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What the Fog

What The Fog brings wave-based shooters to the new age with a bang, reintroducing that addictive gameplay we all know and love.
What the Fog Game Cover
71%Game Brain Score
gameplay, graphics
story, grinding
70% User Score Based on 1,190 reviews
Critic Score 78%Based on 2 reviews

Platforms

PCWindows
What the Fog Game Cover

About

What the Fog is a single player and multiplayer platformer game with a fantasy theme. It was developed by Behaviour Interactive Inc. and was released on May 14, 2024. It received mostly positive reviews from both critics and players.

What the Fog?! You’ve been sucked into a cursed boardgame! Now you and a friend will need to work together to survive. Run, jump, dash, and shoot to escape swarms of angry monsters in this chaotic co-op roguelite from the world of Dead by Daylight.

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70%
Audience ScoreBased on 1,190 reviews
gameplay33 positive mentions
story3 negative mentions

  • Fun, fast-paced roguelite shooter with smooth gameplay and responsive controls.
  • Enjoyable cooperative multiplayer experience that encourages teamwork, especially with friends.
  • Adorable character designs, good art style, and a catchy soundtrack enhance the game's charm.
  • Extremely limited content with only three playable characters, minimal enemies, and repetitive levels.
  • Lack of meaningful progression, character depth, and varied upgrades leads to boredom and low replayability.
  • Game has been effectively abandoned by developers, with no updates, balance fixes, or expansions planned.
  • gameplay
    107 mentions Positive Neutral Negative

    The gameplay is a mix of roguelike, bullet hell, and wave-based shooter elements that can be fun and smooth, especially in co-op, but often feels repetitive, shallow, and lacking in variety or meaningful progression. While some praise its simplicity, charm, and challenge, many criticize limited character and enemy diversity, lack of engaging upgrades, and grind-heavy design leading to boredom and frustration. Overall, it offers enjoyable short-term play but struggles to maintain long-term depth or complexity.

    • “The cartoon-influenced environments, the exaggerated enemy designs, and the clear visual effects help keep gameplay readable even during the most chaotic moments.”
    • “It might not aim for narrative depth or sprawling complexity, but as a focused cooperative roguelite, it delivers a charming blend of tension, humor, and high-energy gameplay that works best when shared with a friend.”
    • “The gameplay is challenging and rewarding, providing a satisfying experience as you progress through the game.”
    • “The most annoying part about this game is spam and how annoying it is to be spammed sometimes randomly, gameplay lacking so much, so it starts to frustrate so much, so little to hook you up and make you addicted, little amount of characters, perks and items, especially good and interesting ones.”
    • “Boring, uninspired, and sometimes ridiculous gameplay and perk design, almost no player scaling (a very important feature in a system where enemies get stronger the longer you play), poor enemy AI, lame character kits, lopsided balancing, piss poor multiplayer experience, lack of playtesting is evident.”
    • “There's almost no change in enemy types, no real changes to characters as you collect massive stacks of skills and perks, no real way to recover health (unless you're Claudette), no real way to save your teammate/team, no way to realistically progress through the objectives especially when enemies quickly become a pain at dungeon stage 3, damage output is horrid, range on attacks is horrid, the amount of hell the enemies inflict on you is overwhelming, bloodpoints quickly and abruptly halt all gameplay after the first two boss fights because gathering enough to do anything becomes impossible, there's absolutely no reward for playing this game, it gives you nothing, after you fight till your fingers hurt and both parties are overly stressed at the immense uphill battle it's nearly inevitable you will die.”
  • graphics
    46 mentions Positive Neutral Negative

    The game's graphics feature a clean, smooth, and engaging art style that leans toward a bright, stylized, and somewhat cute aesthetic rather than realism or horror, which some players find endearing while others see as generic. The visuals, including foggy, eerie landscapes and versatile monster designs, contribute effectively to the atmosphere, though some critics feel the presentation lacks depth and polish. Overall, the graphics are praised for their quality and charm, with stable performance enhancing the immersive experience.

    • “Stylistically, What the Fog embraces a bright, stylized aesthetic rather than taking the realistic or horror-leaning approach often associated with Behaviour Interactive’s other projects.”
    • “The visuals are stunning, with eerie, foggy landscapes that really draw you in.”
    • “I had never in my life seen a game with such fantastic graphics and such incredible attention to detail.”
    • “Although the raw graphics and animations are clearly polished, there is no overarching atmosphere or articulation to the way everything is framed and presented; it's just a game that players load into.”
    • “Dead by Daylight with Brawl Stars graphics but 3D?”
    • “The art style is ok but I can see how it could annoy people as it's pretty generic these days.”
  • music
    44 mentions Positive Neutral Negative

    The music is widely praised as catchy, energetic, and a strong highlight that enhances the gameplay experience, though some find it repetitive due to the limited soundtrack variety. Fans would appreciate more diverse tracks and additional music to better match different levels and biomes. Overall, the soundtrack is considered a banger, contributing positively to the game’s fun and upbeat atmosphere.

    • “It has very smooth gameplay, awesome art style, and a badass soundtrack.”
    • “The music is absolutely amazing, I'd happily listen to it on repeat!!”
    • “The graphics are clean, gameplay is smooth, and soundtrack makes the playthrough upbeat and a lot of fun.”
    • “The music is awful and so loud and annoying.”
    • “They use sound effects straight from Dead by Daylight, and there is very generic rock music playing nonstop throughout.”
    • “The soundtrack feels like it's just one song that keeps on going in a loop for eternity; it's like an early access mobile game.”
  • humor
    21 mentions Positive Neutral Negative

    The humor in the game is widely appreciated for its lighthearted, goofy, and quirky tone, often enhancing the cooperative experience with friends. Players find it amusing and entertaining, describing it as a fun, casual "side-adventure" that doesn't take itself too seriously. Overall, its relatable and playful humor contributes positively to the game's charm and appeal.

    • “It might not aim for narrative depth or sprawling complexity, but as a focused cooperative roguelite, it delivers a charming blend of tension, humor, and high-energy gameplay that works best when shared with a friend.”
    • “Absolutely funny and goofy gameplay loop.”
    • “This game is clearly not a horror game; it’s cartoony and meant to be funny.”
  • story
    17 mentions Positive Neutral Negative

    The game features minimal storytelling, focusing instead on fast-paced monster combat and resource collection, which some players find repetitive, especially in solo play. While co-op adds some narrative and emotional engagement, the game lacks a substantial or immersive story, leading to a more static experience.

    • “The story is engaging and well-paced, with great voice acting that brings the characters to life. Plus, there's plenty of replay value with various missions and challenges.”
    • “Instead of leaning on elaborate storytelling or slow world-building, the game dives immediately into its core loop: fight off waves of roaming monsters, collect enough resources to power up several generators scattered throughout the map, and make it to the exit before the environment overwhelms you.”
    • “The 5 generators mission is very bad; it feels like it was put into the wrong game.”
    • “Solo players, in particular, may find the repetition more noticeable, as co-op naturally adds narrative and emotional dynamism that the game itself doesn’t embed through story.”
    • “Instead of leaning on elaborate storytelling or slow world-building, the game immediately focuses on fighting waves of monsters, collecting resources to power generators, and reaching the exit before the environment overwhelms you.”
  • replayability
    16 mentions Positive Neutral Negative

    Replayability is generally viewed as limited, with few playable characters, shallow content, and repetitive gameplay reducing long-term appeal. While some players enjoy short co-op runs and different difficulty levels, most feel the game lacks sufficient depth, unlockables, and variety compared to similar genre titles. Multiplayer adds some value, but overall the game struggles to maintain player interest beyond initial sessions.

    • “For players who enjoy fast-paced co-op runs, quick-fire enemy encounters, and a structure that rewards speed and instinct, it offers a satisfying and highly replayable experience in small doses.”
    • “Different difficulty levels raise the replayability.”
    • “Plus, there's plenty of replay value with various missions and challenges.”
    • “Replayability is limited, there are so few classes right now, and the game just offers nothing to actually justify a purchase from anybody.”
    • “Game is too shallow with little replay value to be worth playing, there are better games for the price or cheaper.”
    • “The game is pretty bare bones besides that and doesn't really have any replayability.”
  • grinding
    13 mentions Positive Neutral Negative

    Grinding in the game is often described as repetitive and tedious, especially in later stages where resource costs outweigh rewards, leading to a slow progression experience. While some players find the farming aspect relaxing and integral, others criticize nerfs and design choices that make grinding feel frustrating rather than rewarding.

    • “Once you're at level 6 or 7, you'll find yourself farming for bloodpoints just to complete the generators, which makes my eyes gloss over and I immediately want to stop playing.”
    • “My main complaint is the lack of ability to pause during single player, and how grindy the later rooms feel, not because they have massive health pools, but more because of the bloodpoint costs to activate the generators to progress the room being so high relative to the amount each enemy drops.”
    • “To be honest, I didn't notice much difference between the difficulties, so the game started to feel grindy and repetitive by the last one.”
  • monetization
    9 mentions Positive Neutral Negative

    The monetization of the game is widely perceived as a cash grab, with players criticizing it for lacking genuine improvements and feeling like a poorly executed asset flip designed primarily for data mining and quick profit under the guise of a collaboration. Despite being free, the game's monetization tactics come across as shady and exploitative.

    • “Instead, it’s just been constant cash grabs with no real improvements or fixes.”
    • “Overall it feels a bit shady, like BHVR wanted a quick cash grab and decided to just slap some DBD branding on a random game to make a quick buck.”
    • “This game was a blatant asset flip cash grab; it started development as something completely unrelated to Dead by Daylight but was altered to feature assets and characters from BHVR's IP to lure in their long-term players into signing away their data.”
  • atmosphere
    7 mentions Positive Neutral Negative

    The game effectively creates a strong, eerie, and mysterious atmosphere that enhances the horror experience, with elements like fog serving as both setting and threat. However, some players feel the overall presentation lacks cohesive articulation, while others appreciate its engaging, darkly amusing vibe reminiscent of heavy metal and classic horror franchises.

    • “Only 10 hours played, but the game already creates a strong horror atmosphere.”
    • “Although the raw graphics and animations are clearly polished, there is no overarching atmosphere or articulation to the way everything is framed and presented; it's just a game that players load into.”
    • “Atmosphere: the fog isn’t just a setting; it’s your worst enemy, hiding everything and everyone.”
    • “An eerie atmosphere that keeps you on edge.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional impact of the game is mixed, with solo players feeling the repetitive gameplay more acutely due to a lack of embedded narrative depth. While some users appreciated the game's ability to evoke economic hardship feelings, others were frustrated by design flaws that hindered their experience, leading to regret and dissatisfaction.

    • “Solo players, in particular, may find the repetition more noticeable, as co-op naturally adds narrative and emotional dynamism that the game itself doesn’t embed through story.”
  • optimization
    4 mentions Positive Neutral Negative

    The game features impressive visuals and fluid movement but is not well optimized, leading to performance limitations such as a locked 60fps cap despite its appearance. Overall, it maintains stable performance but could benefit from better optimization.

    • “The game is locked to 60fps because it is not well optimized, which affects its visual potential.”
    • “Performance”
    • “Performances”
    • “Stable performance.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is notably lacking, with little growth or depth beyond appealing character designs. While the visuals and designs are praised as cute and well-executed, the actual progression or evolution of characters does not stand out in the gameplay experience.

    • “Character designs are on point, adorable, and cute chibi style.”
    • “Character designs are great and add to the overall enjoyment of the game.”
    • “One major drawback is the lack of character development.”
  • stability
    2 mentions Positive Neutral Negative

    Users report that the game runs smoothly and is stable, with no major bugs or performance issues, particularly noting good performance on the Steam Deck.

    • “Fun game and it runs great on Steam Deck!”
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8h Median play time
6h Average play time
3-9h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

What the Fog is a platformer game with fantasy theme.

What the Fog is available on PC and Windows.

On average players spend around 6 hours playing What the Fog.

What the Fog was released on May 14, 2024.

What the Fog was developed by Behaviour Interactive Inc..

What the Fog has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its story.

What the Fog is a single player game with multiplayer and local co-op support.

Similar games include Gatekeeper, Gunfire Reborn, Darksburg, GUNTOUCHABLES, LORT and others.