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Whispers from the Star Game Cover

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Whispers from the Star is a single player survival role playing game with a science fiction theme. It was developed by Anuttacon and was released on August 14, 2025. It received mostly positive reviews from players.

Whispers from the Star is an AI-driven interactive experience where you communicate with Stella, a stranded astronaut on the planet Gaia. Your conversations through video calls, voice messages, or texts directly impact her survival and emotional state. With open-ended dialogue and no script, the game creates a unique bond as you guide and support Stella in an uncertain fate.

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75%
Audience ScoreBased on 561 reviews
story45 positive mentions
grinding9 negative mentions

  • The AI character, Stella, is engaging and provides a unique conversational experience that feels lifelike.
  • The graphics and animations are impressive, enhancing the immersion of the game.
  • The game offers a fresh take on interactive storytelling, allowing players to influence the narrative through their dialogue.
  • The game is linear and lacks meaningful choices, often leading to repetitive interactions.
  • There are significant privacy concerns regarding data collection, as the game records voice and chat data.
  • Stella frequently asks personal questions that can feel intrusive and detract from the urgency of the survival scenario.
  • story
    267 mentions Positive Neutral Negative

    The story in "Whispers from the Star" is a linear sci-fi narrative centered around an astronaut named Stella, who relies on the player for guidance as she navigates her mission on an alien planet. While the premise is engaging and the character interactions can feel personal, many players find the story too short and rigid, with limited choices that often lead back to a predetermined path, leaving little room for meaningful player-driven narrative development. Despite its potential, the game is criticized for lacking depth and replayability, with some players expressing a desire for more expansive storytelling and character development in future updates.

    • “The story serves as a framework for conversation with Stella.”
    • “I really love the setting and scenario, and aside from some of Stella's scripted moments to drive the story in certain directions, the flow of conversation really seems like a human conversation -- we can take tangents.”
    • “Whispers from the Star is a fascinating concept, a main story wrapped in dynamic, AI-driven interactions.”
    • “If you try to make the story your own or introduce twists and changes to the plot, you'll be disappointed; hence the guide rails comment above.”
    • “The game is more or less stuck in a pre-defined linear story, so... not an open world, which is a missed opportunity.”
    • “When the story ended, I felt like there should have been more to discover, but there was no deeper lore or extended payoff.”
  • gameplay
    57 mentions Positive Neutral Negative

    The gameplay is primarily conversation-driven, lacking traditional mechanics and depth, which has led to mixed reviews. While some players appreciate the unique AI interactions and potential for future development, many criticize the limited agency and repetitive nature of the gameplay, likening it more to an AI companion simulator than a fully-fledged game. Overall, it shows promise as an innovative concept but currently falls short in delivering a robust gameplay experience.

    • “The best thing about AI is their versatility - like in D&D-like games, they can create new content and options on the fly, leading to very creative story writing - perfect for non-linear gameplay.”
    • “Bringing the opportunity to have personal, deep conversations from chatbots to video games allows for gameplay that's truly unique and intimate for every player, not just branching based on preconfigured choices.”
    • “The natural flow of conversation, combined with gameplay, makes it addictive.”
    • “Admittedly, there isn't much gameplay here.”
    • “They advertise it as a 'game,' but it's closer to an AI companion simulator with no real gameplay to speak of.”
    • “Putting aside the linear story, the gameplay itself is pretty limited.”
  • emotional
    46 mentions Positive Neutral Negative

    The emotional aspect of the game elicits a wide range of reactions, with players experiencing both touching moments and emotional unpredictability. While some find the interactions with the AI character, Stella, to be deeply immersive and heartfelt, others criticize the exaggerated emotional responses and lack of consistency, which can lead to confusion and discomfort. Overall, the game offers a unique blend of narrative and interactivity that can foster emotional investment, but it may not be suitable for those sensitive to emotional fluctuations or seeking a more stable experience.

    • “A surprisingly emotional and immersive experience where you talk to Stella, a young astronaut stranded on planet Gaia.”
    • “I managed to hit the optimal relationship ending, and man… the part where she remembered me teaching her how to say 'I love you' in my language, and then said it right before getting on the rocket to say goodbye, was one of the most wholesome moments I’ve ever had in a game.”
    • “It’s tense, emotional, and completely unique.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics in the game have received generally positive feedback, with many users praising the beautiful visuals, character design, and atmospheric quality. While some players experienced performance issues and glitches, the overall aesthetic is considered appealing and enhances the gameplay experience. The visuals are described as eye-catching, though some critiques mention that they can feel like mere embellishments to the core AI interaction.

    • “The graphics are beautifully rendered, enhancing the sense of presence without distracting from the dialogue.”
    • “The graphics and character design are very nice.”
    • “It's a novel experience, the first of its kind, and the visuals are beautiful.”
    • “The game's visuals ran consistently poorly on my system, but the whole game can be played just by sound, which is interesting and made it still playable even with slide-show frame rates.”
    • “The game doesn't have any graphics to back up the vast number of possible options that could happen.”
    • “This is just a nowhere-near-top-of-the-line LLM which has some interactive graphics and a very light story glued atop of it and sold with a cute girl character.”
  • humor
    20 mentions Positive Neutral Negative

    The humor in the game is widely praised for its engaging and surreal interactions, particularly with the AI character, who delivers hilarious and expressive banter. Players enjoy the freedom to explore absurd scenarios and jokes, leading to memorable and laugh-out-loud moments, although some noted that the novelty can wear off after a while. Overall, the game offers a unique blend of humor that enhances the interactive experience, making it a standout feature for many players.

    • “This game is something; I really enjoy the ability to communicate with such a funny character. You can totally go cheeseballs with her and tell her that you are tech support, a cult recruiter, or even a 911 operator. You can tell her anything, but eventually, she kind of breaks down if you change accents or stories too often. She appears to like animals, so explaining to her that you have a farm is kind of intriguing. With about 20 seconds of dialogue for inputs, you should plan what you say to give her as much overflow as possible because she will chat longer!”
    • “If you’re craving a gaming experience that’s both hilarious and a sneak peek into the future of interactive entertainment with artificial intelligence, this one’s a no-brainer!”
    • “I played with a friend in a Discord call and we spent 3 hours laughing at the stupidest little things.”
  • music
    19 mentions Positive Neutral Negative

    The music aspect of the game has received mixed feedback, with many users noting the absence of traditional music, which they feel could enhance emotional depth. While the background ambiance is described as lovely and relaxing, some players expressed disappointment over the lack of musical tracks, suggesting that the game relies heavily on ambient sounds and dialogue instead. Overall, the audio design is seen as serviceable but could benefit from more musical elements to enrich the experience.

    • “The background is awesome looking and the music is very lovely and relaxing.”
    • “She can speak with you on some non-action topics, like what kind of music you like or what your hobbies are.”
    • “As for music, Billie Eilish was everywhere back then.”
    • “The lack of music (for now) is a little sad; I think it could convey her current emotions.”
    • “- there is no music in the game.”
    • “Beyond that, the game lacks traditional music, relying almost entirely on ambient sounds and Stella’s voice for its audio design.”
  • grinding
    9 mentions Positive Neutral Negative

    Reviews highlight that the grinding aspect of the game is characterized by repetitive and tedious conversations, leading to a lack of engagement and enjoyment. Players find the necessity to repeatedly farm data for achievements frustrating, as it detracts from the otherwise engaging content. Overall, the grinding experience is seen as a significant drawback, making the gameplay feel shallow and monotonous.

    • “Over time, the repetition became obvious, especially when chasing achievements that require long grinding sessions.”
    • “Shallow and unremarkable content characterized by grinding and boring conversations that lack much imagination.”
    • “These artificial delays, likely server-driven, make grinding for achievements like 50 or 100 calls a slog, clashing with Stella’s engaging chats.”
  • replayability
    9 mentions Positive Neutral Negative

    The game's replayability is a mixed bag; while some players find it limited due to a lack of story divergence, others appreciate the variety of choices in character interactions that can lead to different experiences. The natural and expressive dialogue enhances replay value, especially in "endless mode," though some suggest improvements like cloud saves and longer message limits to further enrich replayability. Overall, it offers a unique experience at an affordable price, but players may encounter diminishing returns with repeated playthroughs.

    • “Definitely replayable in many ways and with many different choices.”
    • “Replay value is strong because you can literally approach Stella with any personality you want (sarcastic, kind, flirty, detached) and she’ll adjust so no two playthroughs feel the same.”
    • “Replay value is limited, but the conversations themselves feel natural, expressive, and surprisingly human.”
    • “It's a tech demo - very short, with limited replayability as the story can't really diverge much.”
    • “While the story itself isn't particularly replayable, I'm interested in all the stories I could tell it and see how that impacted the end.”
  • optimization
    7 mentions Positive Neutral Negative

    The game's performance is generally solid, running well on various systems, but it suffers from an always-online requirement and limitations in the AI's capabilities, such as repetitiveness and a short message length. While the initial interactions are engaging, there is a clear need for optimization in the AI's performance and responsiveness to user feedback to enhance the overall experience.

    • “Performance-wise, the game runs beautifully on my rig, and it’s left me eager to see more titles experiment with this kind of technology in the future.”
    • “What they really need is to improve the performance of their models, gather patterns of player frustration, and generally interpret users’ feedback indirectly through usage.”
    • “Hope that will be optimized.”
    • “Overall, I recommend this game to people who have little to no experience with talking to AI but are willing to try, as well as for experienced prompters who haven't grown too picky in regards to the model performance, since Stella's LLM is pretty basic (she's repetitive and keeps forgetting things) and max message length is capped pretty short for her as well as for the player, at least at the time of writing this review.”
    • “What they really need is to improve the performance of their models, gather patterns of player frustration, and generally interpret users’ feedback indirectly through usage, and in this context, personal data has very little value.”
    • “It seems like this kind of game is still restricted to the performance of the chat AI; the designed beginning of the chat is much better than the rest of the conversation, but it's novel and cheap enough.”
  • stability
    5 mentions Positive Neutral Negative

    The stability of the game has been criticized for various technical glitches, including visual issues, audio problems, and unresponsive character interactions. While some players noted that it isn't as buggy as titles from major studios, others experienced significant freezing and server connection issues, detracting from the overall experience.

    • “Technical glitches also affected my experience.”
    • “What a shame, this could have been a great title, but at the moment it's a buggy mess. The main character wouldn't respond to anything even though the in-game mic meter was detecting my voice.”
    • “When you get past phases in the game, it freezes, unable to connect with their server.”
  • monetization
    4 mentions Positive Neutral Negative

    The monetization strategy of the game heavily relies on extensive data collection, including device-related information and user interactions, which some players find intrusive. While the linear storytelling may detract from the experience, the game does not effectively utilize this data for targeted advertising, leading to a disconnect between user engagement and monetization efforts.

    • “They collect all the device-related data (such as online ID, advertising ID, device ID, device name, device type/model, MAC address, browser type, IP address, IMEI data, CPU data, OS version and language, time zone, screen DPI, device resolution, device mode/status, device and browser settings and configurations, memory data, and graphics card model).”
    • “Honestly, I don't really mind them stealing my voice, but the story is way too linear for what it's advertising. I could spend an entire encounter talking about anything but what's related to what's going on, and it'd still soft progress you with a random 'oh, this thing we've talked about?'”
    • “Ironically, you don't suddenly get served banana holder ads after talking to Stella about how much you like bananas.”
  • atmosphere
    3 mentions Positive Neutral Negative

    The atmosphere of the game is generally praised for its nice graphics and minimalistic design, which effectively complements the overall experience. Despite some technical challenges on certain devices, users find the atmosphere to be a positive aspect of the game.

    • “But overall a positive experience and really nice atmosphere and graphic quality.”
    • “While minimal, it fits the atmosphere and complements the experience, so I wouldn’t consider it a major drawback.”
    • “Must I find an emulator to run on iOS and get an Apple account to install and run without dominating most of my Samsung's CPU, praying that I get more than 10fps before the app crashes and fighting the urge to chuck my phone from Earth to star port 404 and burn up entering the atmosphere of Gaia?”
  • character development
    2 mentions Positive Neutral Negative

    While the environments and character design are praised for their beauty and appeal, the reviews do not provide substantial insights into the depth or progression of character development throughout the game. Overall, the initial impressions are positive, but there is a lack of detailed commentary on character growth or narrative depth.

    • “The environments are beautiful, the character design is pleasant, and the beginning is engaging.”
    • “The graphics and character design are very nice.”
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6h Median play time
6h Average play time
3-10h Spent by most gamers
*Based on 4 analyzed playthroughs
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Whispers from the Star is a survival role playing game with science fiction theme.

Whispers from the Star is available on PC and Windows.

On average players spend around 6 hours playing Whispers from the Star.

Whispers from the Star was released on August 14, 2025.

Whispers from the Star was developed by Anuttacon.

Whispers from the Star has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Whispers from the Star is a single player game.

Similar games include Event[0], Gamedec, Rue Valley, State of Mind, CONSORTIUM and others.