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WIN THE GAME: WTF! Game Cover

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WIN THE GAME: WTF! is a single player action game. It was developed by AFBIK Studio and was released on June 6, 2018. It received mostly positive reviews from players.

"Win the Game: WTF!" is a hardcore puzzle game featuring over 25 levels and fast-paced gameplay. Your goal is to throw a ball to the finish and advance to the next level, while avoiding death. The game offers simple controls, pleasant music, and is expected to provide over 2 hours of gameplay. 'WTF' alludes to the challenging nature of the game.

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69%
Audience ScoreBased on 77 reviews
optimization3 positive mentions
graphics3 negative mentions

  • The game is designed specifically for achievement hunters, offering an impressive number of achievements that can be unlocked easily.
  • Level design is tight and focused, providing a clear challenge that rewards precision and timing.
  • The minimalist visuals and straightforward controls allow players to concentrate on gameplay without distractions.
  • The gameplay is repetitive and lacks depth, making it feel more like an idle game than a true platformer.
  • Controls can be clunky and unresponsive, leading to frustration during gameplay.
  • The game suffers from technical issues, including poor hitbox detection and crashes, which detract from the overall experience.
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is characterized by guiding a small object through challenging levels, with a focus on timing and precision, appealing to players who enjoy tight controls and quick retries. However, some users criticize the controls as clunky and the challenges as repetitive, leading to a lack of excitement and a perception that the game primarily serves as a vehicle for earning achievements rather than providing engaging gameplay. Overall, while it offers a demanding experience for some, others find it lacking in depth and variety.

    • “The core gameplay revolves around guiding a small object, often a ball, through tightly designed levels toward a clearly marked goal.”
    • “Early stages ease players into the mechanics, but the difficulty escalates quickly, turning what initially feels approachable into a test of consistency and reflexes.”
    • “For players who enjoy tight controls, quick retries, and the satisfaction of mechanical mastery, it offers a deceptively simple but surprisingly demanding experience that stays true to its name.”
    • “The gameplay is marred by clunky controls and repetitive challenges that quickly sap any initial excitement, making each session feel like a slog rather than a fun contest.”
    • “Players looking for variety, narrative context, or mechanical depth may find the experience too narrow or repetitive over time.”
    • “There has been little to no focus on gameplay and hitboxes.”
  • graphics
    8 mentions Positive Neutral Negative

    The graphics of the game are generally considered simplistic and unpolished, lacking the creativity and detail expected from a PC title. While they serve the game's straightforward purpose, many reviewers feel that the visuals are generic and reminiscent of low-effort flash or mobile games, detracting from the overall experience.

    • “While the visuals are not elaborate or expressive, they serve their purpose well and reinforce the game’s no-nonsense approach.”
    • “Honestly, this game is made for achievement hunters; it's easy to play but the graphics and sound leave something to be desired, otherwise it works!”
    • “Honestly, this game is made for achievement hunters; it's easy to play, but the graphics and sound leave something to be desired. Otherwise, it works!”
    • “The visuals, while attempting to be provocative, feel generic and unpolished, lacking the creative flair that could have elevated its unique premise.”
    • “Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.”
  • story
    6 mentions Positive Neutral Negative

    The game is primarily focused on gameplay mechanics, emphasizing reflexes and mental endurance, rather than delivering a narrative or immersive world. Many users express disappointment, noting the absence of a meaningful story or character development.

    • “It is a small, focused game designed to challenge reflexes and mental endurance rather than tell a story or build a world.”
    • “What story?”
    • “Twilight was a better love story than this.”
  • replayability
    3 mentions Positive Neutral Negative

    Replayability is significantly enhanced by a wide array of achievements, appealing to players who thrive on completion challenges. This abundance of goals encourages multiple playthroughs and exploration of different gameplay styles.

    • “Replayability is supported heavily through achievements, with an unusually large number available for players who enjoy completion challenges.”
    • “The game offers multiple endings and branching storylines, encouraging players to explore different choices and outcomes.”
    • “With a variety of character builds and playstyles, each playthrough feels unique and fresh, making you want to dive back in.”
    • “Replayability is severely lacking; once you've completed the game, there's little incentive to return.”
    • “The game offers minimal variation in gameplay, making multiple playthroughs feel repetitive and dull.”
    • “While there are some achievements to chase, they don't significantly enhance the overall replay value.”
  • optimization
    3 mentions Positive Neutral Negative

    The optimization aspect of the game is seen as overly focused by some players, particularly those who do not enjoy achievement hunting or repetitive fine-tuning. This emphasis may detract from the overall experience for those seeking a more casual gameplay approach.

    • “The game's optimization allows for a seamless experience, making it easy to dive into the action without any frustrating delays.”
    • “I appreciate how the developers have prioritized optimization, ensuring that even on lower-end systems, the game runs smoothly.”
    • “The attention to detail in optimization really enhances gameplay, providing a fluid and enjoyable experience.”
    • “For some, this focus on optimization may feel excessive, especially if they are not inclined toward achievement hunting or repeated optimization.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere is enhanced by a subtle soundtrack and sound effects that effectively provide feedback without being intrusive, allowing players to immerse themselves in the experience even during repeated attempts.

    • “The game's environment is richly detailed, immersing players in a world that feels alive and vibrant.”
    • “Every corner of the game is filled with ambient sounds that enhance the overall experience, making exploration a joy.”
    • “The soundtrack and sound effects are subtle, providing feedback and atmosphere without becoming intrusive or overwhelming during repeated attempts.”
  • music
    2 mentions Positive Neutral Negative

    The music and sound effects are praised for their subtlety, enhancing the game's atmosphere and providing feedback without being intrusive or overwhelming, even during repeated gameplay.

    • “The music perfectly complements the gameplay, enhancing the overall experience and immersing players in the game world.”
    • “Each track is thoughtfully composed, creating a dynamic audio landscape that evolves with the player's journey.”
    • “The soundtrack and sound effects are subtle, providing feedback and atmosphere without becoming intrusive or overwhelming during repeated attempts.”
  • grinding
    2 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat excessive, with some describing it as "a little grindy" and suggesting that it may require significant time investment, possibly even the use of macros, to endure.

    • “You'll need a second life, maybe some macros, and a will to live for grinding.”
    • “It's a little grindy.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express frustration with the game's mechanics, particularly the unfairness of losing due to unclear proximity to hazards, which detracts from the emotional experience and can lead to feelings of anger and disappointment.

  • humor
    1 mentions Positive Neutral Negative

    The humor in the narrative attempts to be self-aware but often feels forced and superficial, lacking depth and meaningful commentary on the gaming world.

  • monetization
    1 mentions Positive Neutral Negative

    Reviews indicate that Gamemaker Studio is often associated with the creation of low-effort, retro-style games that are perceived as cash grabs, suggesting a prevalent concern about the quality and originality of monetized content produced with the platform.

    • “Gamemaker Studio is most commonly used to make retro pixel shovelware and cash grabs.”
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Frequently Asked Questions

WIN THE GAME: WTF! is a action game.

WIN THE GAME: WTF! is available on PC and Windows.

WIN THE GAME: WTF! was released on June 6, 2018.

WIN THE GAME: WTF! was developed by AFBIK Studio.

WIN THE GAME: WTF! has received mostly positive reviews from players. Most players liked this game for its optimization but disliked it for its gameplay.

WIN THE GAME: WTF! is a single player game.

Similar games include WIN THE GAME!, WIN THE GAME: DO IT!, Oik Memory 2, HUBE: Seeker of Achievements, Oik Memory and others.