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Wall World 2

Wall World 2 Game Cover
67%Game Brain Score
Most mentioned positive aspects:story, gameplay
Most mentioned negative aspects:grinding, stability
67% User Score Based on 631 reviews

Platforms

Nintendo SwitchXbox Series X|SPCPlaystation 5CloudMac OSXbox OneXbox Cloud GamingXboxSteam DeckWindowsPlayStation
Wall World 2 Game Cover

About Wall World 2

Wall World 2 is a single player management game with a science fiction theme. It was developed by Alawar and was released on November 11, 2025. It received mostly positive reviews from players.

The adventure in the mysterious world of the Wall continues! Pilot your robospider into its depths, uncover lost artifacts and technologies, upgrade your exosuit and spider, and battle the horrors lurking in the dark. Unravel the mysteries buried in the depths of the Wall!

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Games Like Wall World 2

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Reviews

67%Audience ScoreBased on 631 reviews
story70 positive mentions
grinding87 negative mentions

  • Expands on the original with more upgrades, weapon variety, and deeper meta-progression.
  • Improved graphics, animations, soundtrack, and overall visual and audio atmosphere.
  • Adds new gameplay elements like in-mine combat, a hub city with shops and quests, and spider customization.
  • Progression can feel slow, repetitive, and grind-heavy with frequent resets of in-mission upgrades.
  • Missions are often short, with limited exploration and objectives that can feel tedious and repetitive.
  • Balance issues where many weapons and relics feel useless, and combat can be uninteresting or frustrating.
  • story

    543 mentions Positive Neutral Negative
    13% positive mentions, 81% neutral mentions, 6% negative mentions

    The story is a stronger focus than in the first game, providing intriguing world-building and continuing the lore, which appeals to fans eager for narrative depth. However, many find the storytelling uneven and somewhat slow, with a linear mission structure that feels repetitive and grind-heavy, leading to player fatigue. While the expanded plot and character elements add interest, the mission-based gameplay and frequent resets hinder immersion, making the story more a background motive than an engaging, seamless experience.

    • “Great music, beautiful pixel art, a wonderful endless wall, and a great story.”
    • “I'm really into the wall world lore, the mystery and the unique way the world and story are crafted really pull me in and it is both satisfying while leaving me wanting more.”
    • “The story and world building were good, even if it ends again with a cliffhanger again.”
    • “The story is blocking progression and the mission system killed what was good about this game: freedom and strategy.”
    • “Every mission feels extremely samey and doing one mission at a time and coming back to start from zero again wears down extremely quickly when you're doing the same mission type 6-7 times each.”
    • “The story is boring and takes too long, too linear and too bland.”
  • gameplay

    205 mentions Positive Neutral Negative
    25% positive mentions, 68% neutral mentions, 7% negative mentions

    The gameplay builds on the original's core mechanics with added upgrades, enemies, and mission-based structure, offering a fun but repetitive mining and combat loop. While some find the progression and variety engaging, many critics highlight pacing issues, tedious grind, lack of meaningful innovation, and a simplified or bloated experience compared to the first game. Overall, it remains satisfying for fans but may feel slow, repetitive, and underwhelming for those expecting fresh or polished gameplay.

    • “It keeps the satisfying gameplay loop that made the original so addictive while giving us more to discover, more ways to improve, and more mysteries surrounding this wonderfully strange world.”
    • “Takes all the fun, addicting gameplay of the first game and gives it lots more room to grow in with lots more upgrade options, terrain, enemies, etc.”
    • “The procedurally generated mines, new biomes, and upgraded combat mechanics make exploration and mining more engaging than ever.”
    • “Disappointing sequel with lackluster, unpolished gameplay.”
    • “The gameplay loop gets boring after a while.”
    • “The new mission structure ends up making the gameplay extremely tedious.”
  • grinding

    89 mentions Positive Neutral Negative
    2% positive mentions, 0% neutral mentions, 98% negative mentions

    The game is widely regarded as significantly more grindy and tedious compared to its predecessor, with repetitive mission structures and resource farming often feeling like a chore. While some players appreciate the core gameplay and progression system, many find the extensive grinding, slow mining, and mandatory backtracking fatiguing, which detracts from the overall experience. A few note improvements in mission flow and narrative elements, but the consensus is that grinding often overshadows enjoyment.

    • “The grind is a tad on the grindy side and I would love some more permanent upgrades, but other than those small complaints the rest is a fantastic game for me.”
    • “Just a great game to play, feels rewarding with every run, and not tedious.”
    • “The mission-based structure did little to mitigate the lack of variety between runs, beyond being able to evacuate early and save yourself the trouble of farming the whole biome when the objectives were close to the starting point.”
    • “Having to also deal with enemies and hazards in the caves makes the core gameplay of mining and resource gathering even slower and more tedious.”
    • “Mining is slow and tedious even with all the regular upgrades to your mining laser, and you so rarely get any mining tools from the modules you find.”
  • graphics

    53 mentions Positive Neutral Negative
    43% positive mentions, 51% neutral mentions, 6% negative mentions

    The game's graphics are generally praised for their charming, clean pixel art style, pleasant visuals, and improved animations that enhance immersion and atmosphere. While some players feel the graphics lack significant upgrades from the first installment and occasionally show minor glitches or lazy design elements, the overall aesthetic remains consistent, appealing, and fitting for the game's indie roguelite theme.

    • “They cooked with the graphics, the animations look clean and the backgrounds are beautiful.”
    • “I have played Wall World 1, the DLC, and Wall World 2 and love these games. I can safely say I was addicted to getting every achievement in both games. I loved the way it has such simple graphics, but it works very well. The second game improves the graphics with clever lighting effects.”
    • “More of the good thing with increased number of mechanics, meta, smaller missions, new upgrades, biomes, improved graphics.”
    • “The graphics have not improved at all from the first game, which would be fine if the game had other obvious improvements, but so far, it hasn't, so this also stands out.”
    • “Main town has almost no animation and graphics; objects feel simple and don't add any of the 'exploration' that is suggested in the trailer.”
    • “With an uninspiring story, doing away with many of the mechanics of WW1, using way too simplified lazy graphics and animation design (compared to WW1), and seemingly without any idea of how to make the sequel to a good game enjoyable, challenging, and progressing.”
  • music

    23 mentions Positive Neutral Negative
    65% positive mentions, 22% neutral mentions, 13% negative mentions

    The music in the game is widely praised for fitting the theme and atmosphere well, with many users calling the soundtrack fantastic and enjoyable. However, several reviews note a lack of variety, mentioning that there are only a few recurring tracks throughout, which can detract from immersion. Overall, the soundtrack significantly contributes to the game's appeal despite some repetition.

    • “Great music, beautiful pixel art, a wonderful endless wall, and a great story.”
    • “While I miss some of the chunkier sprites of the first game, the new ones are still very well-made, and the additions to the soundtrack are wonderful.”
    • “10/10 a great mining game, fantastic music, and strategic battles!”
    • “There is barely any new music.”
    • “Two guns look exactly the same, 2/3 of the last area you unlock is just recycled content from other regions, the music feels like there are only 5 tracks in the entire OST.”
    • “I'm not sure, but even the ending had music you could hear elsewhere, taking away from immersion.”
  • atmosphere

    12 mentions Positive Neutral Negative
    58% positive mentions, 17% neutral mentions, 25% negative mentions

    The atmosphere is generally praised for its engaging, mysterious, and immersive qualities, with beautiful art and soundtrack that enhance the experience. While some feel the sequel loses the original's unique vibe by feeling repetitive or less satisfying, many appreciate the shift to a shared, larger-scale battle atmosphere that adds depth beyond the first game's solitary tone. Overall, the setting and ambience are seen as key strengths that keep players invested despite occasional pacing issues.

    • “I love the beautiful atmosphere and the ambience of this whole setting.”
    • “The atmosphere itself: a mysterious world full of questions begging to be answered.”
    • “But as a sequel, it just doesn't live up to Wall World; too much of it feels like a copy and paste of the original game while also losing the original atmosphere and feeling that made it so good. A lot of what they changed wasn't satisfying or was outright made worse.”
    • “As I see it, the first game has a very strong vibe of Risk of Rain 1, both atmosphere and gameplay-wise.”
    • “Instead of runs feeling isolated, each descent now feels like a contribution to a much larger, shared battle for survival, which gives the game an identity that surpasses the first title’s more solitary atmosphere.”
  • stability

    12 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is problematic, featuring frequent bugs, glitches, and occasional freezing that can cause loss of progress. While not always game-breaking, these issues significantly impact the experience, though developers have been actively working on fixes. Overall, the game remains rough around the edges and feels unfinished.

    • “After not even 1 hour of gameplay, this game completely freezes my PC.”
    • “Every time I play this particular mission and get through 1-2 caves and advance further, the game suddenly freezes, forcing me to reboot and lose mission progress.”
    • “This one is mediocre and very buggy; the most annoying thing is that it's not finished!”
  • humor

    6 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is primarily described as unintentionally funny, arising from stressful or absurd gameplay moments rather than deliberate comedic elements. Players find some mechanics amusing in a "stressful yet funny" way, but overall, the game's imbalance and flaws overshadow genuine humor.

    • “The mining loop feels smooth, the upgrades actually matter, and the little rush you get trying to make it back to your mech before enemies show up is kind of hilarious in a stressful way.”
    • “After updates I do want to make runs one after another (kinda funny that they overdid it a little with lowering difficulty at a certain point of progression).”
    • “First it was funny.”
  • optimization

    5 mentions Positive Neutral Negative
    20% positive mentions, 20% neutral mentions, 60% negative mentions

    The game suffers from poor optimization, particularly due to excessive particles on screen, impacting performance more than level design or enemies. While some reports mention performance bugs, others experienced smooth gameplay, though menu responsiveness during frequent upgrades could be improved.

    • “I have seen some reviews that say the game had performance bugs, but I got it on opening day and seem to have missed any bugs at all in this category.”
    • “Game is poorly optimized for the amount of particles on screen.”
    • “This isn't really a problem of the levels, or even the enemies, it's an issue with optimization of choice.”
    • “With how often you find upgrades, the performance of the menu to upgrade them could use some work.”
  • replayability

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The games offer extensive replayability through a combination of achievement hunting, resource management, and progressively deeper customization and progression systems. Enhanced graphics and new gameplay features like the combat system and side-quests further enrich the experience, encouraging multiple playthroughs.

    • “I have played Wall World 1, the DLC, and Wall World 2 and love these games. I can safely say I was addicted to getting every achievement in both games. I loved how simple the graphics are, but they work very well. The second game improves the graphics with clever lighting effects. The gameplay is simple but has a nice learning curve to managing your resources and getting the best out of your playthrough. Massive replay value.”
    • “Customization and progression feel deeper, and the hub area plus side-quests add real replay value.”
    • “New combat system in the mines is fun, and the new structure to the game adds a lot of replayability.”
  • monetization

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The monetization of the game is widely criticized for feeling like a cheap cash grab, with recycled content from the first game and little innovation, leading to disappointment among players.

    • “Feels like a cheap cash grab since they recycled everything from the first game.”
    • “I anticipated this game to take the ideas from that game and push them, but this feels like a cash grab almost.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The emotional aspect is conveyed subtly through environmental storytelling and enhanced world-building, which adds meaningful context to the challenges and risks faced during each run.

    • “While the story still remains understated and environmental rather than cinematic, the added world-building gives emotional context to the effort and risk each run demands.”
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Play Times

10h Median play time
14h Average play time
7-30h Spent by most gamers
*Based on 9 analyzed playthroughs
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Frequently Asked Questions

Wall World 2 is a management game with science fiction theme. Common tags for Wall World 2 include indie, trading, roguelite, aliens, exploration and others.

Wall World 2 is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 14 hours playing Wall World 2.

Wall World 2 was released on November 11, 2025.

Wall World 2 was developed by Alawar.

Wall World 2 has received mostly positive reviews from players. Most players liked Wall World 2 for its story but disliked it for its grinding.

Wall World 2 is a single player game.

Similar games include Wall World, Ocean Keeper: Dome Survival, Drill Core, ENDLESS Dungeon, Moonlighter 2: The Endless Vault and others.