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Wednesdays Game Cover

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Wednesdays is a single player action game with a drama theme. It was developed by Pierre Corbinais and was released on March 25, 2025. It received overwhelmingly positive reviews from players.

"The hardest part is not to speak up. It’s being heard." Part video game, part graphic novel, Wednesdays seeks to raise awareness about child sexual abuse through a surprisingly uplifting story.

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97%
Audience ScoreBased on 795 reviews
story92 positive mentions
monetization1 negative mentions

  • Deeply impactful and emotionally powerful narrative that raises awareness about child sexual abuse with care and sensitivity.
  • Beautiful and expressive art style coupled with fitting soundtrack enhances the storytelling and emotional depth.
  • Thoughtfully designed content warnings, accessibility features, and gameplay pacing allow players to engage safely and at their own comfort level.
  • Limited gameplay mechanics, mostly functioning as an interactive visual novel with minimal player agency and park-building acting mainly as a narrative device.
  • Non-linear storytelling and fragmented memory presentation can be confusing to some players, potentially weakening narrative clarity.
  • Short overall runtime may make it feel expensive for some, especially given the limited gameplay and linear story.
  • story
    304 mentions Positive Neutral Negative

    The story of "Wednesdays" is a deeply emotional, powerful narrative centered on childhood sexual abuse and trauma, told through a sensitive, non-linear format that blends memory fragments with an amusement park metaphor. Critics praise its respectful handling of a difficult topic, compelling writing, and unique interactive storytelling that evokes strong emotions while raising awareness. Though gameplay is minimal and the narrative can sometimes feel fragmented, the story's authenticity, art, and message leave a lasting impact on players.

    • “The story is incredibly powerful, honestly heartbreaking, but it's told in such a beautiful, almost delicate way that makes the tragedy hit even deeper.”
    • “An outstanding story — one of the best I've ever experienced in a video game.”
    • “Wednesdays is an emotional, story-driven game that follows a boy's trauma and healing process, offering a powerful narrative, simple gameplay, and a unique dual art style while handling its heavy themes with sensitivity and hope.”
    • “The story is never clear about what is happening.”
    • “The story is told piecemeal and out of order, gameplay involves nothing more than clicking through dialog, and Orca Park is an unnecessary interruption between each chapter.”
    • “Which, I think I get why it was done this way, to symbolize how some victims of abuse process the realization, so it's not done out of laziness but, it does harm the story, it makes it harder to follow, makes characters feel a bit one note, and it just makes last person, Giovanni, feel off.”
  • emotional
    124 mentions Positive Neutral Negative

    Players overwhelmingly describe the game as a deeply emotional and heartbreaking journey that tackles childhood trauma with sensitivity, nuance, and hope. Many report being profoundly moved to tears, appreciating the narrative's delicate yet powerful portrayal of healing, supported by thoughtful pacing and calming gameplay elements. The experience is praised for its authenticity, emotional depth, and meaningful impact, making it a must-play for those seeking heartfelt, impactful storytelling.

    • “While tackling the incredibly sensitive and heavy subject of childhood trauma, the game handles the material with impressive nuance, maturity, and emotional depth, cementing it as a bravely told, flawlessly paced, and ultimately must-play title for anyone seeking meaningful interactive fiction.”
    • “The story is incredibly powerful, honestly heartbreaking, but it’s told in such a beautiful, almost delicate way that makes the tragedy hit even deeper.”
    • “It demonstrates how interactive storytelling can confront painful realities with dignity and compassion, and how games can hold space for emotional healing without sensationalizing trauma.”
  • gameplay
    66 mentions Positive Neutral Negative

    The gameplay is minimalistic and primarily narrative-driven, combining simple visual novel elements with light park-building mechanics that serve to deepen immersion rather than challenge players. While some found it repetitive or too light on traditional gameplay, many appreciated its thoughtful design, which complements the emotionally heavy story by providing a reflective, meditative experience. Overall, it favors storytelling and atmosphere over complexity, making it ideal for players seeking a poignant, interactive narrative rather than conventional gameplay depth.

    • “The gameplay alternates between placing amusement rides in a computer game called Orco Park that Timothee had played as a kid—each individual ride corresponds to a surfacing memory that Timothee had repressed—and the memories themselves which are presented as interactive scenes.”
    • “The gameplay follows a “less is more” philosophy: intuitive controls, smooth interactions, and an emphasis on feeling and immersion rather than complexity. Every mechanic has purpose, and the pacing makes the game flow naturally from moment to moment.”
    • “It doesn't try to overwhelm you with action or mechanics; instead, it focuses on reflection, trauma, and the complicated process of facing parts of the past that many people would rather forget.”
    • “1) Gameplay is non-existent; sure you build a park to see more memories until you reach the final one, but that's more busy work than proper cozy sim gameplay.”
    • “4) The game feels a lot like it's trying to be a more adult/grown-up version of edutainment games about serious topics, yet it lacks both entertainment (gameplay/story) and educational value.”
    • “There is very little gameplay, very little animation, and even very little audio.”
  • graphics
    65 mentions Positive Neutral Negative

    The game features a unique and beautiful art style that blends pixel art with hand-drawn, graphic-novel visuals, effectively setting the emotional tone and enhancing the storytelling. Its charming, symbolic visuals avoid graphic content while powerfully conveying heavy themes, creating a memorable and immersive atmosphere that deeply resonates with players. Overall, the graphics are widely praised for their thoughtful design, emotional impact, and seamless integration with the narrative.

    • “The charming art style and oddly-shaped (but for good reason) heads mesh well with the compelling and incredibly powerful storyline that the developers have written.”
    • “It masterfully uses two distinct and beautiful art styles—one evocative of classic comics and the other of nostalgic '90s pixel art—to navigate its fragmented yet cohesive timeline.”
    • “The visuals are beautiful, and the overall experience is powerful and unforgettable.”
    • “> don't be fooled by the art style”
    • “Contains somewhat graphic imagery and talks about very sensitive topics.”
    • “Art style is weird with dudes having a cube instead of a head.”
  • music
    26 mentions Positive Neutral Negative

    The music in the game is consistently praised for its soothing, nostalgic, and atmospheric qualities that beautifully complement the visuals and storytelling. While not always memorable, key tracks—especially the final song—resonate deeply with players, enhancing emotional impact and immersion. Overall, the soundtrack contributes significantly to the game's reflective and touching experience.

    • “The soundtrack elevates the atmosphere beautifully, creating a cohesive world where visuals, music, and pacing blend seamlessly.”
    • “Underappreciated game with poignant writing and wonderful art & music.”
    • “The soundtrack oscillates between gentle, melodic pieces in the park and minimal, atmospheric tones during memory scenes.”
    • “But maybe the game needs a little more background music during conversation sections.”
    • “And the song during the credits is excessively loud regardless of volume settings, which is quite jarring.”
    • “The audio is fine but nothing special; it's just a well-made soundtrack without any standout features.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is praised for its quiet, emotionally resonant storytelling and a relaxed, routine-like flow that prioritizes feeling over big moments. Beautiful visuals and a cohesive soundtrack blend seamlessly to create an immersive and meaningful world, with thoughtful audio design enhancing the emotional impact throughout.

    • “It reminds me of the kind of quiet storytelling you get in Lost in Translation, where the atmosphere or feeling carries more weight than big moments; there is a relaxed, almost routine-like flow to it.”
    • “Its gentle atmosphere and thoughtful storytelling pulled me in right away, and every scene felt meaningful despite the game’s short length.”
    • “The soundtrack elevates the atmosphere beautifully, creating a cohesive world where visuals, music, and pacing blend seamlessly.”
  • humor
    7 mentions Positive Neutral Negative

    The humor in the game is thoughtfully woven into deeper themes, blending colorful, sometimes dry and whimsical moments that provide emotional relief without detracting from the serious narrative. Players find it both genuinely funny and touching, with well-crafted humorous scenes that complement the overall emotional journey.

    • “Talks about deep things around the world that anyone could've experienced, and it wraps it in a very colorful and sometimes funny wrapping paper. Very enjoyable, has its moments, recommended to anyone and everyone.”
    • “Even the brief moments of levity, such as the whimsical park attractions or small bursts of dry humor in dialogue, are crafted with intention—they give the player emotional space without undermining the seriousness of Tim’s journey.”
    • “One moment, you're laughing as he bumbles his way through the morning after his "first time"; the next, you're skipping ahead several years, ready to yell at the screen as you watch his father try and fail to comfort him following the death of a loved one—and that's only in the first handful of scenes you unlock, by far the most benign that the game has to offer.”
  • character development
    2 mentions Positive Neutral Negative

    The character development is enriched by complex and thoughtfully designed characters, with hand-drawn art that adds a unique and engaging touch to their portrayal.

    • “The complexities that are shown definitely help with character development.”
    • “The character designs are very curious and had me thinking about why they chose to go in that direction, but I really like that it is hand-drawn.”
  • replayability
    1 mentions Positive Neutral Negative

    The game offers moderate replayability, primarily through exploring different dialogue choices to experience alternate responses, despite its overall short length.

    • “This is a short game with scenes told through memories, but I imagine there is replay value from choosing different dialogue options to see what others' responses would have been.”
  • monetization
    1 mentions Positive Neutral Negative

    Users express strong frustration with intrusive monetization, preferring ads to be kept separate from the gaming experience.

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2h Median play time
2h Average play time
2-3h Spent by most gamers
*Based on 6 analyzed playthroughs
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Frequently Asked Questions

Wednesdays is a action game with drama theme.

Wednesdays is available on PC, Mac OS and Windows.

On average players spend around 2 hours playing Wednesdays.

Wednesdays was released on March 25, 2025.

Wednesdays was developed by Pierre Corbinais.

Wednesdays has received overwhelmingly positive reviews from players. Most players liked Wednesdays for its story but disliked it for its monetization.

Wednesdays is a single player game.

Similar games include and Roger, That Dragon, Cancer, Before Your Eyes, Welcome to Elk, Until Then and others.