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We Met in May Game Cover

About

We Met in May is a collection of vignette games that follows the comedic adventures of Nina and her love interest, Jake, on their dates. Each short and focused game in this collection showcases a unique moment in their relationship, inspired by the developers' own experiences. Don't expect lengthy gameplay, but rather a series of memorable, bite-sized experiences.

We Met in May screenshot
We Met in May screenshot
We Met in May screenshot
We Met in May screenshot
We Met in May screenshot
We Met in May screenshot

100%
Audience ScoreBased on 45 reviews
humor12 positive mentions
gameplay3 negative mentions

  • The game is a charming and cute experience that captures the joy and awkwardness of dating.
  • It features delightful humor, endearing moments, and a cozy visual style, making it a wholesome bite-sized adventure.
  • The soundtrack is praised as one of the best of the year, enhancing the overall experience.
  • The game is very short, taking only about 15-20 minutes to complete, which some players feel is not worth the price.
  • One vignette has color choices that may be difficult for color-blind players, impacting their enjoyment.
  • There is no overarching plot or progression system, which may leave some players wanting more depth.
  • humor
    12 mentions Positive Neutral Negative

    The game is praised for its endearing and kind humor, which is woven into both its writing and mechanics, creating a charming and visually appealing experience. Players find it funny and cute, with many moments that evoke laughter, despite its short length. Overall, the humor contributes significantly to the game's delightful and quirky atmosphere.

    • “It packs a lot of endearing and kind humor in its writing and mechanics, and the visual style is comfy and soft.”
    • “This is a very endearing game with charming quirk, humor, and visuals.”
    • “Had no idea what I was getting into but then this game made me laugh a lot!”
  • music
    10 mentions Positive Neutral Negative

    The music in the game, composed by Ryan Yoshikami, is widely praised for its sweet and smooth quality, enhancing the charming atmosphere of the dates and relationships depicted. Many reviewers consider it among the best of the year, with several recommending the purchase of the original soundtrack. Overall, the music significantly contributes to the game's appeal and emotional depth.

    • “The music is honestly some of the best of the year.”
    • “I really love it, the music is wonderful and Nina and Jake did a wonderful job on the game.”
    • “The music rules.”
  • gameplay
    8 mentions Positive Neutral Negative

    The gameplay is primarily composed of mini-games and dialogue choices, offering a brief experience that lasts around 20 minutes. While some players find it a bit pricey for the duration, they appreciate the charming humor and cozy visual style, considering it a piece of art.

    • “It packs a lot of endearing and kind humor in its writing and mechanics, and the visual style is comfy and soft.”
    • “Bit expensive for 20 minutes of gameplay, but it's a piece of art either way.”
    • “These are mostly mini-games of sorts, with a few dialogue and other gameplay choices to give it a bit more length.”
    • “Gameplay: [German commentary, spoilers ahead]”
  • emotional
    4 mentions Positive Neutral Negative

    "We Met in May" is praised for its emotional depth, eliciting a range of feelings from laughter to tears, while also leaving players with a whimsical craving for seafood. The game is described as a wholesome and delightful experience that resonates on multiple emotional levels.

    • “We Met in May is a wholesome and delightful bite-sized experience.”
    • “I laughed, I cried, I was confused, and I have a hankering for seafood.”
  • graphics
    4 mentions Positive Neutral Negative

    The graphics of the game are praised for their charming quirkiness and humor, contributing to its endearing quality. The visuals enhance the autobiographical nature of the game, making it feel significant and impactful.

    • “This is a very endearing game with charming quirk, humor, and visuals.”
    • “As an autobiographical work, it feels quietly like one of the more important games I've ever played.”
  • story
    2 mentions Positive Neutral Negative

    The story lacks an overarching plot, antagonist, or progression systems, resulting in a narrative that feels disjointed and unengaging. Players noted the absence of any meaningful character development or partnership tracking, which diminishes the overall storytelling experience.

    • “There is no overarching plot to speak of, no antagonist, no progression systems, or even a record of how good of a partner you are.”

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2021Action
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