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Wattam

Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
79%Game Brain Score
story, gameplay
stability, atmosphere
84% User Score Based on 654 reviews
Critic Score 78%Based on 24 reviews

Platforms

PCPCPlaystation 4Playstation 4Steam DeckSteam DeckWindowsWindowsPlayStationPlayStation

About

Wattam is a charming action game, playable solo or with up to 2 players in local co-op, that follows an intriguing story filled with humor and great music. In the game, you'll unlock and befriend over 100 quirky characters, ranging from sushi to trees, as you explore a whimsical world filled with joy and discovery throughout the four seasons. Despite some bugs, the game offers a wholesome and hilarious experience for players of all ages.

Wattam screenshot
Wattam screenshot
Wattam screenshot
Wattam screenshot
Wattam screenshot
Wattam screenshot
Wattam screenshot
Wattam screenshot
Wattam screenshot
Wattam screenshot
Wattam screenshot
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84%
Audience ScoreBased on 678 reviews
story26 positive mentions
stability34 negative mentions

  • Wattam is a whimsical and charming game that evokes feelings of joy and nostalgia, making it a delightful experience for players of all ages.
  • The game's colorful visuals and engaging soundtrack contribute to its overall charm, creating a fun and lighthearted atmosphere.
  • The unique gameplay mechanics, such as befriending various quirky characters and the humorous interactions, provide a refreshing and entertaining experience.
  • The controls are often clunky and frustrating, making gameplay feel tedious and detracting from the overall enjoyment of the game.
  • Many players found the game to be short and lacking in depth, with repetitive tasks that can lead to boredom after a few hours.
  • The game is plagued by bugs and technical issues, including crashes and glitches that can disrupt the experience and hinder progress.
  • story
    110 mentions Positive Neutral Negative

    The story of "Wattam" is a whimsical exploration of friendship, community, and the importance of togetherness, often evoking a childlike innocence that resonates with players. While some find the narrative charming and heartfelt, others criticize it for lacking emotional depth and coherence, with gameplay that feels simplistic and at odds with the story's more serious themes. Overall, the game is seen as a lighthearted experience, suitable for casual play, particularly appealing to younger audiences and fans of Keita Takahashi's unique style.

    • “If you're going into this expecting what it is, which is a cute, fun story about loneliness, making friends, and forgiveness, with fairly novel mechanics and design, then you're not going to be disappointed.”
    • “The story is actually so good and wholesome it brought tears to our eyes.”
    • “Wattam is a game about friendship and it does a fantastic job telling its story and showcasing its themes.”
    • “The story's flimsy to the point of having zero emotional depth despite clearly going for a tug at the heartstrings. The controls are janky at best, the puzzles are about as engaging as an elementary school word search, and even the mercifully short three hours I spent playing it felt like way too long.”
    • “To that end, all I did was the story bits where it felt like I was doing different versions of the same stuff over and over.”
    • “The gameplay is extremely simple and juvenile, probably on purpose so that anyone can pick the game up and play, even a toddler. You go around, jump, climb, hold hands, make things food, then poop, and explode, but it's at odds with the story which plays out in cutscenes and is extremely wordy with almost pretentious writing for some reason.”
  • gameplay
    92 mentions Positive Neutral Negative

    The gameplay of this title is characterized by its simplicity and quirkiness, appealing to fans of Keita Takahashi's previous works, though it often feels aimless and clunky due to frequent cutscenes and scripted events. While the game offers a charming aesthetic and a lighthearted story about friendship and togetherness, many players find the mechanics frustrating and repetitive, with limited depth and control issues. Overall, it may be enjoyable for younger audiences or those seeking a casual, meditative experience, but it lacks the engaging gameplay found in Takahashi's more acclaimed titles like Katamari Damacy.

    • “If you're going into this expecting what it is, which is a cute, fun story about loneliness, making friends, and forgiveness, with fairly novel mechanics and design, then you're not going to be disappointed.”
    • “Great experimental gameplay!”
    • “It was a refreshing taste of easy gameplay that felt rewarding at every turn!”
    • “Gameplay is halted too often by scripted events.”
    • “I enjoyed the story and art direction here, but the gameplay felt a bit aimless, clunky, and often frustrating.”
    • “It's just such a pain to actually accomplish anything because the mechanics of it are really slow and difficult to manage.”
  • music
    80 mentions Positive Neutral Negative

    The music in the game is widely praised for its catchy, whimsical, and dynamic nature, with many reviewers noting its ability to change based on character and environment, enhancing the overall experience. The soundtrack is described as quirky and jazzy, complementing the game's absurd presentation and charming visuals, and is considered one of its greatest strengths. Overall, the music and sound design contribute significantly to the game's appeal, evoking nostalgia and providing a delightful atmosphere.

    • “Incredible music and sound design, as expected from a Keita Takahashi game.”
    • “The use of music is very clever, with each character having their own musical instrument track that joins together with others if they join hands and switches depending on which platform or island they're standing on.”
    • “It's a beautiful quirky little game with an amazing soundtrack.”
    • “At the very end after the credits, the screen turned black with the loading icon in the bottom right, and then I heard loud music that I’ve never heard before, and then the game crashed.”
    • “This time I heard a different loud song and then it crashed again.”
    • “Ok, so I've played a lot of games this year so far, but I can definitely say that Wattam is easily the most disappointing out of all of them. Katamari Damacy is a very fun game and this looked very interesting. It's semi-fun with some really clever and creative ideas, like how each playable character's music changes. But really, when your game is this nonsensical, this confusing, this annoying, what is the point? I have no idea what is going on at all; everything is just so confusing and just kind of happens. It almost feels like the director had too much creative freedom, and usually I'm all for that, but here it just doesn't work.”
  • emotional
    66 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by a mix of heartfelt moments and whimsical charm, with many players expressing that it evoked strong feelings, including nostalgia and joy. While some critiques mention a lack of depth in the story, the overall sentiment highlights the game's ability to create a warm, wholesome experience that resonates with players, often leading to tears of joy. The game's unique blend of silliness and emotional connection fosters a delightful atmosphere that many find refreshing and memorable.

    • “The story is actually so good and wholesome it brought tears to our eyes.”
    • “Amazing game, made me very emotional since it reminded me a lot of the original Katamari Damacy.”
    • “I really enjoy how you make the characters interact and complement each other, each one having their own specialty and essence, helping one another, communicating, making company, playing, forgiving, thanking, and loving, which leads to emotional and touching moments.”
  • humor
    44 mentions Positive Neutral Negative

    The humor in the game is described as whimsical, absurd, and often centered around light toilet humor, creating a fun and heartwarming experience for players of all ages. While some found the humor delightful and the characters charming, others noted that the game can become repetitive quickly. Overall, it offers a unique blend of laughter and simplicity, making it a joyful escape despite its shortcomings.

    • “It's very funny and an oddly wholesome game, which gave us more joy in the first 30 minutes on our couch than anything HGTV produces.”
    • “Its absurd presentation, the light toilet humor, and somber quirky and jazzy soundtrack work hand in hand to create the ideal game for any bad day.”
    • “Keita Takahashi is known as an auteur in the video games industry because of his sense of humor, unique style of storytelling, and the whimsical atmosphere he brings to the projects he works on.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of the game are widely praised for their colorful and cute art style, which appeals particularly to a younger audience and enhances the overall joyful atmosphere. However, while the visuals are engaging, some players noted technical issues and a lack of polish in the later stages of the game, which detracted from the experience. Overall, the visuals are charming and contribute positively to the game's appeal, despite some underlying performance concerns.

    • “I enjoyed this game because of its colorful and unique artstyle.”
    • “The visuals are gorgeous and I really like how each character expresses their own thoughts and emotions.”
    • “Keita Takahashi's Wattam features joyful visuals, wacky physics, and a thoughtful story about community.”
    • “Disruptive annoyances/cutscenes overshadow any cuteness and happiness the visuals and animations try to establish.”
    • “Iris plus 940 graphics”
    • “The art style and oddness of this game makes it something special.”
  • stability
    34 mentions Positive Neutral Negative

    The game is widely criticized for its instability, with numerous reports of bugs, glitches, and performance issues, including hard freezes and unresponsive achievements. While some players find the gameplay enjoyable despite these problems, many recommend waiting for updates or purchasing the game at a significant discount due to its current state. Overall, stability is a major concern that detracts from the overall experience.

    • “In my post-game endeavors, I've stumbled across the fact that this is the most buggy achievement run I've ever had the displeasure of attempting.”
    • “Performance is quite awful and the game barely holds 60 fps for such a basic game; glitches are common in my playthrough.”
    • “Caveat to this recommendation: buggy as hell, broken achievements, only buy on deep discount.”
  • atmosphere
    12 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a whimsical and positive tone, reminiscent of Keita Takahashi's signature style. Players appreciate its relaxing and charming environment, enhanced by excellent music that evokes nostalgic feelings similar to the Katamari Damacy series. Overall, it is described as a "feel good game" that creates a peaceful and colorful experience.

    • “If you want a 'feel good game' then you would like this, it's got a relaxing and positive atmosphere.”
    • “A very charming game, excellent music and peaceful atmosphere.”
    • “The music once again never fails to amuse me, and the atmosphere gives the Katamari Damacy series vibes which brings back a lot of childhood memories.”
    • “The music once again never fails to amuse me, and the atmosphere gives the Katamari Damacy series vibes, which brings back a lot of childhood memories.”
    • “It really is a Keita Takahashi game through and through, and not just with the aesthetic but tone and atmosphere.”
    • “Keita Takahashi is known as an auteur in the video games industry because of his sense of humor, unique style of storytelling, and the whimsical atmosphere he brings to the projects he works on.”
  • grinding
    9 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and lacking in meaningful rewards, with many achievements feeling overly grindy and poorly designed. Technical issues, such as characters getting stuck, further exacerbate the frustration, making the grinding experience feel miserable and unfulfilling. Overall, the grinding serves to advance the plot but is criticized for being easy yet monotonous, with little incentive to engage with it.

    • “There's a lot of grinding achievements but no gameplay incentive to complete them.”
    • “Not only is it miserable to play with offensively grindy or broken achievements, but it's poorly made too, with multiple characters and accessories locked into infinite falls in my game, or permanently stuck in the void.”
    • “You'll need a second life for grinding.”
  • replayability
    6 mentions Positive Neutral Negative

    Overall, the game has limited replayability, with many users noting that it lacks significant incentives to play again after the initial experience. While it is described as artfully crafted and wholesome, the consensus suggests that players should not expect much in terms of replay value.

    • “Don't think there's much replay value, so be aware of that.”
    • “Less replayability compared to KD, but artfully crafted and wholesome as an experience.”
  • optimization
    4 mentions Positive Neutral Negative

    The game's optimization is criticized for poor performance, struggling to maintain 60 fps despite its basic graphics, and frequent glitches detract from the overall experience.

    • “Performance is quite awful and the game barely holds 60 fps for such a basic game; glitches are common in my playthrough.”
    • “Performance is quite awful and the game barely holds 60 fps for such a basic game; glitches are common in my playthrough.”
  • character development
    4 mentions Positive Neutral Negative

    Character development is highlighted through unique and funky designs that contribute to a humorous narrative, leaving players eager for more. The combination of engaging story elements and appealing visuals enhances the overall experience.

    • “Unique character designs with a funny story that had me wanting more.”

Buy Wattam

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 2 analyzed playthroughs

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