Welcome to Boon Hill
- October 31, 2015
- Matthew Ritter
A graveyard simulator, a story of epitaphs, a tale of ghosts that haunt, a game with no goal - all valid descriptions of Boon Hill.
Reviews
- Boon Hill offers a unique and somber meditation on mortality, encouraging players to reflect on life and loss.
- The game features beautiful, haunting music and a variety of epitaphs that evoke a range of emotions, from humor to deep sadness.
- It provides an open-world exploration experience without objectives, allowing players to engage at their own pace and create personal meanings from the environment.
- The game lacks traditional mechanics and structure, which may leave players feeling bored or unengaged.
- Many gravestones are unreadable or uninteractive, detracting from the immersion and overall experience.
- The game's setting feels sparse and unrealistic for a graveyard, with too much empty space and a lack of detail.
- story13 mentions
- 23 % positive mentions
- 54 % neutral mentions
- 23 % negative mentions
The game offers a unique storytelling experience that emphasizes open-world exploration and personal interpretation over traditional narrative structures. Players are not guided by missions or objectives, allowing them to engage with the environment and its characters at their own pace, fostering a more reflective and individualized experience. While it lacks a conventional storyline, this approach encourages deeper thought about the themes presented.
“It’s not meant to convey any set story but aims to set in motion for the user to create their own experience.”
“This game gives you the chance to actually take some time and think about the concepts presented, rather than being spoon-fed a story or playing a game for pure gameplay, definitely worth the price of a cheeseburger.”
“There is no HUD, there are no map indicators, and there are no mission objectives.”
“Anywho, if you are looking for something more objective and mission-based to keep your attention focused, this game will not be for you.”
“Sure, it has little to no mechanics or storyline, but those would have held the game back from getting to the point that it gives.”
“It’s not meant to tell any set story but aims to set in motion for the user to create their own experience.”
- music8 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The music in the game is widely praised for its beauty and haunting quality, creating a relaxing yet artistic atmosphere that enhances the experience, especially in graveyard settings. Many users express a desire to have the soundtrack available for purchase, highlighting its standout nature in the overall gameplay.
“The music is fantastic.”
“Relaxing music, funny gravestones, also some depressing ones, and very artistic.”
“The music is beautiful, haunting even, and I'd absolutely be willing to pay for the soundtrack.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is a unique blend of dark and whimsical elements, juxtaposing the themes of death with lighthearted touches like funny gravestones and easter eggs. This combination creates an artistic experience that invites players to reflect on the complexities of life and mortality, often eliciting both laughter and contemplation.
“Relaxing music, funny gravestones, also some depressing ones, and very artistic.”
“And eventually we all come to experience the humor, pain, and intrinsic oddities of what death represents to us.”
“The death of a child, a person that lived life to the fullest, unmarked graves, even some funny little Easter eggs are all you'll find in just the first hour of play.”
- gameplay5 mentions
- 40 % positive mentions
- 20 % neutral mentions
- 40 % negative mentions
The gameplay of this game is characterized by its minimalist approach, encouraging players to reflect on concepts rather than engage in traditional mechanics or storytelling. While some appreciate this introspective style, others criticize it for lacking depth and polish, labeling it as boring and unengaging. Overall, opinions are divided on whether the gameplay effectively serves its artistic intent or falls short.
“This game gives you the chance to actually take some time and think about the concepts presented, rather than being spoon-fed a story or playing a game for pure gameplay. Definitely worth the price of a cheeseburger.”
“Sure, it has little to no mechanics or storyline, but those would have held the game back from getting to the point that it delivers.”
“Sure it has little to no mechanics or storyline, but those would have held the game back from getting to the point that it gives.”
“Boon Hill tries to excuse its lack of mechanics, depth, or polish as a 'minimalist art project which invites the player to self-examine', but really, it's just boring, lazy, and looks like garbage.”