- October 31, 2015
- Matthew Ritter
Welcome to Boon Hill
72%Game Brain Score
music, humor
story, gameplay
88% User Score 33 reviews
Platforms
About
A graveyard simulator, a story of epitaphs, a tale of ghosts that haunt, a game with no goal - all valid descriptions of Boon Hill.





Audience ScoreBased on 33 reviews
music6 positive mentions
- Boon Hill offers a unique and somber meditation on mortality, encouraging players to reflect on life and loss.
- The game features beautiful, haunting music and a variety of epitaphs that evoke a range of emotions, from humor to deep sadness.
- It provides an open-world exploration experience without objectives, allowing players to engage at their own pace and create personal meanings from the environment.
- The game lacks traditional mechanics and structure, which may leave players feeling bored or unengaged.
- Many gravestones are unreadable or uninteractive, detracting from the immersion and overall experience.
- The game's setting feels sparse and unrealistic for a graveyard, with too much empty space and a lack of detail.
story
13 mentions Positive Neutral NegativeThe game offers a unique storytelling experience that emphasizes open-world exploration and personal interpretation over traditional narrative structures. Players are not guided by missions or objectives, allowing them to engage with the environment and its characters at their own pace, fostering a more reflective and individualized experience. While it lacks a conventional storyline, this approach encourages deeper thought about the themes presented.
“It’s not meant to convey any set story but aims to set in motion for the user to create their own experience.”
“This game gives you the chance to actually take some time and think about the concepts presented, rather than being spoon-fed a story or playing a game for pure gameplay, definitely worth the price of a cheeseburger.”
“There is no HUD, there are no map indicators, and there are no mission objectives.”
“Anywho, if you are looking for something more objective and mission-based to keep your attention focused, this game will not be for you.”
“Sure, it has little to no mechanics or storyline, but those would have held the game back from getting to the point that it gives.”
“It’s not meant to tell any set story but aims to set in motion for the user to create their own experience.”