Like Clay Game Cover

"Like Clay" is a free-to-play simulation game where players shape and mold characters in a virtual world. With various customization options, players can build and design characters based on their preferences. The game also features a social aspect, allowing players to interact and form relationships with their creations and those of others. However, 'Like Clay' currently has limited content and functionality, with few activities and gameplay mechanics available.

  • PC
  • Windows
  • Xbox

Reviews

90%
Audience ScoreBased on 70 reviews
story19 positive mentions
replayability1 negative mentions
  • Engaging story with multiple endings that keeps players intrigued throughout the experience.
  • Atmospheric design and sound create a tense and immersive environment, enhancing the horror elements.
  • Great value for the price, offering a decent amount of gameplay and a unique perspective on cult themes.
  • Graphics and models are simplistic and can detract from the overall horror experience, making some elements feel less scary.
  • Puzzles can be obtuse and frustrating, often requiring external guides to complete, which disrupts the flow of the game.
  • The game can become monotonous in the latter stages, with repetitive environments and a lack of clear direction.
  • story39 mentions

    The story of "like clay" is praised for its engaging narrative and atmospheric depth, effectively exploring themes of cult manipulation through environmental storytelling and character interactions. While the game relies heavily on voice messages and notes for exposition, many players found the plot intriguing and well-executed, despite some disappointment with the ending's lack of motivation. Overall, it offers a compelling experience for those who appreciate story-driven indie horror games, featuring multiple endings and a satisfying conclusion.

    • “For a solo developer, it is commendable that they managed to create an experience that lasts for a few hours with an engaging story.”
    • “I love the environmental design; the story intrigues me a lot. I appreciate that it covers the manipulative aspect of cults rather than just 'oh, they summon a demon, evil.' It's not bombarding you with jump scares, really atmospheric.”
    • “There's roughly 2-3 hours of gameplay for the first run, depending on how clever you are. It's not riddled with cheap jump scares throughout the whole thing; there's voice acting, a well-thought-out plot with a satisfying conclusion, multiple endings, detailed lore, and a lot more to discover here.”
    • “Even after it's updated, I feel as if the ending is disappointing because it feels as if no motivation behind the plot of the game was ever revealed, and it was just 'I did this because I felt like it.'”
    • “The game developer did a good job on the 'searching for a missing friend' storyline; however, it kind of just didn't make much sense after finding out the missing friend was part of an evil religious cult.”
    • “You'll find yourself sitting still and listening to a lot of dialogue if you want to understand the story at all, which can extend gameplay unnecessarily.”
  • graphics16 mentions

    The graphics of the game are generally described as simplistic and grainy, lacking in detail but contributing to a unique charm and atmosphere that enhances the overall experience. While some users noted performance issues and the low-budget aesthetic, others appreciated the visuals for their ability to create a tense and disturbing mood. Overall, the graphics are considered acceptable for the game's price point, with customization options available, though they won't win any awards.

    • “The graphics are surprisingly good (except for the creature/monster models) for a game that only costs a dollar, and it was pretty fun to play.”
    • “It's not a graphical heavyweight, but its somewhat grainy and not overly detailed visuals lend an odd charm to the transition between the normal urban dwelling that you start out in and the cult's bunkered stronghold.”
    • “The graphics have the recognizable Unity charm to them, but with a slight twist.”
    • “The game runs poorly regardless of graphical setting.”
    • “The graphics are incredibly simplistic (both model and texture work), but while that does detract slightly from the atmosphere, generally speaking, the mood is tense and disturbing enough to overcome the primitiveness of the graphics.”
    • “It won't win any graphical or voice acting awards, and I think the setting in an apartment building is debatable (an old church, castle, mansion, etc. would be better maybe?), but there is plenty to like even for someone who does not play a lot of horror-type games like myself.”
  • atmosphere15 mentions

    The atmosphere of the game is generally praised for its tension and immersive qualities, with effective use of lighting and sound to enhance the experience. While some reviews note simplistic graphics that may detract slightly from the overall mood, the compelling story and environmental design successfully create a disturbing and engaging atmosphere. Players appreciate the balance of suspense and interactivity, which keeps them invested throughout the gameplay.

    • “I love the environmental design, the story intrigues me a lot. I love that it covers the manipulative aspect of cults rather than just 'ooh they summon a demon, oo evil'. It's not bombarding you with screamers, really atmospheric.”
    • “Good atmosphere, good amount of interactivity, good tension, does a good job keeping you in suspense and building interest and immersion as you continue to unravel the mystery.”
    • “The atmosphere is well done, and the level design is good.”
    • “Atmosphere: the graphics are incredibly simplistic (both model and texture work), but while that does detract slightly from the atmosphere, generally speaking the mood is tense and disturbing enough to overcome the primitiveness of the graphics.”
    • “It's very rare for me these days that a game sucks me in with its atmosphere/story right from the start and keeps me playing to the ending in one session, especially in times where boring and cheaply-made indie games are everywhere on Steam (which I am pretty tired of).”
    • “This one's tough to be wholly enthusiastic about, because it has some serious flaws, but I ultimately enjoyed myself and was appropriately unnerved by the atmosphere and gameplay in this first-person horror game.”
  • gameplay12 mentions

    The gameplay in this first-person horror game is characterized by typical mechanics such as exploring, collecting clues, and solving simple puzzles while avoiding monsters, which some players found enjoyable despite its flaws. While the game lacks the polish of AAA titles, it offers solid mechanics, engaging story elements, and multiple endings, resulting in a gameplay experience that can range from 2 to 6 hours depending on player engagement. Overall, it strikes a balance between fun and simplicity, encouraging players to immerse themselves in the narrative.

    • “This one's tough to be wholly enthusiastic about, because it has some serious flaws, but I ultimately enjoyed myself and was appropriately unnerved by the atmosphere and gameplay in this first-person horror game.”
    • “The graphics, music, and mechanics are solid, and with multiple endings and a decent length to boot, it’s impossible not to recommend this.”
    • “There's roughly 2-3 hours of gameplay for the first run (depending on how clever you are), it's not riddled with hacky jumpscares throughout the whole thing, there's voice acting, a thought-out plot with a satisfying conclusion, multiple endings, detailed lore, and a lot more to discover here...there's even a boss fight!”
    • “I rarely come across a game that is, in my opinion, too cheap for the gameplay you get.”
    • “It's really not good, and its lack of quality does tend to detract from the gameplay.”
    • “Look, this isn't a AAA game (or even AA), so you can't expect it to bring the big scares and sophisticated gameplay loops.”
  • music7 mentions

    The music in the game is generally described as adequate, with some reviewers noting that it enhances the atmosphere and scare-factor. While it may not appeal to everyone, it effectively contributes to the overall experience, particularly in tense moments and puzzle-solving scenarios. Overall, the sound design is considered a strong point that elevates the game beyond mediocrity.

    • “Interesting setting, good music, scary spoops.”
    • “Music and sound: they're adequate (barely), though the musical stings really add to the scare-value.”
    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “The graphics, music, and mechanics are solid, and with multiple endings and a decent length to boot, it’s impossible not to recommend this.”
  • optimization4 mentions

    The game's optimization is a mixed bag; players report needing to adjust settings for smoother performance, particularly in asset-heavy areas, while also requiring higher settings for specific puzzles. Despite some framerate issues, controls are responsive, and ultrawide support enhances the overall experience, encouraging engagement with the story.

    • “Controls (m/kb) and performance are perfect - ultrawide supported.”
    • “In fact, from a gameplay aspect, it actually encourages me to listen for information and pay attention to the story because I am engaged with the performance.”
    • “Had a little bit of a framerate issue in the main apartment complex area because I assume there are just too many assets loaded / optimization issues, but that was manageable.”
    • “I had a little bit of a framerate issue in the main apartment complex area because I assume there are just too many assets loaded or optimization issues, but that was manageable.”
    • “The optimization in this game is lacking, leading to frequent stutters and a less enjoyable experience overall.”
    • “Despite the interesting gameplay, the poor optimization makes it hard to fully immerse myself in the world.”
  • replayability1 mentions

    The game has limited replayability, as players feel there is not much incentive to revisit it after completing both endings.

    • “Although I would say that this game doesn't have much replay value after you finish both endings.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be manageable, as the puzzles, while not revolutionary, remain engaging and do not become tedious or frustrating.

Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Like Clay

Play time

4hMedian play time
4hAverage play time
3-6hSpent by most gamers
*Based on 3 analyzed playthroughs

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