- April 21, 2015
- Vertex Pop
We Are Doomed
Why are we doomed? I don’t know why. That’s just the name of the game.
Platforms
About
"WE ARE DOOMED" is a fast-paced twin-stick shooter, featuring an overpowered laserbeam and a supercharged SUPERBEAM. With Waves and Endless modes, players can chase high scores amidst a vibrant world of neon colors and geometric shapes, while listening to a chill soundtrack. The game is quick to start and features easy-to-pick-up controls, making it perfect for short bursts of action-packed gameplay.











- Engaging and addictive gameplay with a unique superbeam mechanic that enhances scoring and strategy.
- Visually appealing with colorful graphics and a polished aesthetic that keeps the action readable amidst chaos.
- Well-structured achievements and online leaderboards provide motivation for completionists and score chasers.
- The game can be visually overwhelming, making it difficult to track enemies and hazards during intense moments.
- Limited game modes (only wave and endless) may lead to repetitive gameplay and a lack of long-term engagement.
- Some players feel the price point is too high for the content offered, suggesting it is better suited for sale.
- music37 mentions Positive Neutral Negative
The music in the game is primarily driven by gameplay, where shooting enemies generates sound effects that synchronize with a static soundtrack, creating a satisfying audio experience. While the game features only one song, the warm, airy synthpop complements the vibrant visuals and enhances the overall action. Players feel like active participants in the music-making process, although some reviewers note that the musical integration isn't as dynamic as in similar titles.
“Wad is a musically driven twin-stick arena shooter.”
“Essentially, you are the musician and besides being the instrument of destruction, your weapon is also a synth arp and choir instrument of sounds, and the pitch is affected by the distance between you and the enemies.”
“Bright, colorful enemy design and retro, chunky effects help to keep the action readable even at its most chaotic while pairing well with the soundtrack's warm, airy synthpop.”
“The musical drive part of Wad is not as well done as games like Everyday Shooter, but this one certainly has better gameplay.”
“Though it's not necessarily a fully dynamic music system since it uses a static soundtrack, the sound effects synchronize with the music in a very satisfying way, and you feel very much like everything is coming together in an awesome way that transcends the scoring portion of the game.”
“But not like Beat Hazard where music drives the game, in Wad the gameplay drives the music, kind of like Everyday Shooter.”
We Are Doomed (Switch) Review
Why are we doomed? I don’t know why. That’s just the name of the game.
80%We Are Doomed Review
We Are Doomed makes a good attempt at being a compelling and addictive twin-stick shooter, getting a lot of things right along the way. There are some problems with the basic design though and the very limited amount of modes on offer means that unless you're hooked by beating your own best scores or unlocking the limited (but tough to obtain) number of achievements, it'll be over way, way too soon.
50%We Are Doomed Review
A lone ship, armed with a super laser beam that can fire in any direction, must stand alone in the vast emptiness of space (I think) and time (possibly). It raises just one question: “Are We Doomed?”
60%