WE ARE DOOMED Game Cover
Why are we doomed? I don’t know why. That’s just the name of the game.

"We Are Doomed" is an arena shooter game with fast-paced action and neon aesthetic. Battle against relentless enemies using an arsenal of powerful weapons while dodging bullet hell. With each playthrough, aim to beat your high score in this addictive and challenging game.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Play​station Vita
  • Xbox

Reviews

68%
Audience ScoreBased on 19 reviews
gameplay3 positive mentions
graphics3 negative mentions
  • Engaging and fun twin-stick shooter with a well-designed Superbeam mechanic that adds depth to gameplay.
  • Visually appealing with colorful graphics and tight, responsive controls that enhance the arcade experience.
  • Great for score-chasing enthusiasts, offering a satisfying gameplay loop and a good challenge for players.
  • The game can be visually overwhelming at times, making it difficult to see incoming hazards.
  • Limited content with only two game modes (Waves and Endless), which may not provide enough variety for some players.
  • The price point of $10 is considered too high by many, with recommendations to purchase it on sale instead.
  • music15 mentions

    The music in the game is primarily driven by gameplay, where shooting enemies generates sound effects that synchronize with a static soundtrack, creating a cohesive audio-visual experience. While the game features only one song, the integration of sound effects and visuals enhances the overall enjoyment, making players feel like active participants in the musical composition. The vibrant and retro aesthetic complements the warm synthpop soundtrack, contributing to an engaging atmosphere.

    • “Shooting the enemies generates the music in the game, kind of similar to Everyday Shooter or Rez, but there's only one song as far as I can tell. The controls are tight and responsive.”
    • “Essentially, you are the musician, and besides being the instrument of destruction, your weapon is also a synth arpeggiator and choir instrument of sounds, with the pitch affected by the distance between you and the enemies.”
    • “Though it's not necessarily a fully dynamic music system since it uses a static soundtrack, the sound effects synchronize with the music in a very satisfying way, and you feel very much like everything is coming together in an awesome way that transcends the scoring portion of the game.”
    • “But not like Beat Hazard where music drives the game; in Wad, the gameplay drives the music, kind of like Everyday Shooter.”
    • “The musical drive part of Wad is not as well done as games like Everyday Shooter, but this one certainly has better gameplay.”
    • “Though it's not necessarily a fully dynamic music system since it uses a static soundtrack, the sound effects synchronize with the music in a very satisfying way.”
  • graphics7 mentions

    The graphics are characterized by a minimalist and polished aesthetic, reminiscent of classic Atari 2600 shooters, with simplistic enemy designs. While some users find the visuals merely adequate, others praise their stunning simplicity and seamless integration with gameplay, enhanced by a mellow aural atmosphere. Overall, the graphics are visually appealing and effectively support the game's action.

    • “The action, visuals, controls, and music are excellent.”
    • “Since they're procedurally generated, not only are they performant, they flow very seamlessly along with the motion of the gameplay itself in a very aesthetically pleasing and informative way.”
    • “The graphics are just okay (what you see on the store page is pretty much it) and the twin-stick shooter style of gameplay is nothing new.”
    • “Minimalist, highly polished graphics and simplistic enemy designs remind me of Atari 2600 shooters like Beamrider.”
    • “Visuals: like VertexPop's earlier entry Orbit1, the visuals are simple and stunning at the same time.”
  • gameplay4 mentions

    The gameplay is characterized by a compelling loop that encourages players to progress without dying to maintain higher multipliers, enhanced by procedurally generated environments that seamlessly integrate with the action. Players can engage with various mechanics such as combo scoring, life systems, and power-ups, all while focusing on evasion and strategic movement. Overall, the experience is both aesthetically pleasing and rich in depth, offering a variety of engaging features.

    • “Just really get in there and experience all the different mechanics and nuances.”
    • “Great gameplay loop, always trying to get further without dying to retain a higher multiplier for the next superbeam.”
    • “Since they're procedurally generated, not only are they performant, they flow very seamlessly along with the motion of the gameplay itself in a very aesthetically pleasing and informative way.”
    • “On the contrary, they are distinguished by features like combo scoring, life systems, slow-motion and bomb mechanics, enemy behavior, power-ups, play modes, and so on; yet at bottom they are all about staying as far away as possible from whatever you are shooting at.”
  • story3 mentions

    The story aspect of the game is characterized by a rich narrative that encourages exploration and learning, while the gameplay involves defeating enemies that create a rhythmic beat. Vertex Pop aims to deliver a satisfying experience through procedurally generated imagery, combining an accessible learning curve with challenging mechanics.

    • “The story is rich and filled with countless things to learn and explore.”
    • “The narrative unfolds beautifully as you progress through the game.”
    • “Is there a story and tons of things to learn and explore?”
    • “The mission statement of Vertex Pop is to use satisfying procedurally generated imagery in a quick-to-learn, hard-to-master play style.”
  • atmosphere1 mentions

    The atmosphere is enhanced by impressive sound effects combined with a droney ambient soundtrack, effectively immersing players in the game's environment.

    • “The combination of great sound effects layered over a droney ambient track really creates an immersive atmosphere.”
    • “The atmosphere is incredibly immersive, drawing you into the game's world with every sound and visual detail.”
    • “The hauntingly beautiful soundtrack perfectly complements the visuals, enhancing the overall atmosphere of the game.”
    • “This, in addition to some great sound effects layered over a droney ambient track, really creates an atmosphere.”
  • replayability1 mentions

    Reviewers highlight that the game's limited content significantly hampers its replayability, making the $10 price point feel unjustifiable.

    • “The lack of content severely hampers replayability, making the asking MSRP of $10 hard to justify.”
    • “Once you've completed the game, there's little incentive to return, as the replayability factor is almost nonexistent.”
    • “The game offers minimal variation in gameplay, resulting in a disappointing replayability experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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