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Waves of Rotting Flesh Game Cover

About

"Waves of Rotting Flesh" is a single-player wave defense FPS where you defend a barricaded house against hordes of zombies. Upgrade your weapons and abilities between waves, and survive until you can escape in regular or endless mode. A great choice for quick zombie-killing sessions.

Waves of Rotting Flesh screenshot
Waves of Rotting Flesh screenshot
Waves of Rotting Flesh screenshot
Waves of Rotting Flesh screenshot
Waves of Rotting Flesh screenshot
Waves of Rotting Flesh screenshot
Waves of Rotting Flesh screenshot

81%
Audience ScoreBased on 52 reviews
graphics7 positive mentions
story3 negative mentions

  • The game features a satisfying progression system where players unlock new weapons and upgrades after each wave, enhancing the gameplay experience.
  • The art style is unique and charming, with a minimalist aesthetic that fits well with the zombie theme, despite some players finding it harsh on the eyes.
  • The gunplay is enjoyable, providing a sense of satisfaction when defeating hordes of zombies, especially after unlocking more powerful weapons.
  • The gameplay can become tedious, with players often needing to reload weapons multiple times to kill a single zombie, leading to frustration.
  • There are significant issues with enemy pathfinding, causing zombies to get stuck in walls, which can result in game-breaking situations.
  • The game lacks modern conveniences such as a pause function and save checkpoints, making it difficult to manage progress during longer play sessions.
  • graphics
    28 mentions Positive Neutral Negative

    The graphics of the game are characterized by a unique and charming minimalist 1-bit aesthetic that resonates well with players, evoking nostalgia for retro titles. However, some users find the stark whiteness and simplicity can be harsh on the eyes during extended play sessions, and there are calls for more visual variety and polish. Overall, while the art style is a major draw, it may not appeal to everyone due to its potential disorienting effects.

    • “Obviously the art style is what drives people to this game the most and it really is such a unique thing.”
    • “Decent wave shooter but I bought it for the gorgeous 2.5D minimalist black and white art style.”
    • “The graphics are basic but they get the job done and honestly, I think they're super charming.”
    • “Whilst I appreciate the 1-bit aesthetic, the crisp whiteness of it all can be a little harsh on the eyes after an extended play session.”
    • “These graphics remind me of bad toys!”
    • “I've been drawn as the others, thanks to the unusual 2-tone paint graphics. Honestly, with much more polish, variety, lively animations, and some nice horror levels to explore, it could be something actually amazing.”
  • story
    6 mentions Positive Neutral Negative

    The game's story mode spans 10 in-game days and can be completed in about an hour, offering a straightforward yet entertaining experience. While the narrative is considered standard and somewhat brief, the inclusion of endless survival modes provides additional gameplay value for those seeking more time investment. Overall, the story is enjoyable but not particularly deep, serving primarily as a backdrop for the gameplay.

    • “It's a fun hour for the standard 10-wave story mode, and probably another few for the endless survival modes.”
    • “The standard story mode was entertaining enough, and the endless modes would make for a solid enough time waster if one had absolutely nothing better to do.”
    • “The game features a standard story mode consisting of 10 in-game days, and a couple of endless game modes.”
    • “The first wave had 75 zombies, and it only goes up from there, the house seemingly serving no purpose outside of the plot unless you choose to replicate round 1 of Nacht der Untoten.”
    • “It's very short; you can finish the story mode in an hour, but at least it's well priced.”
  • music
    4 mentions Positive Neutral Negative

    The music in the game is generally well-received, with players appreciating its quality and upbeat nature, despite it feeling somewhat mismatched with the game's eerie themes. Additionally, the sound effects complement the overall experience, enhancing the game's artistic appeal.

    • “The soundtrack is much more upbeat than eerie, which, given the intense stylization and theme of the game, seems like quite a peculiar choice.”
    • “The game features surprisingly good sound effects and some fine music, and the art style drew me in, just as it did with World of Horror.”
    • “The music in the game is fine too; I like it.”
    • “The soundtrack is much more upbeat than eerie, which seems like a peculiar choice given the intense stylization and theme of the game.”
    • “The music feels out of place and doesn't match the game's atmosphere, making it hard to immerse myself in the experience.”
    • “I expected a more haunting score, but instead, the music is too cheerful and detracts from the overall mood of the game.”
  • gameplay
    3 mentions Positive Neutral Negative

    The gameplay is generally solid, particularly for fans of zombie shooters, but it lacks variety and depth, with repetitive mechanics and limited enemy types. While there is some progression, the core experience remains unchanged, and players may find it less engaging without additional features like barricading or resource management. Overall, it offers a decent experience but could benefit from more innovative gameplay elements.

    • “I'd love a game with that gameplay and look, but as an adventure game like Organ Trail or The Last Stand, that would be insane. If you love zombie shooters, I absolutely recommend it.”
    • “There's progression of a sort, but the base gameplay remains the same throughout. I'm only on wave 2, but I don't think it's going to give me a gravity gun. I'll edit my review if it does. While it isn't visceral combat like Dead Space, it's solid and very good for how you're meant to be playing the game.”
    • “I didn't play very much, but throwing 50 generic zombies (of the exact same type) at me and giving me a bolt-action rifle isn't fun unless you provide interesting mechanics, like the ability to barricade or the need to find ammo scattered around the environment, or at least competent AI.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's minimalistic art style effectively enhances its atmosphere, though prolonged play can lead to eye strain for some players.

    • “I love the art style; it's minimalistic and fits perfectly into the atmosphere of the game, although after playing for a long time, it can be a bit hard on the eyes.”
    • “I like the art style; it's minimalistic and fits very well into the atmosphere of the game, although after playing for a long time, it hurts my eyes a lot.”
  • grinding
    1 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious, indicating that it can become a monotonous and repetitive experience.

    • “The biggest issue is that the game is just kind of tedious.”
    • “Grinding feels like a never-ending chore rather than an engaging experience.”
    • “The repetitive nature of grinding makes it hard to stay motivated.”
  • optimization
    1 mentions Positive Neutral Negative

    The game excels in optimization, challenging players to make strategic decisions to conserve resources and minimize damage. It effectively increases difficulty and complexity, introducing new mechanics that enhance the gameplay experience.

    • “Each round is an exercise in optimization - can you save a single bullet here, can you avoid a hit of chip damage there - and the game did a very good job of ramping up the difficulty and complexity as it gave me exciting new toys to play with.”
    • “The optimization mechanics are incredibly satisfying, pushing you to think critically about every decision you make during gameplay.”
    • “I love how the game encourages you to optimize your strategies, making each playthrough feel fresh and rewarding.”
  • replayability
    1 mentions Positive Neutral Negative

    The game's replayability is primarily derived from its random progression mode, although it is noted that it is a budget title, which may limit overall replay value.

    • “The random progression mode adds a layer of unpredictability that keeps me coming back for more.”
    • “There's so much to explore and different strategies to try, making each playthrough feel fresh and exciting.”
    • “The variety of choices and outcomes ensures that no two runs are ever the same, enhancing the overall replayability.”
    • “Please be aware though, this is a budget title, and you'll get most of the replayability out of the random progression mode.”

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