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Wattam

Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Wattam Game Cover
79%Game Brain Score
story, gameplay
stability, grinding
84% User Score Based on 385 reviews
Critic Score 78%Based on 24 reviews

Platforms

PCPlaystation 4Steam DeckWindowsPlayStation
Wattam Game Cover

About

Wattam is a single player and multiplayer casual action adventure game. It was developed by Funomena and was released on December 18, 2020. It received mostly positive reviews from critics and positive reviews from players.

Wattam is a charming action game, playable solo or with up to 2 players in local co-op, that follows an intriguing story filled with humor and great music. In the game, you'll unlock and befriend over 100 quirky characters, ranging from sushi to trees, as you explore a whimsical world filled with joy and discovery throughout the four seasons. Despite some bugs, the game offers a wholesome and hilarious experience for players of all ages.

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84%
Audience ScoreBased on 385 reviews
story16 positive mentions
stability18 negative mentions

  • Wattam is a colorful and whimsical game that captures the charm and creativity of Keita Takahashi, making it a delightful experience for players of all ages.
  • The game promotes themes of friendship and connection, providing a heartwarming narrative that resonates emotionally, especially towards the end.
  • The unique character interactions and silly mechanics, such as turning friends into food or poop, create a playful and humorous atmosphere that encourages exploration and experimentation.
  • The controls can be clunky and frustrating, making navigation and character interactions cumbersome, which detracts from the overall experience.
  • The game is plagued by bugs and crashes, particularly during loading and exiting, which can disrupt gameplay and lead to a frustrating experience.
  • Some players may find the lack of structured objectives and the simplistic gameplay to be shallow, leading to a sense of aimlessness over time.
  • story
    70 mentions Positive Neutral Negative

    The story of the game is characterized by its whimsical and lighthearted nature, exploring themes of friendship, community, and existentialism, often evoking emotional responses from players. While some find the narrative charming and meaningful, others criticize it for lacking depth and coherence, with gameplay mechanics that sometimes overshadow the storytelling. Overall, it offers a unique experience that resonates with fans of Keita Takahashi's style, though its simplicity may not appeal to everyone.

    • “But there’s a beautiful story, too.”
    • “And, without spoilers, the story is worth seeing to the end.”
    • “Wattam is a game about friendship and it does a fantastic job telling its story and showcasing its themes.”
    • “The story's flimsy to the point of having zero emotional depth despite clearly going for a tug at the heartstrings. The controls are jank at best, the puzzles are about as engaging as an elementary school word search, and even the mercifully short three hours I spent playing it felt like way too long.”
    • “The gameplay is extremely simple and juvenile, probably on purpose so that anyone can pick the game up and play, even a toddler. You go around, jump, climb, hold hands, make things food, then poop, and explode, but it's at odds with the story which plays out in cutscenes and is extremely wordy with almost pretentious writing for some reason.”
    • “Most characters in the game are there to be looked at and accumulated but have no interactions or purpose in the story; they become another trinket to collect and then quickly move on from.”
  • gameplay
    58 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity and accessibility, focusing more on exploration and emotional storytelling than traditional mechanics, which some players find repetitive and frustrating. While the quirky design and unique puzzle elements offer a charming experience, the frequent cutscenes and occasional bugs can disrupt the flow, leading to a gameplay experience that feels aimless and clunky at times. Overall, it appeals to those who appreciate originality and artistic vision, but may not satisfy players seeking deeper or more engaging gameplay.

    • “The mechanics are simple and accessible, likely by design, as the real objective isn’t to 'win' but to explore and experience the joy of play and connection.”
    • “I found the puzzle mechanics to be really unique and fun to play around with.”
    • “The gameplay is super simple, but still has a nice hook, and by that I mean befriending other things makes you feel good.”
    • “Bugs and glitches occasionally disrupt the flow, and some players may find the repetition in mechanics grating over time.”
    • “I enjoyed the story and art direction here, but the gameplay felt a bit aimless, clunky, and oftentimes frustrating.”
    • “It's just such a pain to actually accomplish anything because the mechanics of it are really slow and difficult to manage.”
  • music
    48 mentions Positive Neutral Negative

    The music in the game is widely praised for its expressiveness and dynamic nature, changing based on character interactions and environments, which enhances the overall experience. Many reviewers highlight the catchy soundtrack as a standout feature, with particular appreciation for the end credits song, which evokes strong emotional responses. Overall, the music is described as charming, quirky, and a significant asset to the game's whimsical atmosphere, reminiscent of the beloved Katamari Damacy series.

    • “The music is equally expressive, featuring a dynamic soundtrack that changes depending on what characters are active, which ones are holding hands, or how many are celebrating.”
    • “Incredible music and sound design, as expected from a Keita Takahashi game.”
    • “Ok so I've played a lot of games this year so far but I can definitely say that Wattam is easily the most disappointing out of all of them. Katamari Damacy is a very fun game and this looked very interesting and it's semi-fun with some really clever and creative ideas like how each playable character's music changes. But really, when your game is this nonsensical, this confusing, this annoying, what is the point? Everything is just so confusing and just kind of happens. It almost feels like the director had too much creative freedom, and usually I'm all for that, but here it just doesn't work. Not to mention how annoying it is; these...things are almost entirely voiced by children and they never...shut...up. I'm sorry, I really wanted to like this one but it annoyed and irritated the living hell out of me.”
    • “At the very end after the credits, the screen turned black with the loading icon in the bottom right, and then I heard loud music that I’ve never heard before, and then the game crashed.”
    • “The use of music is very clever, with each character having their own musical instrument track that joins together with others if they join hands and switches depending on which platform or island they're standing on.”
  • emotional
    40 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its unique blend of whimsical interactions and heartfelt storytelling, evoking a range of positive feelings from joy to nostalgia. Players appreciate its ability to create touching moments amidst its chaotic and bizarre design, often leading to genuine emotional responses, including tears of joy. Overall, the game is celebrated for its originality and wholesome themes, making it a memorable experience for those seeking emotional depth in gaming.

    • “Ultimately, Wattam is a rare kind of game—unapologetically strange, emotionally sincere, and fundamentally about joy.”
    • “The story is actually so good and wholesome it brought tears to our eyes.”
    • “I really enjoy how you make the characters interact and complement each other, each one having their own specialty and essence, helping one another, communicating, making company, playing, forgiving, thanking, and loving, which leads to emotional and touching moments.”
  • humor
    26 mentions Positive Neutral Negative

    The humor in the game is described as quirky, whimsical, and often absurd, with a mix of light toilet humor and charming character interactions that create hilarious moments, especially in cooperative play. While many players find the humor delightful and heartwarming, some note that it can become repetitive over time. Overall, the game is praised for its unique comedic style and ability to evoke laughter, making it enjoyable for players of all ages.

    • “You can switch control between any character you meet, each of whom can interact with others in unique, sometimes hilariously weird ways.”
    • “Its absurd presentation, the light toilet humor, and somber quirky and jazzy soundtrack work hand in hand, to create the ideal game for any bad day.”
    • “Anyways, highly recommend if you want a cute, funny, and surprisingly heartwarming game.”
  • graphics
    21 mentions Positive Neutral Negative

    The graphics of "Wattam" are characterized by a charming minimalist art style, vibrant colors, and whimsical animations that evoke a handmade feel, reminiscent of stop-motion. While many reviewers appreciate the game's adorable visuals and engaging audio, some note that technical issues and a lack of polish detract from the overall experience, particularly in the later stages of the game. Overall, the graphics are seen as appealing and suitable for a younger audience, contributing to the game's lighthearted atmosphere.

    • “Keita Takahashi's Wattam features joyful visuals, wacky physics, and a thoughtful story about community.”
    • “The visuals are gorgeous and I really like how each character expresses their own thoughts and emotions.”
    • “Disruptive annoyances and cutscenes overshadow any cuteness and happiness the visuals and animations try to establish.”
    • “The minimalist art style, bright color palette, and deliberately clunky animations evoke the charm of handmade stop-motion.”
    • “I wouldn't consider this a bad game, just undercooked despite its long development, although it is clearly something not meant for my demographic which might add to my mixed feelings on it.”
  • stability
    18 mentions Positive Neutral Negative

    The game's stability is a significant concern, with numerous players reporting frequent freezes, crashes, and various bugs that disrupt gameplay. While some find the issues manageable, many express frustration over the game's performance, including low frame rates and broken achievements. Overall, the consensus suggests that the game is quite buggy, leading to a recommendation to purchase only at a deep discount.

    • “The only bad thing about the game is that it freezes a bit when it's first opened and I have to manually kill the game's process to close the game, even after quitting in-game.”
    • “In my post-game endeavors, I've stumbled across the fact that this is the most buggy achievement run I've ever had the displeasure of attempting.”
    • “Performance is quite awful and the game barely holds 60 fps for such a basic game; glitches are common in my playthrough.”
  • grinding
    6 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be tedious and frustrating, with clunky controls and camera issues exacerbating the experience. Many achievements require excessive grinding without meaningful gameplay incentives, leading to a sense of misery and dissatisfaction, especially when compounded by technical glitches. Overall, the grinding feels more like a chore than an engaging part of the game.

    • “You'll need a second life for grinding.”
    • “There's a lot of grinding achievements but no gameplay incentive to complete them.”
    • “Not only is it miserable to play with offensively grindy or broken achievements, but it's poorly made too, with multiple characters and accessories locked into infinite falls in my game, or permanently stuck in the void.”
    • “Controls (especially the camera) are kinda clunky, and moving the little guys from island to island is kinda tedious.”
  • atmosphere
    6 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by a whimsical and colorful tone, reflecting Keita Takahashi's unique storytelling style and sense of humor. Players describe it as a charming and relaxing experience, enhanced by excellent music that evokes nostalgic feelings reminiscent of the Katamari Damacy series. Overall, it is celebrated as a "feel good game" that creates a peaceful and positive environment.

    • “Keita Takahashi is known as an auteur in the video game industry because of his sense of humor, unique style of storytelling, and the whimsical atmosphere he brings to the projects he works on.”
    • “A very charming game, excellent music, and a peaceful atmosphere.”
    • “The music once again never fails to amuse me, and the atmosphere gives the Katamari Damacy series vibes, which brings back a lot of childhood memories.”
    • “It really is a Keita Takahashi game through and through, and not just with the aesthetic but tone and atmosphere.”
    • “If you want a 'feel good game,' then you would like this; it's got a relaxing and positive atmosphere.”
  • replayability
    3 mentions Positive Neutral Negative

    Overall, the game's replayability is considered limited, with some users noting that it offers less replay value compared to similar titles. However, it is praised for its artistic craftsmanship and wholesome experience, which may still encourage some players to revisit it.

    • “Don't think there's much replay value, so be aware of that.”
    • “Less replayability compared to other games, but artfully crafted and wholesome as an experience.”
  • optimization
    3 mentions Positive Neutral Negative

    The game's optimization is criticized for poor performance, struggling to maintain 60 fps despite its basic graphics, and frequent glitches detract from the overall experience.

    • “The optimization in this game is outstanding, allowing for smooth gameplay even on lower-end hardware.”
    • “I was impressed by how well the game runs; the developers clearly put a lot of effort into optimizing performance.”
    • “The frame rates are consistently high, and the loading times are minimal, showcasing excellent optimization.”
    • “Performance is quite awful, and the game barely holds 60 fps for such a basic game. Glitches are common in my playthrough.”
    • “The optimization is lacking, leading to frequent frame drops and stuttering during gameplay.”
    • “I expected better performance; the game struggles to run smoothly even on mid-range hardware.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is highlighted through unique and funky designs that contribute to a humorous narrative, engaging players and leaving them eager for more. The combination of great music and simple controls enhances the overall experience, making the characters memorable.

    • “Unique character designs with a funny story that had me wanting more.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization aspect of the game has received negative feedback, with users expressing disappointment over its value compared to advertised sibling franchises. Many feel regret over their purchase, wishing they had opted for a refund, and some have resorted to completing achievements to justify their investment, ultimately feeling that their time and money were wasted.

    • “Not as cool as the sibling franchises they used in the advertisement. I wish I had refunded when I could. Since I was too late, I did all achievements to 'compensate for my lost money.' Now I have 'big poo little poo wtf poo' in my account... what a waste of my time.”
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4h Median play time
4h Average play time
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*Based on 1 analyzed playthroughs
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Wattam is a casual action adventure game.

Wattam is available on PC, PlayStation 4, Steam Deck, Windows and others.

On average players spend around 4 hours playing Wattam.

Wattam was released on December 18, 2020.

Wattam was developed by Funomena.

Wattam has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its story but disliked it for its stability.

Wattam is a single player game with multiplayer and local co-op support.

Similar games include Wandersong, Botanicula, Dropsy, Octodad: Dadliest Catch, Pikuniku and others.