- June 2, 2020
- T.F. Wright
Wicked Willow
Platforms
About
"Wicked Willow" is a narrative-driven game where you play as a powerful witch named Willow in 1993, navigating her life with a group of diverse characters, including a talking cat named Shadow. Faced with decisions that affect those around you, such as helping a friend with a serious illness, your choices determine Willow's path as she embraces her newfound abilities while dealing with her own tragic past.
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- The game features stunning artwork and excellent voice acting, enhancing the overall experience.
- The story is engaging with multiple endings, allowing for high replay value and exploration of different character arcs.
- It tackles important themes such as LGBTQ+ representation and personal growth, making it relatable and thought-provoking.
- The pacing of the story can feel rushed, with character relationships developing too quickly and lacking depth.
- The main character, Willow, is often perceived as unlikable due to her aggressive demeanor and frequent cursing.
- Some players found the writing and dialogue to be unnatural or forced, making it difficult to connect with the characters.
story
97 mentions Positive Neutral NegativeThe story of the game is a complex and emotionally charged narrative that explores heavy themes, often with rapid pacing that can feel overwhelming. Players appreciate the depth of character development and the impact of choices, which lead to multiple endings and a rich, engaging experience. While some critiques mention plot inconsistencies and rushed character introductions, the overall storytelling, combined with beautiful art and voice acting, creates a compelling visual novel that invites replayability to uncover its many layers.
“The storytelling is compelling, and the art is so fun!”
“This game has a fantastic branching storyline and unique artwork that makes it stand out from other visual novel games.”
“An intriguing, twisting and turning story!”
“The story handles pretty heavy topics at times, and I wish it would do it more slowly, as sometimes you are just thrown into those scenarios, and I couldn’t help but raise a brow at how quickly things escalated.”
“Relationships would go from 0 to 100 in the span of a day in the game; it felt just all very rushed simply for the sake of some of the plot points.”
“There are times when the resolution of a story thread diverted so far from where it began, it feels a little like the storytelling was more in service of the diverging choose-your-adventure format than completing a natural narrative arc.”