Waves of Rotting Flesh Game Cover
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"Waves of Rotting Flesh" is a single-player wave defense FPS where you defend a barricaded house against hordes of zombies. Upgrade your weapons and abilities between waves, and survive until you can escape in regular or endless mode. A great choice for quick zombie-killing sessions.

  • PC
  • Windows

Reviews

80%
Audience ScoreBased on 50 reviews
graphics7 positive mentions
story3 negative mentions
  • The game features a unique and charming 1-bit art style that enhances the atmosphere and nostalgia of classic zombie games.
  • The progression system is rewarding, allowing players to unlock new weapons and upgrades after each wave, which keeps the gameplay engaging.
  • The gunplay is satisfying, with dynamic damage effects and enjoyable sound design that make mowing down zombies feel rewarding.
  • The game suffers from significant bugs, including zombies getting stuck in walls, which can halt progress and lead to frustrating experiences.
  • The weapon mechanics can feel weak and tedious, especially early on, with slow reload times and low damage output that detracts from the overall enjoyment.
  • There is a lack of depth and variety in gameplay, with repetitive mechanics and limited enemy types that can make the experience feel monotonous over time.
  • graphics27 mentions

    The graphics of the game are characterized by a unique and charming minimalist 1-bit aesthetic that resonates well with players, evoking nostalgia for retro titles. However, some users find the stark whiteness and simplicity can be harsh on the eyes during extended play sessions, and there are calls for more visual variety and polish. Overall, while the art style is a major draw, it may not appeal to everyone due to its potential disorienting effects.

    • “Obviously the art style is what drives people to this game the most and it really is such a unique thing.”
    • “I also adore the art style of the game and really admire the detail of a lot of the animations.”
    • “The graphics are basic but they get the job done and honestly, I think they're super charming.”
    • “Whilst I appreciate the 1-bit aesthetic, the crisp whiteness of it all can be a little harsh on the eyes after an extended play session.”
    • “I've been drawn as the others, thanks to the unusual 2-tone paint graphics. Honestly, with much more polish, variety, lively animations, and some nice horror levels to explore, it could be something actually amazing. I know it was not advertised anywhere as something like that, but I had that thought at the back of my mind for most of the time I was just mowing down AI-less sprites every wave here.”
    • “If a simple FPS-maker project with unique visuals is enough for you, then go ahead and grab it; otherwise, there is nothing unique about it besides the visual choice.”
  • story6 mentions

    The game's story mode spans 10 in-game days and can be completed in about an hour, featuring a standard zombie wave progression. While the narrative is considered basic and the house serves little purpose beyond the plot, the mode is deemed entertaining for its price, with additional endless survival modes providing extra gameplay for those seeking more. Overall, the story is seen as a fun but brief experience.

    • “It's a fun hour for the standard 10-wave story mode, and probably another few for the endless survival modes.”
    • “The standard story mode was entertaining enough, and the endless modes would make for a solid enough time waster if one had absolutely nothing better to do.”
    • “The game features a standard story mode consisting of 10 in-game days, and a couple of endless game modes.”
    • “The first wave had 75 zombies, and it only goes up from there, the house seemingly serving no purpose outside of the plot unless you choose to replicate round 1 of Nacht der Untoten.”
    • “It's very short; you can finish the story mode in an hour, but at least it's well priced.”
  • music4 mentions

    The music in the game is generally well-received, with players appreciating its quality and upbeat nature, though some find it an unusual choice given the game's intense themes. Additionally, the sound effects complement the music effectively, enhancing the overall experience.

    • “The soundtrack is much more upbeat than eerie, which, given the intense stylization and theme of the game, seems like quite a peculiar choice.”
    • “The game features surprisingly good sound effects and some fine music, and the art style drew me in, just as it did with World of Horror.”
    • “The music in the game is fine too; I like it.”
    • “The soundtrack is much more upbeat than eerie, which seems like a peculiar choice given the intense stylization and theme of the game.”
    • “The music feels out of place and doesn't match the game's atmosphere, making it hard to immerse myself in the experience.”
    • “I found the music to be repetitive and uninspired, which detracted from the overall enjoyment of the game.”
  • gameplay3 mentions

    The gameplay is solid but repetitive, with a focus on wave-based zombie shooting that lacks variety in enemy types and mechanics. While it offers a decent progression system, players desire more engaging features, such as environmental interactions and improved AI, to enhance the overall experience. Fans of the genre may enjoy it, but it may not satisfy those looking for deeper gameplay elements.

    • “I'd love a game with that gameplay and look, but as an adventure game like Organ Trail or The Last Stand, that would be insane. If you love zombie shooters, I absolutely recommend it.”
    • “There's progression of a sort, but the base gameplay remains the same throughout. I'm only on wave 2, but I don't think it's going to give me a gravity gun. I'll edit my review if it does. While it isn't visceral combat like Dead Space, it's solid and very good for how you're meant to be playing the game.”
    • “There's progression of a sort, but the base gameplay remains the same throughout. I'm only to wave 2, but I don't think it's going to give me a gravity gun. I'll edit my review if it does. While it isn't visceral combat like Dead Space, it's solid and very good for how you're meant to be playing the game.”
    • “I didn't play very much, but throwing 50 generic zombies (of the exact same type) at me and giving me a bolt-action rifle isn't fun unless you provide interesting mechanics, like the ability to barricade or the need to find ammo scattered around the environment, or at least competent AI.”
  • atmosphere1 mentions

    The game's minimalistic art style effectively enhances its atmosphere, though prolonged play can lead to eye strain for some players.

    • “I love the art style; it's minimalistic and fits perfectly into the atmosphere of the game, although after playing for a long time, it can be a bit straining on the eyes.”
    • “The atmosphere is incredibly immersive, drawing you into the world and making every moment feel significant.”
    • “The sound design complements the visuals beautifully, creating a haunting atmosphere that lingers long after you put the game down.”
    • “I like the art style; it's minimalistic and fits very well into the atmosphere of the game, although after playing for a long time, it hurts my eyes a lot.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious, indicating that it can become a monotonous and repetitive experience.

    • “The biggest issue is that the game is just kind of tedious.”
    • “Grinding feels like a never-ending chore rather than an engaging experience.”
    • “The repetitive nature of grinding makes it hard to stay motivated.”
  • optimization1 mentions

    The game excels in optimization, challenging players to make strategic decisions to conserve resources and minimize damage. It effectively increases difficulty and complexity, introducing new mechanics that enhance the gameplay experience.

    • “Each round is an exercise in optimization - can you save a single bullet here, can you avoid a hit of chip damage there? The game does a very good job of ramping up the difficulty and complexity as it gives you exciting new toys to play with.”
    • “The optimization mechanics are incredibly satisfying, making every decision feel impactful and rewarding.”
    • “I love how the game encourages you to think strategically about resource management, turning every encounter into a thrilling puzzle to solve.”
    • “The optimization in this game feels half-baked; there are too many instances where I find myself struggling to make the most efficient choices.”
    • “I often feel like the optimization mechanics are more of a hindrance than a help, making the gameplay frustrating rather than engaging.”
    • “The lack of proper optimization options leaves players feeling limited and unable to fully enjoy the strategic elements of the game.”
  • replayability1 mentions

    The game's replayability is primarily derived from its random progression mode, although it is noted that it is a budget title, which may limit overall replay value.

    • “The random progression mode adds a layer of unpredictability that keeps me coming back for more.”
    • “There's so much to explore and different strategies to try, making each playthrough feel fresh and exciting.”
    • “The variety of challenges and unlockable content ensures that I never get bored, no matter how many times I play.”
    • “Please be aware though, this is a budget title, and you'll get most of the replayability out of the random progression mode.”
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