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Wild Terra

Wild Terra Game Cover
51%Game Brain Score
gameplay, graphics
grinding, story
51% User Score Based on 465 reviews

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Wild Terra Game Cover

About

Wild Terra is a multiplayer open world role playing game with fantasy, medieval and historical themes. It was developed by Juvty Worlds and was released on December 18, 2017. It received neutral reviews from players.

It is action-RPG and sandbox hybrid with building, crafting, gathering, farming and land claiming elements. There is no NPCs in game so the only way to get something is to create it by yourself or trade from other players... or take it with brutal force. However we understand that not every one have enough time to "live" in game doing everything by their selves that is why all game processes are b…

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51%
Audience ScoreBased on 465 reviews
gameplay8 positive mentions
grinding47 negative mentions

  • Deep and complex crafting and building system reminiscent of Ultima Online.
  • Hardcore survival mechanics with skill progression by using abilities.
  • Low system requirements and runs well on older hardware.
  • Both PvP and PvE servers available for different play styles.
  • Active and generally helpful community on PvE servers.
  • Regular updates and developer communication observed.
  • Freedom to build and claim open-world land.
  • Very grindy gameplay with slow progression and repetitive tasks.
  • Lack of in-game map or minimap creates constant navigation frustration.
  • Low player population leads to lonely and sometimes empty servers.
  • Unfriendly or toxic player behavior including griefing and harassment.
  • Clunky controls, lag, long loading times, and bugs hinder gameplay.
  • Pay-to-win elements and expensive microtransactions frustrate many players.
  • High death penalty and harsh punishment for dying frustrate new players.
  • Developers’ customer support and community management criticized.
  • Base decay and loss of progress if inactive discourage long breaks.
  • Lack of tutorial and guidance makes early game confusing for new players.
  • Animal AI is aggressive and can cause frequent instant deaths.
  • Interface and inventory management considered cumbersome and unintuitive.
  • Game development slowed or abandoned for Wild Terra 2 according to community.
  • Servers sometimes unstable with significant lag and connection issues.
  • grinding
    52 mentions Positive Neutral Negative

    The game is widely regarded as highly grindy, with resource gathering, crafting, and upgrading requiring significant time and repetition, often feeling tedious and unrewarding, especially in mid- to late-game. While some players appreciate the grind as part of the challenge and enjoy the slow progression, others find it excessively time-consuming and boring, compounded by pay-to-win elements and time-gated farming mechanics. Grinding is generally easier and more enjoyable with a group, but solo play can feel repetitive and frustrating.

    • “Hasn't gotten boring yet, there's much more still to do and it's not grindy like other games.”
    • “The game is still in alpha, but already has a strong basis, notably a nice balancing of the progression—not too easily rewarding, but not grindy-frustrating either.”
    • “Not to mention it's really not grindy at all; I've only been at it for 8 hours and have already got a shelter, anvil, stone oven, workbench, multiple storage containers, dry tanning rack, all encased in a box of wooden fences followed by another layer of wooden fences stretching all the way around my upgraded dominion.”
    • “The real problem is that the game is nearly unplayable in the mid- to late-game because then grinding is so intense if you don't have premium and insight... not even China-farmers would play it!”
    • “It focuses on grinding and only grinding; you do nothing but collect things to make something to store more resources and then go grinding again.”
    • “The game is very, very grindy and fairly unrewarding.”
  • gameplay
    49 mentions Positive Neutral Negative

    Gameplay offers a deep, rewarding experience with extensive crafting, skill progression, and world-building mechanics that appeal to fans of hardcore survival and PvP, though its grind-heavy, slow-paced loop can feel clunky, repetitious, and overwhelming for new players. While some praise its nostalgic and realistic systems, others criticize lag, limited variety, and occasionally frustrating or poorly optimized mechanics. Overall, it suits those who enjoy time-consuming, challenging gameplay with strong social and crafting elements in a sandbox MMO setting.

    • “A lot of in-depth game mechanics and an awesome game which rewards you for exploring its world.”
    • “The base building mechanics in this game are quite nice. Combined with the multitude of options for things to build and skills to increase, you will find yourself designing your perfect home and farmlands.”
    • “Gameplay is very standard for survival type of game; however, it still has specific control and specific ideas that were developed into something really interesting.”
    • “Survival mechanics are weak and grindy, and completely unsatisfying.”
    • “If you are interested, understand you will waste weeks to maybe months of the same gameplay loop.”
    • “Gameplay is clunky, laggy, and obtuse.”
  • graphics
    35 mentions Positive Neutral Negative

    The graphics are generally described as dated and reminiscent of classic isometric or retro 90s-style visuals, with a nostalgic appeal for fans of old-school games. While not technically advanced or highly detailed, the artwork and character animations are considered decent and fit well with the game's aesthetic. Some users wish for more polished and updated visuals, but overall the graphics are acceptable and complement the gameplay experience.

    • “I love the old school graphics and the isometric perspective.”
    • “Character animation and object graphics are good.”
    • “A lot of things to do and discover with graphics that remind of old sandbox games, but it's nice and beautiful to see.”
    • “And the graphics are similar to those of games from the 90s, not of a 2017 title.”
    • “Graphics are quite bad, the gameplay is amazingly clunky and just feels bad.”
    • “Graphics and especially the sound is poor.”
  • story
    22 mentions Positive Neutral Negative

    The story is minimal and largely consists of basic, sequential tutorial missions that can become repetitive and sometimes frustrating due to poor guidance and bugs. There is no overarching narrative or quest-driven progression, focusing instead on open-ended gameplay centered around exploration and base-building. Overall, the story element is weak and not a highlight of the game.

    • “The tutorial missions provide a great base to start off with.”
    • “You won't have a quest, a story or a predetermined cause - you will be doing what you want and for most people that will be building their base/home and getting better and better gear.”
    • “The game is easy to pick up - you start with missions that get you in the right direction =)”
    • “The missions are sequential and must be completed in order - it doesn't matter if you have already done what the mission is asking while you spent an hour looking for that stupid carrot!”
    • “You start with a few tutorial missions, but the indications are severely lacking, and the part of the world where I started was so empty that I spent 20 minutes looking for some mushrooms or a hare to progress.”
    • “If you have already done the task before the mission shows up, it will not be counted and you have to re-do the task again.”
  • monetization
    11 mentions Positive Neutral Negative

    The monetization of this game is widely criticized as a blatant cash grab, featuring pay-to-win microtransactions and extensive in-game purchases that undermine fairness. While some players manage to enjoy the game without spending, many feel exploited and regret their purchases, with calls for refunds and negative sentiments about the developer’s intentions.

    • “In-game purchases can vary from premium status which boosts XP gained and lowers crafting times, mounts that the player cannot lose upon death, and various cosmetics.”
    • “Cash grab trash that I paid money for at launch =(”
    • “Too bad I can't refund this pay-to-win cash grab.”
    • “They are doing a cash grab and we as players are losing out.”
  • stability
    5 mentions Positive Neutral Negative

    The game is plagued by numerous stability issues, including frequent bugs, glitches, and a clunky, unfinished UI that often fails to respond properly. Movement mechanics and buffs are also notably unstable, leading to a frustrating overall experience.

    • “Probably one of the worst games I played. The UI is super buggy; clicking either registers or doesn't about 50-50.”
    • “Glitches and bugs are numerous throughout the game.”
    • “Movement mechanics are quite buggy, affecting gameplay stability.”
  • optimization
    4 mentions Positive Neutral Negative

    The game suffers from significant performance issues, including slowdowns during extended play and unresponsive interface elements. Optimization is lacking, leading to a frustrating experience compounded by server problems and low player engagement.

    • “My only complaint is that it starts to really slow down (performance) after you've played for a while and sometimes the interface and keyboard buttons stop responding.”
    • “Extreme performance problems.”
    • “This game needs optimization and some server work something fierce.”
    • “My only complaint is that it starts to really slow down (performance) after you've played for a while and that sometimes the interface and keyboard buttons stop responding.”
  • music
    3 mentions Positive Neutral Negative

    The music is generally described as cool but repetitive, detracting from the overall experience. Additionally, the game defaults to having the music turned off upon startup, which some users find inconvenient.

    • “View from above, cool music, simple graphic.”
    • “Sound and music are repetitive.”
    • “Every time you open the game, the music is turned off.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere is praised for its medieval, survival, PvP, crafting, and building elements, appealing to fans of these themes. However, some users feel it lacks creativity and effort, suggesting that improving key atmospheric details could enhance the overall experience.

    • “If you like medieval atmosphere, survival, PvP, crafting and building, this game is for you.”
    • “Few things that are important for atmosphere and will make the game shine a bit.”
    • “Such a lack of creativity and effort to create a decent atmosphere.”
    • “Few things are important for atmosphere and will make the game shine a bit.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers clear replayability, encouraging players to return for additional playthroughs.

  • emotional
    1 mentions Positive Neutral Negative

    Users find the emotional experience balanced, noting that despite the presence of a cash shop, the game allows for satisfying progress without requiring purchases. This fosters a sense of fairness and enjoyment without financial pressure.

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13h Median play time
61h Average play time
6-103h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

Wild Terra is a open world role playing game with fantasy, medieval and historical themes.

Wild Terra is available on PC, Web Browser, Mac OS, Windows and others.

On average players spend around 61 hours playing Wild Terra.

Wild Terra was released on December 18, 2017.

Wild Terra was developed by Juvty Worlds.

Wild Terra has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Wild Terra is a multiplayer game with local co-op support.

Similar games include Wild Terra 2: New Lands, Pax Dei, Life is Feudal: MMO, Life is Feudal: Your Own, Villagers and Heroes and others.