We Met in May
- September 30, 2019
- Nina Freeman
We Met in May is a collection of vignette games that follows the comedic adventures of Nina and her love interest, Jake, on their dates. Each short and focused game in this collection showcases a unique moment in their relationship, inspired by the developers' own experiences. Don't expect lengthy gameplay, but rather a series of memorable, bite-sized experiences.
Reviews
- The game is cute, charming, and filled with endearing humor, making it a delightful experience.
- The music is exceptional and adds to the overall enjoyment of the game.
- It captures the sweet and awkward moments of dating in a relatable and fun way.
- The game is very short, taking only about 15-20 minutes to complete.
- Some players found the price to be a bit high for the limited gameplay duration.
- One vignette had color choices that made it difficult for color-blind players to enjoy.
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game is praised for its endearing and charming humor, with players enjoying the sweet moments between the main couple. Its writing and mechanics contribute to a cozy and stylish experience that elicits laughter, making it both cute and funny despite its short length. Overall, the humor is a standout aspect that enhances the game's appeal.
“It packs a lot of endearing and kind humor in its writing and mechanics, and the visual style is comfy and soft.”
“This is a very endearing game with charming quirk, humor, and visuals.”
“Had no idea what I was getting into but then this game made me laugh a lot!”
- music5 mentions
- 60 % positive mentions
- 20 % neutral mentions
- 20 % negative mentions
The music in the game, composed by Ryan Yoshikami, is widely praised for its sweet and smooth quality, enhancing the charming atmosphere of the dates and relationships depicted. Many reviewers consider it among the best of the year, with some recommending the purchase of the original soundtrack. Overall, the music significantly contributes to the game's appeal and emotional depth.
“We follow them on a cute, awkward, and charming set of dates and bask in the glow of relationships forming, whilst being serenaded by Ryan Yoshikami's sweet, smooth soundtrack (which is totally worth an OST purchase, by the way!).”
“The music is honestly some of the best of the year.”
“I really love it; the music is wonderful, and Nina and Jake did a fantastic job on the game.”
“The music rules.”
- gameplay4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by a brief experience, lasting around 20 minutes, featuring a variety of mini-games and dialogue choices that add depth. While some users find it a bit pricey for the duration, they appreciate the charming humor and cozy visual style that enhance the overall experience.
“It packs a lot of endearing and kind humor in its writing and mechanics, and the visual style is comfy and soft.”
“Bit expensive for 20 minutes of gameplay, but it's a piece of art either way.”
“These are mostly mini-games of sorts, with a few dialogue and other gameplay choices to give it a bit more length.”
- emotional2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
"We Met in May" is praised for its emotional depth, eliciting a range of feelings from laughter to tears, while also leaving players with a whimsical craving for seafood. The game is described as a wholesome and delightful experience that resonates on multiple emotional levels.
“We Met in May is a wholesome and delightful bite-sized experience.”
“I laughed, I cried, I was confused, and I have a hankering for seafood.”
- graphics2 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
The game's graphics are described as charming and visually appealing, contributing to its endearing and humorous atmosphere. The visuals enhance the autobiographical narrative, making it a significant experience for players.
“This is a very endearing game with charming quirks, humor, and visuals.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story lacks a cohesive plot, antagonist, or progression systems, leaving players without a clear narrative or sense of partnership development.
“There is no overarching plot to speak of, no antagonist, no progression systems, or even a record of how good of a partner you are.”
“The story feels disjointed and lacks any meaningful character development.”
“I found the narrative to be shallow and unengaging, making it hard to stay invested.”