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Whispers from the Star Game Cover

About Whispers from the Star

Whispers from the Star is a single player survival role playing game with horror, science fiction and erotic themes. It was developed by Anuttacon and was released on August 14, 2025. It received mostly positive reviews from players.

An interactive story about connection in isolation… where your words are the lifeline of a stranded companion in space. In Whispers from the Star, there are no dialogue trees, just open-ended conversations powered by AI chat, as you stay connected across light years.

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Looking for games like Whispers from the Star? Here are top survival role playing recommendations with a horror, science fiction and erotic focus, selected from player-similarity data — start with Event[0], Gamedec or SIMULACRA.

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Reviews

70%Audience ScoreBased on 720 reviews
story52 positive mentions
grinding9 negative mentions

  • Innovative and unique use of AI for interactive dialogue with lifelike character animations and voice, creating natural and engaging conversations.
  • Compelling emotional experience with a strong connection to the AI character Stella and multiple playthroughs revealing different interaction paths.
  • Affordable price for a novel proof-of-concept that showcases potential for future AI-driven games and storytelling.
  • Gameplay is heavily linear and railroaded, limiting player agency and resulting in repetitive and sometimes frustrating puzzle-solving.
  • Privacy concerns due to extensive data collection, including voice recordings and personal questions, which feels invasive and uncomfortable for many players.
  • Technical issues such as server connectivity problems, crashes, short session lengths, lack of save features, and inconsistent AI memory causing immersion breaks.
  • story

    311 mentions Positive Neutral Negative
    17% positive mentions, 81% neutral mentions, 2% negative mentions

    The story is an emotional, sci-fi narrative centered on guiding an AI astronaut, Stella, through a survival mission, blending scripted plot points with AI-driven interactions. While praised for its compelling setting and character connection, it is often described as short, linear, and heavily railroaded, limiting player influence and branching choices. Despite technical and pacing issues, the story succeeds as a novel interactive experience, showing promise for future AI-powered storytelling in games.

    • “Without spoiling too much, the story was an emotional roller coaster; during one of the endings, I genuinely felt like I was about to lose a friend.”
    • “The story by itself is very interesting and engaging and I found myself crying several times because of the bond I have with Stella and the craftsmanship behind her look, her gesture and micro expression that makes her easy to connect with.”
    • “An emotional, AI-driven story that reacts to your choices and personality.”
    • “The plot of this app that pretends to be a game is terrible.”
    • “Most of the dialog has nothing to do with progressing the story.”
    • “My choices had very little impact and were so limited that many potential story threads couldn't ever develop into anything meaningful.”
  • gameplay

    63 mentions Positive Neutral Negative
    17% positive mentions, 77% neutral mentions, 6% negative mentions

    The gameplay is primarily dialogue-driven, focusing on AI interaction rather than traditional mechanics, which many find innovative yet limited and somewhat linear due to scripted paths and repetitive responses. While the conversational AI offers a unique, immersive experience with potential for the future, current gameplay lacks depth, meaningful player agency, and varied challenges beyond guiding the AI character through predetermined story events. Overall, it is praised as a promising, novel experiment in AI-enhanced storytelling but still feels more like a tech demo than a fully developed game.

    • “The gameplay part is definitely fun as an experiment of how you can walk someone through a series of events and help them with good advice.”
    • “The best thing about AI is their versatility - like in D&D-like games, they can create new content and options on the fly, leading to very creative storywriting - perfect for non-linear gameplay.”
    • “Bringing the opportunity to have personal, deep conversations from chatbots to video games allows for gameplay that's truly unique and intimate for every player, not just branching based on preconfigured choices.”
    • “The gameplay itself was pretty boring, it felt like I was trying to guess the right answer at each crossroads, and when you have AI that can have infinite possibilities, that should never be the case.”
    • “So, well, it is certainly an interesting game and the dynamic video/lipsync/tts is amazingly well done, but it severely lacks in the actual AI part with lack of memory, linear gameplay, and too much repetition.”
    • “It shows promise, however it does not follow any of my suggestions; it is an on-rails gameplay that wants you to suggest the one thing it needs to progress the story and refuses to do anything that does not follow that path.”
  • emotional

    51 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game delivers a uniquely emotional experience by fostering a genuine connection between players and the AI-driven character, with standout heartfelt moments that resonate deeply. However, emotional responses can sometimes feel exaggerated, unpredictable, or inconsistent, which may impact immersion and could be challenging for players sensitive to emotional instability. Despite its impressive AI-driven emotional intelligence and immersive narrative, concerns remain about data privacy and the need for clearer transparency.

    • “Without spoiling too much, the story was an emotional roller coaster... during one of the endings, I genuinely felt like I was about to lose a friend.”
    • “It offers something that many RPGs struggle to achieve: creating a genuine emotional connection between the player and its characters.”
    • “I managed to hit the optimal relationship ending, and man… the part where she remembered me teaching her how to say “I love you” in my language, and then said it right before getting on the rocket to say goodbye, was one of the most wholesome moments I’ve ever had in a game.”
  • graphics

    35 mentions Positive Neutral Negative
    54% positive mentions, 37% neutral mentions, 9% negative mentions

    The game's graphics are generally praised for being beautiful, well-designed, and not hardware-demanding, enhancing the atmosphere and character presence. However, some users experienced occasional glitches, limited environmental variety, and noted that visuals mainly serve as aesthetic support to the AI-driven conversations. Overall, the graphics receive positive marks for quality and appeal despite some technical and design limitations.

    • “The graphics are beautifully rendered, enhancing the sense of presence without distracting from the dialogue.”
    • “Bonus points for being not hardware-demanding but still with gorgeous visuals; minus points for every voice message eating 2-3 mb of space on c drive, meaning that the game folder grows approximately 700 mb per 10h of gameplay, and that's as long as you use keyboard instead of voice in text chats with Stella, but the devs announced that save system might be changed in the future.”
    • “The graphics, facial expressions, lip sync and gestures are good, the voice recognition too and so is the voice (even if a bit annoying, but that's my personal taste).”
    • “Graphically glitchy.”
    • “Waste of money, waste of time, very limited visuals.”
    • “The game's visuals ran consistently poorly on my system, but the whole game can be played just by sound, which is interesting and made it still playable even with slide-show frame rates.”
  • humor

    23 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is widely praised for its originality and engaging AI-driven banter, offering both deep philosophical moments and hilarious, surreal exchanges. Players enjoy the character's witty, expressive dialogue and the freedom to experiment with jokes, humor, and roleplay, resulting in many laugh-out-loud moments. While some found the comedic charm could wear off, overall it delivers a unique and enjoyable experience filled with genuine humor and playful interaction.

    • “If you’re craving a gaming experience that’s both hilarious and a sneak peek into the future of interactive entertainment with artificial intelligence, this one’s a no-brainer!”
    • “I played with a friend in a Discord call and we spent 3 hours laughing at the stupidest little things.”
    • “This game is something, I really enjoy the ability to communicate with such a funny character. You can totally go cheeseballs with her and tell her that you are tech support, a cult recruiter, or even a 911 operator. You can tell her anything, but eventually, she kind of breaks down if you change accents or stories too often. She appears to like animals, so explaining to her that you have a farm is kind of intriguing and relates every subject to a different animal. With about 20 seconds of dialogue for inputs, you should plan what you say to give her as much overfill as possible, because she will chat longer!”
  • music

    19 mentions Positive Neutral Negative
    21% positive mentions, 63% neutral mentions, 16% negative mentions

    The game features minimal traditional music, relying mainly on ambient sounds and the AI character Stella's voice, which users find relaxing yet somewhat repetitive as she frequently inquires about musical preferences. While some appreciate the immersive choice to limit music, others—especially musicians—wish for more ambient or instrumental tracks to better convey emotions. Overall, the music aspect is subtle and understated, serving more as a conversational topic within the game rather than a prominent audio element.

    • “The background is awesome looking and the music is very lovely and relaxing.”
    • “This is an immersive choice, but as a musician and producer, I would have loved to do a couple ambient tracks to have in the background of some of the scenes.”
    • “[Sound: 6/10] - Minimal music and mostly ambient noise make the audio serviceable, while Stella's AI voice impresses at times; it occasionally falters with static or imperfect mimicry.”
    • “The lack of music (for now) is a little sad; I think the music could convey her current emotions.”
    • “There is no music in the game.”
    • “Beyond that, the game lacks traditional music, relying almost entirely on ambient sounds and Stella’s voice for its audio design.”
  • replayability

    15 mentions Positive Neutral Negative
    20% positive mentions, 60% neutral mentions, 20% negative mentions

    The game offers moderate replayability, primarily driven by creative player interaction and varied dialogue choices that lead to unique experiences each playthrough. However, its short story and limited branching reduce the overall replay value, with some users noting it feels more like a tech demo. Replayability is enhanced when focusing on experimentation with the AI’s responses rather than the core game content.

    • “Can only recommend if one is willing to get creative; this game has so much replay value.”
    • “Definitely re-playable in many ways and with many different choices.”
    • “Replay value is strong because you can literally approach Stella with any personality you want (sarcastic, kind, flirty, detached) and she’ll adjust so no two playthroughs feel the same.”
    • “This kills any potential for roleplaying and reduces the amount of replayability.”
    • “I don't see much replay value beyond seeing how the chat bot reacts to absurd things I say.”
    • “Other than the fact there is no replay value to the game, it is worth the price for a few hours entertainment.”
  • grinding

    9 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is widely seen as tedious and repetitive, with repetitive conversations and artificial delays making achievement farming feel like a slog. This leads to a lack of engagement and makes revisiting content or replaying scenarios frustrating for many players.

    • “Over time, the repetition became obvious, especially when chasing achievements that require long grinding sessions.”
    • “These artificial delays, likely server-driven, make grinding for achievements like 50 or 100 calls a slog, clashing with Stella’s engaging chats.”
    • “Having to redo what I did in the demo was already tedious, but as much as I enjoy AI, I really hate having to go through the same conversations twice, especially since there's a scenario and goal, so it ends up somewhat looking like the previous ones.”
  • optimization

    8 mentions Positive Neutral Negative
    25% positive mentions, 37% neutral mentions, 38% negative mentions

    The game delivers very good and solid performance on capable systems, running smoothly without major technical issues. However, the always-online requirement and limitations of the AI model, such as repetitive responses and short message lengths, somewhat hinder the overall experience. Optimization efforts should focus on improving AI responsiveness and better interpreting user feedback to enhance longevity and immersion.

    • “Performance-wise, the game runs beautifully on my rig, and it’s left me eager to see more titles experiment with this kind of technology in the future.”
    • “Performance: very good.”
    • “Performance is solid, but the always-online requirement is the game’s biggest drawback.”
    • “Overall, I recommend this game to people who have little to no experience with talking to AI but are willing to try, as well as for experienced prompters who haven't grown too picky in regards to the model performance, since Stella's LLM is pretty basic (she's repetitive and keeps forgetting things) and max message length is capped pretty short for her as well as for the player, at least at the time of writing this review.”
    • “What they really need is to improve the performance of their models, gather patterns of player frustration, and generally interpret users’ feedback indirectly through usage, and in this context, personal data has very little value.”
  • stability

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is highly problematic, with numerous technical and visual glitches, including audio errors and unresponsive controls. Server connectivity issues further disrupt gameplay, resulting in a frustrating and unstable experience overall.

    • “What a shame, this could have been a great title but at the moment it's a buggy mess; the main character wouldn't respond to anything even though the in-game mic meter was detecting my voice.”
    • “When you get past phases in the game, it freezes and becomes unable to connect with their server.”
    • “There were visual glitches, strange echoes, and voices, and then suddenly I heard my own voice recording that I had sent to her the previous day.”
  • monetization

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Monetization in the game heavily relies on extensive personal data collection and tracking, including detailed device identifiers and user information, likely for targeted advertising. While some players are cynical about privacy implications, the in-game interactions feel scripted and disconnected from the advertising approach, reducing immersion. Overall, monetization methods raise privacy concerns without offering meaningful integration into gameplay.

    • “She asks you about your name, age, profession, friends, favorite games, hobbies, etc. I am cynical and I believe that this info can and will be used to profile you to at least serve you ads.”
    • “They collect all the device-related data (such as online ID, advertising ID and/or device ID, device name, device type/model, MAC address, browser type, IP address, IMEI data, CPU data, OS version and language, time zone, screen DPI, device resolution, device mode/status, device and browser settings and configurations, memory data, and graphics card model).”
    • “Cookies/tracking: web beacons, advertising IDs, etc.”
  • atmosphere

    4 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    The atmosphere is praised for its fitting and immersive quality, complemented by nice graphics, despite some minimal shortcomings. Overall, it contributes positively to the gaming experience.

    • “But overall a positive experience with a really nice atmosphere and graphic quality.”
    • “While minimal, it fits the atmosphere and complements the experience, so I wouldn’t consider it a major drawback.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Reviews highlight that the character design is visually appealing and well-crafted, contributing positively to the game's atmosphere. However, there is a suggestion for deeper character development, particularly regarding personal story elements, to enhance the RPG experience.

    • “Stella is definitely very curious about my PC's private life, so a proper character design is recommended, like in any other RPG.”
    • “The environments are beautiful, the character design is pleasant, and the beginning is good.”
    • “The graphics and character design are very nice.”
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Play Times

4h Median play time
5h Average play time
2-9h Spent by most gamers
*Based on 5 analyzed playthroughs
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Frequently Asked Questions

Whispers from the Star is a survival role playing game with horror, science fiction and erotic themes. Common tags for Whispers from the Star include linear, psychological, psychological horror, artificial intelligence, voice control and others.

Whispers from the Star is available on PC and Windows.

On average players spend around 5 hours playing Whispers from the Star.

Whispers from the Star was released on August 14, 2025.

Whispers from the Star was developed by Anuttacon.

Whispers from the Star has received mostly positive reviews from players. Most players liked Whispers from the Star for its story but disliked it for its replayability.

Whispers from the Star is a single player game.

Similar games include Event[0], Gamedec, SIMULACRA, The Alters, State of Mind and others.