Welcome to Boon Hill Game Cover
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A graveyard simulator, a story of epitaphs, a tale of ghosts that haunt, a game with no goal - all valid descriptions of Boon Hill.

Reviews

57%
Audience ScoreBased on 16 reviews
music3 positive mentions
story3 negative mentions
  • Boon Hill offers a unique and somber meditation on mortality, encouraging players to reflect on life and loss.
  • The game features beautiful, haunting music and a variety of epitaphs that evoke a range of emotions, from humor to deep sadness.
  • It provides an open-world exploration experience without objectives, allowing players to engage with the environment at their own pace.
  • The game lacks depth and polish, feeling more like an unfinished art project than a fully realized game.
  • Many gravestones are unresponsive or unreadable, which disrupts immersion and detracts from the overall experience.
  • Players seeking traditional gameplay mechanics or structured narratives may find the game boring and lacking in engagement.
  • story6 mentions

    The game offers a unique storytelling experience that emphasizes open-world exploration and player agency, allowing users to create their own narratives without the constraints of missions or objectives. It encourages thoughtful engagement with the concepts presented, rather than delivering a traditional, linear story.

    • “This game gives you the chance to actually take some time and think about the concepts presented, rather than being spoon-fed a story or playing a game for pure gameplay.”
    • “There are no HUD elements, map indicators, or mission objectives, allowing for a more immersive storytelling experience.”
    • “If you are looking for something more objective and mission-based to keep your attention focused, this game will not be for you.”
    • “It’s not meant to convey a set story but aims to set in motion for the user to create their own experience.”
    • “There are no rails, no story forced upon the player, just open world exploration through the lives you choose to hear about.”
  • music4 mentions

    The music in the game is widely praised for its beauty and haunting quality, creating a relaxing yet emotionally resonant atmosphere. Players appreciate the artistic composition, which complements the game's themes, although some feel it is the standout feature amidst a mixed overall experience.

    • “The music is fantastic.”
    • “Relaxing music, funny gravestones, also some depressing ones, and very artistic.”
    • “The music is beautiful, haunting even, and I'd absolutely be willing to pay for the soundtrack.”
    • “I just wish that this music played whenever I walk into a graveyard.”
  • humor3 mentions

    The game's humor is a blend of dark and whimsical elements, featuring funny gravestones and easter eggs alongside more somber themes related to death. This juxtaposition creates a unique atmosphere that invites players to reflect on the complexities of life and mortality while still finding moments of levity. Overall, the humor is both artistic and thought-provoking, contributing to a distinctive gaming experience.

    • “Relaxing music, funny gravestones, and some artistic yet melancholic elements create a unique blend of humor in the game.”
    • “The humor, pain, and intrinsic oddities of what death represents to us are all explored in a surprisingly engaging way.”
    • “Even some funny little Easter eggs can be found in just the first hour of play, adding a lighthearted touch to the experience.”
  • gameplay2 mentions

    The gameplay is polarizing; some players appreciate the opportunity for thoughtful engagement with the game's concepts, while others criticize it for lacking depth, mechanics, and polish, labeling it as boring and poorly executed.

    • “This game gives you the chance to actually take some time and think about the concepts presented, rather than being spoon-fed a story or playing a game for pure gameplay. Definitely worth the price of a cheeseburger.”
    • “Boon Hill tries to excuse its lack of mechanics, depth, or polish as a 'minimalist art project which invites the player to self-examine', but really, it's just boring, lazy, and looks like garbage.”
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