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"Whale Flesh" is a short horror game where you explore the inside of a massive beached whale to uncover the fate of your research team. Using tools like dynamite, you'll dig through the flesh of the whale and uncover strange objects under x-ray. The game aims to create a sense of building dread and paranoia, and can be completed in under an hour. The story begins with a giant whale of mysterious size and origins, causing global chaos and sending you on a mission to uncover the truth.

Whale Flesh screenshot
Whale Flesh screenshot
Whale Flesh screenshot
Whale Flesh screenshot

76%
Audience ScoreBased on 76 reviews
atmosphere22 positive mentions
story3 negative mentions

  • The game delivers a strong and unsettling atmosphere that effectively captures the horror genre.
  • There are some interesting lore elements and hidden secrets that encourage exploration.
  • The jumpscares are well-executed and can catch players off guard, adding to the tension.
  • The gameplay loop is repetitive and tedious, primarily consisting of digging through flesh with little variation.
  • The game is very short, averaging around 30-45 minutes, which may not justify its price tag.
  • There is a lack of depth in the story and lore, leaving players wanting more context and engagement.
  • atmosphere
    28 mentions Positive Neutral Negative

    The game is praised for its compelling and unsettling atmosphere, effectively creating a tense and frightening experience that resonates with players. While many enjoy the short but impactful nature of the game, some reviewers feel that the developers could expand on the atmospheric elements in future projects. Overall, the atmosphere is highlighted as a standout feature, contributing significantly to the horror experience.

    • “A short but sweet atmospheric horror game, very tense atmosphere and creative spin on horror with hole digging action.”
    • “Great game, the atmosphere was perfect; I was stressing throughout my entire playthrough.”
    • “The atmosphere is great and it gave me serious Outer Wilds - Dark Bramble vibes!”
    • “Delivers the unsettling atmosphere but it’s a very short experience with little to offer.”
    • “Short game, heavy on atmosphere.”
    • “Solid atmosphere, music and sound.”
  • story
    16 mentions Positive Neutral Negative

    The game's story is characterized by a mysterious atmosphere and environmental storytelling, though some players feel it lacks depth and could benefit from additional lore. While it effectively establishes a sense of dread and intrigue, the narrative is considered somewhat simplistic and short for its price, leaving some players wanting more. Overall, it offers a compelling backdrop for the gameplay, but may not fully satisfy those seeking a rich narrative experience.

    • “If you're looking for a mysterious story that leaves you wondering and an unknown 'enemy', this game is for you.”
    • “A little shorter than I'd like for nearly 9 bucks, and it could use just a little more lore/story, as it feels a little dry when it's all wrapped up, but regardless I still love this visual style, the eerie environment, and the initial sense of mystery and dread--even if this doesn't ultimately pay off.”
    • “The story is simple and just helps to establish the setting.”
    • “There is a lot of background and storytelling to unpack in this short, wonderful horror game.”
  • gameplay
    14 mentions Positive Neutral Negative

    The gameplay is criticized for being repetitive and lacking depth, primarily revolving around a monotonous loop of mining whale meat and finding radio signals. Despite an intriguing premise, players find the experience stale and short, with a completion time of around 30 minutes, leading to disappointment in both gameplay and ending quality.

    • “Here's my condensed playthrough for those who would like to see some gameplay before purchasing.”
    • “Gameplay is repetitive, as you hack your way through the flesh of the whale for the whole time, just to discover some lore and get 3 jumpscares.”
    • “The premise seems really intriguing, but the actual 'meat' of the gameplay is just a loop of 'mine whale meat', 'find radio signal' repeat.”
    • “This game is rather short, but even with the game's runtime in mind, the loop of gameplay got stale rather quickly.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be excessively tedious and monotonous, particularly criticizing the slow and repetitive digging mechanics. While the game's concept has potential, the lack of engaging exploration and the overall tediousness detract significantly from the experience, making it feel like a chore rather than an enjoyable challenge.

    • “You'll need a second life for grinding.”
    • “The issue is that the 'digging' is absolutely the most boring, tedious, oh-my-god-could-I-swing-this-slower experience I have yet encountered.”
    • “Concept is good, game isn't terrible quality, I just wish that the loop and exploration were more interesting and less tedious.”
  • graphics
    6 mentions Positive Neutral Negative

    The game's graphics are appreciated for their unique concept and aesthetic, reminiscent of Iron Lung's art style, but the overall execution may not be compelling enough to recommend, even at a low price. Players seeking a more casual experience might find it worth trying.

    • “If you like Iron Lung's art style but want something much more casual, give it a shot!”
  • music
    4 mentions Positive Neutral Negative

    The music and sound design create a solid atmosphere, but the repetitive gameplay loop diminishes the creepy factor and tension that the audio could otherwise enhance. Overall, while the music contributes to the ambiance, it fails to maintain a sense of fear or urgency.

    • “Solid atmosphere, music, and sound.”
    • “The music creates a captivating atmosphere that enhances the overall experience.”
    • “The sound design perfectly complements the gameplay, immersing you in the environment.”
    • “Any creepy factor from the environment, music, or fear of an impending scare is completely worn away as you zone out from the loop of dig, check, scan for the next target, repeat.”

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