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Whisper of the House Game Cover

About

Whisper of the House is a single player casual simulation game. It was developed by 元气弹工作室(GD Studio) and was released on August 27, 2025. It received overwhelmingly positive reviews from players.

Whisper of the House invites you to transform cluttered rooms into cozy, organized spaces by completing various charming tasks like tidying, decorating, and preparing shops. As the town’s housekeeper, you’ll uncover hidden stories and secrets through careful arrangement and exploration. Enjoy a soothing, detail-rich experience filled with heartwarming moments and creative freedom.

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97%
Audience ScoreBased on 1,515 reviews
story182 positive mentions
grinding10 negative mentions

  • The game offers a cozy and relaxing experience with charming pixel art and a soothing soundtrack.
  • It combines unpacking and organizing mechanics with a unique storyline and hidden mysteries, keeping players engaged.
  • There is a wide variety of items to collect and decorate with, allowing for creative freedom in designing spaces.
  • The main story is relatively short, taking around 6-10 hours to complete, which may leave players wanting more content.
  • Some items have limited rotation options, which can restrict creative placement and organization.
  • The game lacks a clear tutorial or guidance on certain mechanics, leading to confusion about progression and tasks.
  • story
    597 mentions Positive Neutral Negative

    The game's story is generally described as charming and engaging, with a mix of cozy and mysterious elements that keep players intrigued. While many reviewers appreciate the unique narrative and character backstories, there is a consensus that the main storyline is relatively short, often completed in under 10 hours, leaving players wanting more depth and additional content. Despite its brevity, the game offers replayability through decorating and side quests, allowing players to continue exploring the world and its hidden stories even after finishing the main plot.

    • “The storyline is super addictive, the decorating and exploring are so fun, and the whole vibe is just chef’s kiss.”
    • “The story is cute and intriguing but felt short.”
    • “The story is very compelling, but short.”
    • “I just wish there was a little bit more meat to the story.”
    • “The story feels like it was written by someone with ADHD who had too many ideas and tried to use them all and never finished any of them.”
    • “The narrative started off strong, but gets much weaker throughout the game - most of the NPCs do not engage with you or have a further story after your initial task with them, and after the final narrative task, it feels like the game abruptly ends with no great conclusion.”
  • graphics
    169 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their charming pixel art style, which is described as cute, detailed, and visually appealing. Players appreciate the cozy aesthetic, vibrant colors, and the attention to detail in both the artwork and the interactive elements, creating an engaging and relaxing atmosphere. Overall, the graphics contribute significantly to the game's appeal, making it a delightful experience for fans of cozy and organizing games.

    • “The pixel graphics are adorable, and I love that I'm able to run around a little town.”
    • “The graphics are beautiful and the small puzzles along with the individual stories of the residents kept me hooked.”
    • “The gorgeous pixel graphics are to die for, the world is charming, full and a genuine pleasure to explore.”
    • “While I do appreciate the art style and the core idea, the game simply doesn’t deliver what this genre requires.”
    • “I had so many unanswered questions about various characters and just the story in general; it sadly felt like more time was spent on making the game look aesthetically pleasing and they forgot to really get into the depth of the story.”
    • “The graphics, gameplay are cozy and warm and can take you hours on end to just decorate, but it’s very repetitive in terms of 'room decorating' and you don’t have to do much to get the full vouchers.”
  • gameplay
    154 mentions Positive Neutral Negative

    The gameplay is characterized by a cozy and engaging loop of decorating, organizing, and exploring, reminiscent of "unpacking" but with added mechanics and a deeper storyline. Players appreciate the variety of tasks, the intuitive controls, and the charming art style, although some express a desire for longer gameplay and more quests. While the core mechanics are satisfying and creative, there are occasional frustrations with bugs and repetitive elements, but overall, the game offers a relaxing and enjoyable experience.

    • “The gameplay is fun and keeps you engaged with its unique mechanics and charming art style.”
    • “The decorating mechanics are deep and enchanting, allowing for creativity and exploration with each build.”
    • “The gameplay loop is very addictive, combining cozy mechanics with a storyline that hints at something deeper.”
    • “It took me way too long to figure out how to buy more than one gacha box for new items at stores, and that's a core gameplay feature.”
    • “The gameplay is pretty average for this type of game, if not a bit limited.”
    • “My only real complaint is that there is no character customization and the gameplay gets extremely repetitive after you complete the main storyline.”
  • music
    83 mentions Positive Neutral Negative

    The music in the game is widely praised for its calming and cozy qualities, effectively enhancing the overall atmosphere and aesthetic. Players appreciate the variety of tracks, including area-specific themes that contribute to the game's relaxing vibe, while the pixel art complements the soothing soundtrack beautifully. Overall, the sound design is well-crafted, creating a delightful backdrop for gameplay that encourages relaxation and enjoyment.

    • “The soundtrack is very fitting for the vibe this game is trying to provide, and has several variations plus area exclusive tracks that are meant to provide specific themes.”
    • “The pixel art is gorgeous, soft on the eyes, and paired with calm, non-intrusive music that really sets the mood.”
    • “The music is cozy, but with just enough wistful tension.”
    • “The game itself hardly ever actually plays; half the time you just get a loading screen with music playing, but the game itself stops.”
    • “It's getting a negative review at this time, and I think I'm walking away for the foreseeable future because I am annoyed at the level for the music store. I don't play these kinds of games because I want the game to tell me exactly where to place things, but if you're going to give me a glowing outline of the object, it is profoundly annoying for that glowing outline to not actually be where I can put the object but several pixels to the side.”
    • “Decent background music.”
  • emotional
    30 mentions Positive Neutral Negative

    The emotional aspect of "Whisper of the House" is highlighted by its heartwarming storytelling and charming visuals, which evoke a range of feelings from joy to nostalgia. Players appreciate the game's ability to create emotional connections through simple yet touching character stories, making them feel invested in the lives of the townsfolk. Overall, the game offers a cozy and relaxing experience, with moments that can unexpectedly tug at the heartstrings, blending wholesome gameplay with deeper, sometimes bittersweet narratives.

    • “Helping the townsfolk isn’t just about clean shelves; it’s about uncovering stories, memories, and little heartwarming secrets.”
    • “The tasks are simple and satisfying, the visuals are warm and charming, and the gentle storytelling adds a nice emotional touch without ever feeling heavy.”
    • “I wasn't expecting to tear up during some of these stages, and to me, that marks this game as being able to emotionally connect with the player in a way not many games can.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its unique blend of cozy and slightly unsettling elements, creating an engaging experience that is perfect for relaxing evenings. Players appreciate the harmonious pairing of music, art style, and environmental design, which together evoke a whimsical yet mysterious vibe. Overall, the atmosphere is described as calming and immersive, making it a standout feature that enhances the gameplay experience.

    • “A good game for long winter evenings — atmospheric, engaging, and perfect for the mood.”
    • “It balances that uneasy atmosphere with moments of calm and curiosity, creating a really unique experience.”
    • “The cozy atmosphere is perfect, but at the same time it has this mysterious undertone that keeps me curious.”
    • “It has a tame but still present unnerving vibe; it's hard to explain, and I don't think 'spooky' really describes the feeling and atmosphere, but I would describe it as mildly disturbing in the sense you might feel a tad uneasy.”
    • “The atmosphere?”
    • “The music and the art style, along with the atmosphere, relaxed me so much.”
  • replayability
    17 mentions Positive Neutral Negative

    The game offers a mix of replayability, primarily through its decoration mechanics and daily quests, allowing players to engage with the content beyond the main story, which is relatively short (around 5 hours). While some players find the replay value high due to the variety of NPC requests and customization options, others feel it may lack depth for long-term engagement unless new content is added. Overall, it provides a satisfying experience for those who enjoy creative gameplay, though opinions on its replayability vary.

    • “This game definitely has great replay value though, definitely worth the price!”
    • “The replayability is also surprisingly solid thanks to the daily showrooms, which are perfect for those moments when you just want that quick, satisfying 'one room' hit without committing to a full session.”
    • “Though the main story is quick to finish, it has a lot of replayability via the town notice board where you can accept unlimited NPC requests to decorate showrooms.”
    • “I might revisit this if I just want to get a random decoration mission from the notice board, but otherwise there's not much replayability here.”
    • “There isn't much replayability outside of a kind of sandbox mode.”
  • grinding
    11 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be somewhat tedious, particularly when it comes to collecting vouchers and managing inventory. However, many appreciate that it is less grindy than traditional farming sims like Stardew Valley, allowing for early creative expression and a cozy gameplay experience. Overall, while some players note the grind can be frustrating, the game's relaxing nature and unique style make it enjoyable for fans of the genre.

    • “Such a relaxing, cozy game that isn't just about farming!”
    • “The grinding in this game feels rewarding and satisfying, making every effort worthwhile.”
    • “I love how the grind allows me to explore different strategies and playstyles.”
    • “After the story is complete, getting vouchers becomes grindy.”
    • “It's tedious, and I would rather have a clean inventory to choose from.”
    • “Especially once you have all the items, finding a specific one can be very tedious.”
  • humor
    9 mentions Positive Neutral Negative

    The game's humor is characterized by its cute and whimsical dialogue, quirky characters, and clever pop culture references that elicit genuine laughter. Players appreciate the hidden surprises and lore that add depth to the experience, making it both entertaining and relaxing. However, some users noted that the humor can occasionally lead to frustration if it distracts from the story progression.

    • “Gorgeous art direction, cozy organizing gameplay, and lots of cute and funny dialogue.”
    • “There are hidden surprises when you interact with random objects, and a few cheeky pop culture references that actually made me laugh.”
    • “I really loved the little lore bits; it's not just an organization or decoration game, there are unique characters with funny quirks and the little secret unlocks make it really fun!”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization aspect of "Whisper of the House" is a mixed bag; while it avoids microtransactions and ads, it employs a gacha system that can lead to frustrating duplicate item pulls. Players appreciate the self-contained nature of the game but find the randomness and abundance of items aggravating, reminiscent of mobile games. Overall, it stands out in a market often dominated by exploitative monetization practices.

    • “In an increasingly volatile market, within which consumers are expected to satiate executives' greed via microtransactions and expansions, 'Whisper of the House' reminds gamers that pixels do not have to welcome waves of poverty.”
    • “While I appreciate the game is self-contained and has no microtransactions while containing gacha design elements, I found this pretty aggravating because it does the 'Kirby and the Forgotten Land' thing, where you can get repeat items rather than drawing from a narrower pool.”
    • “Considering just how many items there are in the game and how many pulls you have to do on average for them, it's very silly that you can collect things you already have when doing pulls, especially when it has no microtransactions, so there's no intelligent reason to keep people making pulls, other than that's just how gacha tends to work.”
    • “Many items appear in random packages, they're difficult to locate, and overall this part of the game feels like a mobile app packed with ads (to be fair, Whisper of the House contains no ads).”
    • “Considering just how many items there are in the game and how many pulls you have to do on average for them, it's very silly that you can collect things you already have when doing pulls, especially when it has no microtransactions so there's no intelligent reason to keep people making pulls, other than that's just how gacha tends to work.”
    • “In an increasingly volatile market, within which consumers are expected to satiate executives' greed via microtransactions and expansions, Whisper of the House reminds gamers that pixels do not have to welcome waves of poverty.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is criticized for several glitches, such as items not transferring properly and other bugs that disrupt gameplay. Users feel that these issues indicate the game was not fully polished at launch, leading to frustration with its unfinished state.

    • “However, I feel that it is unacceptable for them to have sold this as a 'finished' game when several elements are clearly half-baked and buggy.”
    • “There are a few glitches here and there, such as the gift boxes not transferring to storage when I try to move them, so at the moment, I have a gift box in my basement, lol.”
    • “There are items that glitch in the game, and you will have to click on them to make them normal again, but it doesn't provide any context as to why these items are glitching.”
  • optimization
    2 mentions Positive Neutral Negative

    Overall, the game's optimization is generally solid, with good performance and minimal bugs reported. However, users have noted that the Steam Deck optimization could be improved, particularly in terms of control balance and touchscreen functionality.

    • “Didn't encounter any bugs, and the performance (save for a few loading hiccups) was very good.”
    • “I only wish Steam Deck optimization was better, as I am often balancing the controls of the deck and using the touchscreen to progress or use the settings.”
    • “Didn't encounter any bugs and the performance (save for a few loading hiccups) was very good.”
  • character development
    2 mentions Positive Neutral Negative

    While the character design and overall atmosphere of the game are praised for their coziness, players express a desire for more structured tasks and deeper character development to enhance their experience.

    • “I liked this game a lot, but I desperately wished there were more formal tasks to do and the ability to have more character development.”
    • “I liked this game a lot, but I desperately wished there were more formal tasks to do, and the ability to have more character development.”
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11h Median play time
15h Average play time
7-23h Spent by most gamers
*Based on 18 analyzed playthroughs
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Frequently Asked Questions

Whisper of the House is a casual simulation game.

Whisper of the House is available on PC, Mac OS and Windows.

On average players spend around 15 hours playing Whisper of the House.

Whisper of the House was released on August 27, 2025.

Whisper of the House was developed by 元气弹工作室(GD Studio).

Whisper of the House has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Whisper of the House is a single player game.

Similar games include Camper Van: Make it Home, Organized Inside, Unpacking, A Little To The Left, Sticky Business and others.