- April 21, 2015
- Vertex Pop
WE ARE DOOMED
Why are we doomed? I don’t know why. That’s just the name of the game.
Platforms
About
"WE ARE DOOMED" is a fast-paced twin-stick shooter with arcade-style action and vibrant neon visuals. Wield an overpowered laserbeam and SUPERBEAM to blast through polygon baddies in Waves or Endless mode. With easy-to-learn controls and a chill soundtrack, it offers quick, satisfying games and a beautiful explosion of geometry, color, and light. A game controller is recommended.
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- Engaging and challenging gameplay that keeps players hooked with its fast-paced action and strategic use of the Superbeam mechanic.
- Visually appealing with colorful graphics and a vibrant aesthetic that enhances the overall experience.
- Well-structured achievements and online leaderboards provide a satisfying challenge for completionists and score chasers.
- The game can be visually overwhelming at times, making it difficult to see incoming hazards and enemies.
- Limited game modes (only Wave and Endless) may lead to a lack of variety and replayability for some players.
- The price point may not feel justified for some, especially considering the simplicity and lack of content compared to other titles in the genre.
music
16 mentions Positive Neutral NegativeThe music in the game is a key aspect, with shooting enemies generating sound effects that synchronize with a static soundtrack, creating a cohesive and engaging audio experience. While the game features only one song, the gameplay effectively drives the music, allowing players to feel like both musicians and destroyers. The vibrant visuals and retro sound design complement the warm synthpop soundtrack, enhancing the overall enjoyment of the game.
“Shooting the enemies generates the music in the game, kind of similar to Everyday Shooter or Rez, but there's only one song as far as I can tell. The controls are tight and responsive.”
“Essentially, you are the musician, and besides being the instrument of destruction, your weapon is also a synth arpeggiator and choir instrument of sounds, with the pitch affected by the distance between you and the enemies.”
“But not like Beat Hazard where music drives the game; in Wad, the gameplay drives the music, kind of like Everyday Shooter.”
“The musical drive part of Wad is not as well done as games like Everyday Shooter, but this one certainly has better gameplay.”
“Though it's not necessarily a fully dynamic music system since it uses a static soundtrack, the sound effects synchronize with the music in a very satisfying way, and you feel very much like everything is coming together in an awesome way that transcends the scoring portion of the game.”
We Are Doomed (Switch) Review
Why are we doomed? I don’t know why. That’s just the name of the game.
80%We Are Doomed Review
We Are Doomed makes a good attempt at being a compelling and addictive twin-stick shooter, getting a lot of things right along the way. There are some problems with the basic design though and the very limited amount of modes on offer means that unless you're hooked by beating your own best scores or unlocking the limited (but tough to obtain) number of achievements, it'll be over way, way too soon.
50%We Are Doomed Review
A lone ship, armed with a super laser beam that can fire in any direction, must stand alone in the vast emptiness of space (I think) and time (possibly). It raises just one question: “Are We Doomed?”
60%