- January 26, 2017
- Yustas Game Studio
Weather Lord: Royal Holidays Collector's Edition
Platforms
About
In Weather Lord: Royal Holidays Collector's Edition, play as both the hero and villain, controlling the elements to restore daylight or bring on eternal night. Solve challenges, manage resources, and enjoy numerous extras like hidden puzzle pieces and a strategy guide. The game provides addictive and thrilling gameplay in a unique elemental adventure.






- The game features enjoyable graphics and music, creating a relaxing atmosphere for players.
- It offers a unique weather mechanic that adds depth to the time management gameplay, allowing players to use elements like rain, wind, and sunshine strategically.
- There are plenty of levels to explore, along with hidden puzzle pieces and artifacts that enhance the overall experience.
- The game lacks Steam achievements, which many players find disappointing and feel detracts from replayability.
- Some players find the gameplay overly simplistic and easy, leading to a lack of challenge and engagement.
- There are occasional bugs, such as levels unlocking prematurely, which can disrupt the flow of the game.
gameplay
8 mentions Positive Neutral NegativeGameplay is characterized by a mix of new mechanics and graphics, but it suffers from oversimplification, making it too easy to achieve high scores and leading to an excess of unnecessary resources. While the fusion of previous mechanics and the introduction of varied artifacts add some depth, bugs and repetitive tutorial prompts detract from the overall experience, and certain tasks, like watering plants, feel more tedious than enjoyable.
“However, the game has new mechanics and new graphics.”
“The gameplay brings back the deck of the three weather elements, which is better as you don't have to find them anymore on the level.”
“The artifacts gameplay has also carried over: you can use three per level and they're varied: more wood, more food, more gold, longer bonus, elements getting replenished faster, more resources after using an element, etc.”
“The unique series mechanics are oversimplified; it's overly easy to get three stars, and you quickly end up with a glut of resources you don't need.”
“Furthermore, it's slightly buggy; all the main levels were unlocked as soon as I started the game, so pressing play jumped me to the last level unless I specifically selected the next one, and I occasionally got tutorial pop-ups for gameplay elements I'd already encountered several levels before.”
“In other words, two gameplay mechanics from previous games were fused into one.”