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WE ARE DOOMED

Why are we doomed? I don’t know why. That’s just the name of the game.
WE ARE DOOMED Game Cover
76%Game Brain Score
humor, gameplay
music, graphics
93% User Score Based on 88 reviews
Critic Score 59%Based on 14 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5Mac OSPlaystation 4Xbox OneXboxWindowsPlayStationPlaystation Vita
WE ARE DOOMED Game Cover

About

WE ARE DOOMED is a single player arcade shooter game. It was developed by Vertex Pop and was released on April 21, 2015. It received neutral reviews from critics and very positive reviews from players.

"We Are Doomed" is an arena shooter game with fast-paced action and neon aesthetic. Battle against relentless enemies using an arsenal of powerful weapons while dodging bullet hell. With each playthrough, aim to beat your high score in this addictive and challenging game.

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93%
Audience ScoreBased on 88 reviews
humor14 positive mentions
story3 negative mentions

  • Engaging and addictive gameplay with a unique superbeam mechanic that enhances scoring and strategy.
  • Visually appealing with colorful graphics and a polished presentation that keeps the action readable.
  • Well-structured achievements for completionists and a solid experience for fans of twin-stick shooters.
  • The game can be visually overwhelming at times, making it difficult to track enemies and hazards.
  • Limited content with only two game modes, which may lead to repetitive gameplay.
  • Some players find the difficulty level excessively high, potentially discouraging casual gamers.
  • music
    35 mentions Positive Neutral Negative

    The music in the game is primarily driven by gameplay, where shooting enemies generates sound effects that synchronize with a static soundtrack, creating a satisfying audio experience. While the game features only one song, the integration of sound effects and visuals enhances the overall atmosphere, making players feel like active participants in the musical composition. The warm, synthpop soundtrack complements the vibrant visuals, although some players note that the musical dynamics are not as refined as in similar titles.

    • “Wad is a musically driven twin-stick arena shooter.”
    • “Essentially, you are the musician and besides being the instrument of destruction, your weapon is also a synth arp and choir instrument of sounds, and the pitch is affected by the distance between you and the enemies.”
    • “Bright, colorful enemy design and retro, chunky effects help to keep the action readable even at its most chaotic while pairing well with the soundtrack's warm, airy synthpop.”
    • “The musical drive part of Wad is not as well done as games like Everyday Shooter, but this one certainly has better gameplay.”
    • “But not like Beat Hazard where music drives the game, in Wad the gameplay drives the music, kind of like Everyday Shooter.”
    • “Though it's not necessarily a fully dynamic music system since it uses a static soundtrack, the sound effects synchronize with the music in a very satisfying way, and you feel very much like everything is coming together in an awesome way that transcends the scoring portion of the game.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics are characterized by a minimalist and polished aesthetic, reminiscent of retro Atari 2600 shooters, with simple yet stunning visuals that enhance the gameplay experience. While some reviews note that the graphics are just "okay" and not groundbreaking, others praise the seamless flow of procedurally generated visuals that complement the action. Overall, the art style is described as colorful and beautiful, contributing to an engaging and visually appealing arcade shooter experience.

    • “The action, visuals, controlling, and music are excellent.”
    • “Visuals: like vertexpop's earlier entry orbit1, the visuals are simple and stunning at the same time.”
    • “Since they're procedurally generated, not only are they performant, they flow very seamlessly along with the motion of the gameplay itself in a very aesthetically pleasing and informative way.”
    • “The graphics are just okay (what you see on the store page is pretty much it) and the twin stick shooter style of gameplay is nothing new.”
    • “Minimalist, highly polished graphics and simplistic enemy designs remind me of Atari 2600 shooters like Beamrider.”
    • “However, it's certainly not doomed, as it's a solid arcade shooter with a gorgeous – if occasionally distracting – art style and fitting music.”
  • humor
    14 mentions Positive Neutral Negative

    The humor in the reviews highlights a sharp, dry wit and a blend of absurdity and realism, particularly through John Derbyshire's engaging writing style. Readers appreciate the clever and provocative examples he uses, which elicit genuine laughter while addressing serious themes. Overall, the book is described as both entertaining and thought-provoking, with a unique ability to blend humor with a critical perspective on contemporary issues.

    • “This chapter was one of the places where I was required to wipe tears from my eyes, no, not in despair but from laughing.”
    • “As a brutally honest intellectual self-portrait, 'Doomed' is well-organized, funny, and immensely entertaining and informative.”
    • “John's humorous writing style is engaging as his sense of humor is as dry and witty as mine.”
  • gameplay
    12 mentions Positive Neutral Negative

    The gameplay is characterized by a compelling loop that encourages players to progress without dying, utilizing a variety of mechanics such as combo scoring, power-ups, and enemy behaviors. While the procedurally generated environments enhance performance and aesthetics, some players note a lack of depth and customization options, leading to potential repetitiveness. Overall, the game offers addictive and accessible gameplay, appealing to both casual and expert players, despite its limited modes.

    • “Great gameplay loop, always trying to get further without dying to retain a higher multiplier for the next superbeam.”
    • “Since they're procedurally generated, not only are they performant, they flow very seamlessly along with the motion of the gameplay itself in a very aesthetically pleasing and informative way.”
    • “[Only two gameplay modes, can become a little repetitive]”
    • “[Little depth of gameplay, few options and customizations, hard completion for non-experts]”
    • “On the contrary, they are distinguished by features like combo scoring, life systems, slow-motion and bomb mechanics, enemy behavior, power-ups, play modes, and so on; yet at bottom they are all about staying as far away as possible from whatever you are shooting at.”
  • story
    7 mentions Positive Neutral Negative

    The game's story is described as engaging, with a focus on exploration and learning, while also incorporating elements of rhythm through enemy destruction. Additionally, there are references to historical narratives, such as the Kansas City school system experiment of the 1970s, adding depth to the storytelling experience. Overall, the narrative is intertwined with gameplay mechanics, enhancing player engagement.

    • “Is there a story and tons of things to learn and explore?”
    • “The mission statement of Vertex Pop is to use satisfying procedurally generated imagery in a quick to learn, hard to master play-style.”
    • “He recounts in some detail the story of Kansas City and its school system experiment of the 1970s.”
  • grinding
    3 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be repetitive and occasionally tedious, with some noting that it can feel overly drawn out.

    • “The grinding feels endless and becomes a chore rather than an enjoyable part of the game.”
    • “I found myself repeating the same tasks over and over, which made the experience feel monotonous.”
    • “The amount of time required to level up is excessive, making it hard to stay engaged with the game.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised for its effective use of sound design, featuring a combination of immersive sound effects and a droney ambient soundtrack that enhances the overall experience.

    • “This, in addition to some great sound effects layered over a droney ambient track, really creates an atmosphere.”
  • replayability
    2 mentions Positive Neutral Negative

    Reviewers highlight a significant lack of content as a major factor negatively impacting the game's replayability, making the $10 price point seem unjustifiable.

    • “The replayability-killing lack of content makes the asking MSRP of $10 USD hard to swallow.”
    • “The replayability-killing lack of content makes the asking MSRP of $10 USD hard to swallow.”
  • optimization
    1 mentions Positive Neutral Negative

    The reviews suggest that the aspect of "optimization" is viewed through a lens of realism, emphasizing the importance of addressing and analyzing real-world issues such as race and gender relations, as well as their impact on behavior and educational performance.

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Frequently Asked Questions

WE ARE DOOMED is a arcade shooter game.

WE ARE DOOMED is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

WE ARE DOOMED was released on April 21, 2015.

WE ARE DOOMED was developed by Vertex Pop.

WE ARE DOOMED has received neutral reviews from players and neutral reviews from critics. Most players liked this game for its humor but disliked it for its music.

WE ARE DOOMED is a single player game.

Similar games include Geometry Wars 3: Dimensions Evolved, Suzerain, Psycholonials, Actual Sunlight, Danmaku Unlimited 3 and others.