WE ARE DOOMED Game Cover
Why are we doomed? I don’t know why. That’s just the name of the game.

"WE ARE DOOMED" is a fast-paced twin-stick shooter with arcade-style action and vibrant neon visuals. Wield an overpowered laserbeam and SUPERBEAM to blast through polygon baddies in Waves or Endless mode. With easy-to-learn controls and a chill soundtrack, it offers quick, satisfying games and a beautiful explosion of geometry, color, and light. A game controller is recommended.

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Play​station Vita
  • Xbox

Reviews

72%
Audience ScoreBased on 23 reviews
atmosphere3 positive mentions
music3 negative mentions
  • Engaging and challenging gameplay that keeps players hooked with its fast-paced action and strategic use of the Superbeam mechanic.
  • Visually appealing with colorful graphics and a vibrant aesthetic that enhances the overall experience.
  • Well-structured achievements and online leaderboards provide a satisfying challenge for completionists and score chasers.
  • The game can be visually overwhelming at times, making it difficult to see incoming hazards and enemies.
  • Limited game modes (only Wave and Endless) may lead to a lack of variety and replayability for some players.
  • The price point may not feel justified for some, especially considering the simplicity and lack of content compared to other titles in the genre.
  • music16 mentions

    The music in the game is a key aspect, with shooting enemies generating sound effects that synchronize with a static soundtrack, creating a cohesive and engaging audio experience. While the game features only one song, the gameplay effectively drives the music, allowing players to feel like both musicians and destroyers. The vibrant visuals and retro sound design complement the warm synthpop soundtrack, enhancing the overall enjoyment of the game.

    • “Shooting the enemies generates the music in the game, kind of similar to Everyday Shooter or Rez, but there's only one song as far as I can tell. The controls are tight and responsive.”
    • “Essentially, you are the musician, and besides being the instrument of destruction, your weapon is also a synth arpeggiator and choir instrument of sounds, with the pitch affected by the distance between you and the enemies.”
    • “But not like Beat Hazard where music drives the game; in Wad, the gameplay drives the music, kind of like Everyday Shooter.”
    • “The musical drive part of Wad is not as well done as games like Everyday Shooter, but this one certainly has better gameplay.”
    • “Though it's not necessarily a fully dynamic music system since it uses a static soundtrack, the sound effects synchronize with the music in a very satisfying way, and you feel very much like everything is coming together in an awesome way that transcends the scoring portion of the game.”
  • graphics10 mentions

    The graphics are characterized by a minimalist yet polished aesthetic, drawing comparisons to classic Atari shooters, while also being described as simple yet stunning. Many users appreciate the vibrant and colorful visuals that enhance the gameplay experience, noting their seamless integration with the action. Overall, the art style is well-received, contributing to a unique and engaging atmosphere in the twin-stick shooter genre.

    • “I love the graphics, art style, and gameplay.”
    • “Visuals: like vertexpop's earlier entry orbit1, the visuals are simple and stunning at the same time.”
    • “We Are Doomed brings us a new kind of experience in the twin-stick genre; set to a vibrant world of colorful visuals and featuring close-quarters action through the use of the very powerful but short beam, playful elements that make this a great change of pace from the general crowd of twin-stick shooters we're so used to seeing.”
    • “The graphics are just okay (what you see on the store page is pretty much it) and the twin stick shooter style of gameplay is nothing new.”
    • “Minimalist, highly polished graphics and simplistic enemy designs remind me of Atari 2600 shooters like Beamrider.”
    • “Visuals: like VertexPop's earlier entry Orbit1, the visuals are simple and stunning at the same time.”
  • gameplay6 mentions

    The gameplay is characterized by a compelling loop that encourages players to progress without dying, enhancing their score multipliers. It features a variety of mechanics, including combo scoring, life systems, and power-ups, all set within procedurally generated environments that seamlessly integrate with the action. Overall, the engaging design choices in enemy behavior and placement contribute to a visually appealing and immersive experience.

    • “Just really get in there and experience all the different mechanics and nuances.”
    • “Great gameplay loop, always trying to get further without dying to retain a higher multiplier for the next superbeam.”
    • “On the contrary, they are distinguished by features like combo scoring, life systems, slow-motion and bomb mechanics, enemy behavior, power-ups, play modes, and so on; yet at bottom they are all about staying as far away as possible from whatever you are shooting at.”
    • “It ended up the gameplay lives up to its distinct appearance with the use of some genuinely engaging design choices in enemy placements and their behaviors.”
  • story3 mentions

    The story aspect of the game is characterized by a rich narrative that encourages exploration and learning, while the gameplay involves defeating enemies that create a rhythmic beat. Vertex Pop aims to deliver a satisfying experience through procedurally generated imagery, combining an accessible learning curve with challenging mechanics.

    • “Is there a story and tons of things to learn and explore?”
    • “The mission statement of Vertex Pop is to use satisfying procedurally generated imagery in a quick to learn, hard to master play style.”
    • “The story feels disjointed and lacks depth, making it hard to engage with the characters.”
    • “There are moments where the narrative seems to be an afterthought, overshadowed by gameplay mechanics.”
    • “The plot twists are predictable and fail to deliver any real emotional impact.”
  • atmosphere1 mentions

    The atmosphere is enhanced by impressive sound effects combined with a droney ambient soundtrack, effectively immersing players in the game's environment.

    • “The combination of great sound effects layered over a droney ambient track really creates an immersive atmosphere.”
    • “The game's atmosphere is incredibly engaging, drawing you into its world with every detail.”
    • “The haunting visuals and sound design work together to create a truly captivating atmosphere.”
  • replayability1 mentions

    Reviewers highlight that the game's limited content significantly hampers its replayability, making the $10 price point feel unjustifiable.

    • “The replayability is severely hindered by the lack of content, making the asking MSRP of $10 hard to swallow.”
    • “Once you've completed the game, there's little incentive to return, as the experience feels repetitive and lacks variety.”
    • “The game offers minimal replay value, with no significant changes or new content to encourage multiple playthroughs.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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