfect match for hardcore and casual gamers alike!
Reviews
- The game features a charming art style and nostalgic gameplay reminiscent of classic MMOs like Ragnarok Online.
- The developers are responsive to player feedback and actively work on updates to improve the game.
- The combat system is enjoyable, with a variety of classes and mechanics that can provide a fun experience for players who enjoy grinding.
- The game suffers from severe technical issues, including login problems, server instability, and a lack of updates, making it unplayable for many users.
- The cash shop is criticized for its high prices and perceived pay-to-win mechanics, with significant discrepancies between pricing in different regions.
- Gameplay is often described as slow and tedious, with clunky controls, excessive loot drops, and a confusing quest system that can frustrate new players.
- story24 mentions
- 13 % positive mentions
- 75 % neutral mentions
- 13 % negative mentions
The story and quest design in the game are widely criticized for being incoherent and lacking depth, with many players finding the narrative unengaging and the quests tedious or bugged. New players often struggle with unclear objectives and poor guidance, leading to frustration and a lack of motivation to continue. Overall, the game's lore feels minimal and underdeveloped, detracting from the overall experience.
“Overall, give it a try if you like old-school style MMO; I would have enjoyed it more if it was translated better and had a better story.”
“New players may get frustrated with the starter quests and inventory management at first, but that is all resolved once past the newbie level.”
“The game has a Ragnarok feel, with some elements of Diablo and MapleStory.”
“The world, lore, and story is essentially non-existent and what is present is incoherent, leaving an MMORPG with a world that doesn't matter, gameplay that's repetitive and uninspired, a cash shop that's underwhelming, and not much else.”
“Quests dialog should be rewritten; they provide almost no story (except for one at the start which bombards you with books) and poor directions.”
“Many quests you aren't going to be able to complete without a guide, and since nobody plays the game, good luck finding a guide.”
- gameplay13 mentions
- 46 % positive mentions
- 31 % neutral mentions
- 23 % negative mentions
The gameplay is criticized for being repetitive and uninspired, with a lack of meaningful progression and incoherent story elements. While some players find the mechanics interesting and the challenge enjoyable, others feel that the quests are poorly designed and the overall experience frustrating. Comparisons to other titles highlight that while the game has potential, it falls short in delivering a rewarding and engaging gameplay experience.
“Gameplay is fun and challenging, but the quests are garbage.”
“Visually, for a 2D game, it's nice; the class mechanics are also interesting.”
“It's a great mechanic for encouraging social gameplay.”
“The world, lore, and story is essentially non-existent and what is present is incoherent, leaving an MMORPG with a world that doesn't matter, gameplay that's repetitive and uninspired, a cash shop that's underwhelming, and not much else.”
“There are many other minor things that just make the gameplay feel frustrating to play.”
“Sadly for the same style of game, Tree of Savior does the same with more fluid gameplay, and even Ragnarok did it years ago.”
- graphics13 mentions
- 69 % positive mentions
- 15 % neutral mentions
- 15 % negative mentions
The graphics of the game receive mixed feedback, with many praising its unique and appealing art style, while others criticize the static nature of the visuals and clunky animations. Some players appreciate the cutesy graphics and impressive backgrounds, but there are complaints about poor translation and overall graphical quality in certain aspects. Despite these criticisms, the developers are noted for their responsiveness and commitment to improving the game through updates.
“An amazing art style to me personally.”
“It has cutesy graphics and impressive background.”
“Good game, epic gameplay and graphics.”
“Movement in this game is slow, or at least appears slow. The art is pretty, but it's all static artwork; the only things that really move are yourself, other players, and possibly a few interactive elements.”
“Pay to win, with terrible graphics and animation.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players generally find the grinding aspect of the game to be extensive and time-consuming, particularly at higher levels where significant commitment is required to obtain gear or complete quests. While some appreciate the grind as a relaxing activity that can yield valuable rewards, many express a desire for more engaging content and improvements to the overall gameplay experience, such as better character customization and diverse build options. Overall, the grind is seen as a core element of the game, but it could benefit from additional features to enhance player enjoyment.
“By level 40, you will have to commit days to grinding to get single pieces of gear or to complete a quest.”
“The game is very grindy.”
“Not gonna lie, the game needs lots of improvements, like a better translation, skill trees that prevent you from eventually maxing everything (so that various builds exist instead of just 'the' build), faction war system, better character customization (every player of the same class as you looks the same, minus a few different faces/hairstyles and hats), things to do besides grinding, like minigames, RP tools, more PvP modes, a complex crafting system, better and more rewarding boss fights, classes with pets dominate PvE, and and and.....”
- music7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
The music in the game receives mixed reviews, with some players finding it creepy and overly loud, while others describe it as bland and repetitive. However, a few users appreciate the music as enjoyable and fitting for a relaxing MMO experience. Overall, the soundtrack seems to lack variety and excitement, detracting from the game's appeal for some players.
“What can I say? It's a cute, relaxing little MMO with great music and enjoyable combat.”
“I feel like playing Tibia while listening to music.”
“Music-wise, it's creepy a lot of the time and also very 'in your face' loud.”
“Music is bland and set on repeat.”
“This game is pretty, but the music is boring; the animation is really slow and lacks common sense for a grinder game.”
- monetization1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Players express frustration with the monetization model, citing high in-game purchase costs and the locking of classes behind paywalls, which they perceive as a "pay to win" approach that discourages continued engagement with the game.
“The in-game purchases are a bit too expensive, which makes me hesitant to play more. Locking classes behind a paywall feels like pay-to-win.”
“I appreciate that the game offers some free content, but the monetization model could be more balanced to enhance the overall experience.”
“While I enjoy the game, the monetization strategy could use some improvement to avoid making players feel pressured to spend money.”
“Maybe if the in-game purchases weren't too expensive, I would play it a little bit more. Locking classes behind pay is known as pay-to-win, you know?”
“The monetization model is frustrating; it feels like the game is designed to push you into spending money rather than enjoying the gameplay.”
“I can't believe how many features are locked behind a paywall. It really ruins the experience for players who don't want to spend extra money.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
The game is characterized as a funny casual RPG, with humor being a key element that enhances the overall experience. Players appreciate the lighthearted tone and comedic moments woven throughout the gameplay.
“This game is a hilarious take on the RPG genre, filled with witty dialogue and absurd situations.”
“The humor in this game is top-notch, making every quest a delightful experience.”
“I couldn't stop laughing at the clever puns and quirky characters throughout my adventure.”
- replayability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find that while the game is playable on lower levels (1-60) across both SA and NA servers, the enjoyment significantly diminishes at higher levels, impacting overall replayability.
“Right now both SA and NA servers are playable at lower levels (1-60), but no longer enjoyable above that.”
- stability1 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Overall, users find the game's stability to be generally solid, with varied classes contributing to the experience, although some issues with spell aiming have been noted. The art style is also positively received, enhancing the overall visual appeal.