WarioWare: Move It! Game Cover
Finally, a Switch game that gets why motion control can be a blast under the right circumstances. WarioWare: Move it! hits all the high notes and continues a fine tradition in ridiculousness.

Get moving with WarioWare: Move It! on Nintendo Switch! Grab a pair of Joy-Con controllers, then gently shake, punch, dance, wiggle, and even curtsey through over 200 lightning-fast microgames (minigames that last just a few hilarious seconds). A second player can use another set of Joy-Con controllers to join the treasure-guarding, sheep-twirling fun. Up to four players, each with one Joy-Con co…

Reviews

30%
Audience ScoreBased on 1 reviews
gameplay3 negative mentions
  • Great game to test your reaction time with fun and engaging microgames.
  • The gameplay is forgiving, allowing players to continue without punishment, which enhances the experience.
  • Offers a unique multiplayer mode where players can mirror each other's movements, adding variety to the gameplay.
  • After the initial excitement, the microgames can lose their luster once players learn the mechanics.
  • The game is not a workout despite its title, which may disappoint those looking for a physical challenge.
  • At $50 at launch, the price may be considered steep for the content offered.
  • story3 mentions

    The story revolves around Wario and his friends enjoying a vacation, each showcasing unique poses and themed mini-stories. Players experience cutscenes after completing batches of microgames, which are tied to the characters' antics and interactions throughout the campaign. The narrative is light-hearted and complements the gameplay, which involves various physical movements and poses using the Joy-Con controllers.

    • “You play as Wario and his friends, each introducing several poses and their own themed mini-stories while they are on vacation. There are cutscenes after each successful batch of microgames in the story campaign.”
    • “The game features engaging cutscenes that enhance the narrative experience, providing context and humor to the mini-stories of Wario and his friends during their vacation.”
    • “The story campaign is very forgiving, allowing players to enjoy the narrative without the pressure of difficult gameplay, making it accessible for everyone.”
    • “The story feels disjointed and lacks depth, with each character's mini-story being too brief to engage the player.”
    • “While the cutscenes are visually appealing, they do little to enhance the overall narrative, leaving players wanting more substance.”
    • “The vacation theme is underutilized, and the overall plot feels like an afterthought rather than a central focus of the game.”
  • gameplay1 mentions

    The gameplay involves controlling Wario and his friends, each with unique poses and themed mini-stories during their vacation. Players engage in a series of microgames that require holding poses and executing sudden movements, with cutscenes following successful batches in the story campaign.

    • “You play as Wario and his friends, each introducing several poses and their own themed mini-stories while they are on vacation. There are cutscenes after each successful batch of microgames in the story campaign, where you hold a pose to get ready for sudden movements in the microgames.”
    • “You play as Wario and his friends, each introducing several poses and their own themed mini-stories while they are on vacation. There are cutscenes after each successful batch of microgames in the story campaign. Gameplay involves holding a pose to get ready for sudden movements in microgames.”
    • “The gameplay feels repetitive and lacks depth, making it hard to stay engaged for long periods.”
    • “The controls are unresponsive at times, leading to frustrating moments during gameplay.”
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