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Wednesdays is a single player action game with a drama theme. It was developed by Pierre Corbinais and was released on March 25, 2025. It received overwhelmingly positive reviews from players.

Wednesdays is a highly emotional single-player drama point-and-click game that explores the impact of child sexual abuse through an intriguing, fragmented narrative. Players rebuild memories in Orco Park by stepping into the perspectives of Tim and his relatives, uncovering a heartfelt story told with stunning graphics and a moving soundtrack.

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97%
Audience ScoreBased on 722 reviews
story75 positive mentions
replayability3 negative mentions

  • The game handles a heavy topic of child sexual abuse with sensitivity and care, providing a thoughtful narrative that resonates with players.
  • The art style is beautifully crafted, combining pixel and hand-drawn elements that enhance the emotional impact of the story.
  • Wednesdays offers a unique gameplay experience that allows players to explore memories in a non-linear fashion, making it engaging and thought-provoking.
  • The gameplay can feel minimal and repetitive at times, which may not appeal to players looking for more traditional gaming mechanics.
  • Some players may find the non-chronological presentation of memories confusing, potentially missing important narrative details.
  • The game may be emotionally overwhelming for some, requiring a strong mental state to engage with its heavy themes.
  • story
    266 mentions Positive Neutral Negative

    The story of *Wednesdays* is a poignant exploration of childhood trauma, specifically focusing on the sensitive topic of child sexual abuse. Through a unique blend of interactive storytelling and visual novel elements, players piece together fragmented memories of the protagonist, Timothée, as he navigates his past with care and emotional depth. The narrative is both challenging and hopeful, effectively raising awareness about difficult subjects while maintaining a gentle approach that resonates with many players.

    • “Wednesdays is a beautiful, emotionally challenging game that tells an incredibly painful but important story in a gentle, navigable way.”
    • “The storytelling is incredibly deep and does a phenomenal job of portraying how individuals cope with such experiences often in ways that feel both heartbreaking and terrifying.”
    • “This is a story that I am so thankful to see told and while it was hard to get through some segments, the story and the message were worth it.”
    • “The story is never clear about what is happening.”
    • “The story-telling format is not engaging.”
    • “The choices you get for dialogue can add a little replay if you want to say something different and get a different response, but ultimately it will head in the same direction because the story is set.”
  • emotional
    109 mentions Positive Neutral Negative

    The game is widely praised for its profound emotional impact, tackling sensitive themes such as childhood trauma and sexual abuse with sensitivity and depth. Players report experiencing a range of emotions, often leading to tears, as the narrative unfolds through a beautifully crafted story that balances heart-wrenching moments with hope and healing. The unique gameplay mechanics and artistic presentation enhance the emotional journey, making it a must-play for those seeking meaningful interactive experiences.

    • “This game broke me; it's the first game that made me feel different, made me cry. How does one present a game about such deep emotions with such great execution? At the end, I forgave, and I recommend it as one of the best games made by humans.”
    • “Wednesdays is an intimate and quietly devastating narrative experience that approaches one of the most difficult topics a game can address—childhood sexual abuse and the lifelong process of healing—with sensitivity, restraint, and profound emotional intelligence.”
    • “The storytelling is incredibly deep and does a phenomenal job of portraying how individuals cope with such experiences, often in ways that feel both heartbreaking and terrifying.”
  • gameplay
    60 mentions Positive Neutral Negative

    The gameplay is primarily a visual novel with minimal mechanics, focusing on storytelling rather than traditional gameplay elements, which some players may find repetitive or lacking. While it features a light park-building mechanic that serves to enhance the narrative, the overall experience is more about emotional engagement than complex gameplay. Despite its brevity and simplicity, the game effectively uses its mechanics to deepen the player's connection to the story, making it a unique and impactful experience.

    • “The gameplay follows a 'less is more' philosophy: intuitive controls, smooth interactions, and an emphasis on feeling and immersion rather than complexity.”
    • “Every mechanic has purpose, and the pacing makes the game flow naturally from moment to moment.”
    • “Wednesdays is an emotional, story-driven game that follows a boy’s trauma and healing process, offering a powerful narrative, simple gameplay, and a unique dual art style while handling its heavy themes with sensitivity and hope.”
    • “It can feel repetitive at times, as gameplay is minimal.”
    • “The gameplay is non-existent; sure, you build a park to see more memories until you reach the final one, but that's more busy work than proper cozy sim gameplay.”
    • “As far as gameplay goes, there isn't much to speak of.”
  • graphics
    55 mentions Positive Neutral Negative

    The graphics of the game are highly praised for their beautiful blend of pixel art and hand-drawn styles, which effectively enhance the emotional depth of the narrative. Reviewers commend the thoughtful design and unique visual elements, such as characters with cube-shaped heads, that contribute to the game's overall atmosphere without being graphic or vulgar. The art style is described as charming and evocative, perfectly complementing the serious themes explored in the story.

    • “With the mix of pixel and hand-drawn art style, everything is thoughtfully and beautifully made.”
    • “The art style fits the story perfectly.”
    • “The visuals are beautiful, and the overall experience is powerful and unforgettable.”
    • “Contains somewhat graphic imagery and talks about very sensitive topics.”
    • “Art style is weird with dudes having a cube instead of a head.”
    • “The game itself is pretty hard hitting, and although it's never graphic, it can get a bit racy, actually it gets a bit quickly to the hard stuff.”
  • music
    22 mentions Positive Neutral Negative

    The music in the game is generally praised for its ability to enhance the storytelling and atmosphere, with standout tracks that evoke strong emotional responses, particularly the final song. While the overall soundtrack is described as fitting and enjoyable, some reviewers noted a desire for more background music during conversations. The combination of music, art direction, and narrative creates a cohesive and immersive experience that resonates deeply with players.

    • “The soundtrack elevates the atmosphere beautifully, creating a cohesive world where visuals, music, and pacing blend seamlessly.”
    • “It's a very enjoyable game with great writing, art, and music direction.”
    • “A touching game, with nice music and strong visuals that effectively support its narrative.”
    • “But maybe it needs a little more background music in the conversation section?”
    • “And the song during the credits is excessively loud regardless of volume settings, nice farewell.”
    • “The soundtrack oscillates between gentle, melodic pieces in the park and minimal, atmospheric tones during memory scenes.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is described as a delightful blend of whimsical and dry wit, effectively balancing lighthearted moments with deeper emotional themes. Players appreciate the intentional crafting of comedic elements, such as quirky characters and amusing scenarios, which enhance the overall experience without detracting from the serious narrative. Overall, the humor is seen as enjoyable and well-integrated, making the game accessible and relatable to a wide audience.

    • “Even the brief moments of levity, such as the whimsical park attractions or small bursts of dry humor in dialogue, are crafted with intention—they give the player emotional space without undermining the seriousness of Tim's journey.”
    • “One moment, you're laughing as he bumbles his way through the morning after his 'first time'; the next, you're skipping ahead several years, ready to yell at the screen as you watch his father try and fail to comfort him following the death of a loved one—and that's only in the first handful of scenes you unlock, by far the most benign that the game has to offer.”
    • “Extraordinarily well-written and visually striking, it's touching and funny.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its seamless integration of visuals, music, and pacing, creating an emotionally engaging experience. The soundtrack, ranging from gentle melodies to minimalistic tones, enhances the storytelling and adds depth to each scene, making even brief moments feel significant. Additionally, the unexpected upbeat theme park music contributes a unique and enjoyable layer to the overall ambiance.

    • “The soundtrack elevates the atmosphere beautifully, creating a cohesive world where visuals, music, and pacing blend seamlessly.”
    • “The soundtrack oscillates between gentle, melodic pieces in the park and minimal, atmospheric tones during memory scenes.”
    • “Its gentle atmosphere and thoughtful storytelling pulled me in right away, and every scene felt meaningful despite the game’s short length.”
    • “But this one is different, the atmosphere really hit me hard.”
  • replayability
    3 mentions Positive Neutral Negative

    The game offers limited replayability due to its short length, but players can explore different dialogue options to experience varied responses, enhancing the potential for multiple playthroughs.

    • “This is a short game with scenes told through memories, but I imagine there is replay value from choosing different dialogue options to see what others' responses would have been.”
    • “The game feels too linear, making it hard to find reasons to replay it after finishing the story once.”
    • “While there are multiple endings, the lack of significant changes in gameplay makes replaying feel more like a chore than an enjoyable experience.”
  • monetization
    3 mentions Positive Neutral Negative

    Users express frustration with the monetization strategies in the game, feeling that they detract from the overall entertainment experience and should be kept separate from the gaming environment.

    • “The monetization in this game feels overly aggressive and detracts from the overall experience.”
    • “I feel like I'm being constantly pressured to spend money just to enjoy the game.”
    • “It's frustrating that so many features are locked behind paywalls, making it hard to progress without spending.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is enhanced by the complexities presented in the narrative, with unique hand-drawn designs that provoke thought about the creative choices behind them. Overall, the artistic direction contributes positively to the depth of the characters.

    • “The complexities that are shown definitely help with character development.”
    • “The character designs are very intriguing and made me think about why they chose to go in that direction, but I really like that it is hand-drawn.”
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2h Median play time
2h Average play time
2-3h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Wednesdays is a action game with drama theme.

Wednesdays is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Wednesdays.

Wednesdays was released on March 25, 2025.

Wednesdays was developed by Pierre Corbinais.

Wednesdays has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its replayability.

Wednesdays is a single player game.

Similar games include Before Your Eyes, Missed Messages, Lydia, That Dragon, Cancer, The Cat Lady and others.