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Wall World 2

Wall World 2 Game Cover
71%Game Brain Score
story, gameplay
grinding, stability
71% User Score Based on 463 reviews

Platforms

PCMac OSSteam DeckWindows
Wall World 2 Game Cover

About

Wall World 2 is a single player action adventure game. It was developed by Alawar and was released on November 11, 2025. It received mostly positive reviews from players.

Wall World 2 is a mining rogue-lite where you explore procedurally generated mines filled with dangers and valuable resources. Upgrade your robospider and exosuit as you battle hordes of monsters and uncover lost technologies. Venture through diverse biomes and unravel the secrets hidden deep within the ever-changing world of the Wall.

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71%
Audience ScoreBased on 463 reviews
story46 positive mentions
grinding60 negative mentions

  • Great expansion of the original game with more content and improved mechanics.
  • Engaging gameplay loop that keeps players coming back for more.
  • Beautiful pixel art and atmospheric soundtrack enhance the overall experience.
  • Repetitive missions and gameplay can lead to boredom after extended play.
  • Some bugs and balance issues detract from the overall experience.
  • The new mission structure feels less rewarding compared to the open-world exploration of the first game.
  • story
    390 mentions Positive Neutral Negative

    The story in "Wall World 2" continues the narrative from the first game, introducing new mechanics and a more structured mission-based format that some players find engaging, while others criticize it for being repetitive and tedious. Many reviews highlight the intriguing lore and world-building, but also note that the linear mission design can detract from the overall experience, making it feel like a grind rather than an adventure. Overall, while the story has its merits, it suffers from pacing issues and a lack of meaningful variety in missions, leading to mixed feelings among players.

    • “The game expanded on the story from the first a lot.”
    • “The story, art, and gameplay continue to be interesting and captivating!”
    • “The best part for me is that the story has been successfully continued, and the mystery of the wall has become even greater but at the same time clearer.”
    • “The story is boring and takes too long, too linear and too bland.”
    • “The main story is about revisiting a singular, huge hole drilled into the wall only to be thwarted over and over by arbitrary obstacles that you need a new piece of equipment to bypass.”
    • “After playing for a decent amount of time, I can truly say that this game is boring as all hell; every map is pretty much the same concept, you go in, find quest item or quest task which is literally in the first or second hole, and beyond that is literally a waste of time to farm resources.”
  • gameplay
    151 mentions Positive Neutral Negative

    The gameplay of Wall World 2 has received mixed reviews, with many praising its addictive loop and engaging mechanics, while others criticize its repetitiveness and lack of variety in missions. Although the game introduces new features and upgrades, some players feel that it fails to capture the same excitement as its predecessor, leading to a grindy experience that can become tedious over time. Overall, while the core mechanics remain satisfying, the execution and pacing have left some players wanting more depth and innovation.

    • “The gameplay itself is very satisfying.”
    • “The procedurally generated mines, new biomes, and upgraded combat mechanics make exploration and mining more engaging than ever.”
    • “Takes all the fun, addicting gameplay of the first game and gives it lots more room to grow with lots more upgrade options, terrain, enemies, etc.”
    • “After 30 hours, it was uninteresting because the mechanics remained monotonous, even getting worse.”
    • “The new mission structure ends up making the gameplay extremely tedious.”
    • “The gameplay loop gets boring after a while.”
  • grinding
    62 mentions Positive Neutral Negative

    The reviews for "grinding" in Wall World 2 highlight a mixed experience, with many players finding the gameplay overly tedious and repetitive due to the necessity of revisiting missions for upgrades and resources. While some appreciate the game's universe and overall design, the grind can detract from enjoyment, especially for those who dislike repetitive tasks. Overall, the game is seen as rewarding but can feel like a chore, particularly in the mid to late game stages.

    • “The grind is a tad on the grindy side, and I would love some more permanent upgrades, but other than those small complaints, the rest is a fantastic game for me.”
    • “Just a great game to play; it feels rewarding with every run and is not tedious.”
    • “The grind is a tad on the grindy side and I would love some more permanent upgrades, but other than those small complaints, the rest is a fantastic game for me.”
    • “After that, it becomes tedious; runs take ages and the stuff you need to find is so deep in the cave, with very minimal teleporters in the hard and above levels, it becomes just annoying to play.”
    • “Wall World 2 just feels like one giant wall (no pun intended) that you're grinding to get past, and if you're unlucky enough to ask yourself 'am I having fun grinding?', the answer (most often) is no.”
  • graphics
    36 mentions Positive Neutral Negative

    The graphics of the game have received positive feedback, with many praising the charming pixel art style and improved animations compared to its predecessor. Reviewers appreciate the atmospheric visuals and the seamless transition in aesthetics, although some noted minor graphical glitches. Overall, the graphics enhance the immersive experience, complementing the game's storyline and gameplay mechanics.

    • “The graphics are charming, nicely done, and well animated.”
    • “The aesthetic is great, the art style is well done and pleasant.”
    • “The graphics were a step up but kept to the nature of the first game, which made the transition from first to second feel seamless.”
    • “Same issue with special effects as some of the graphics were wall world I art style, which is very distinct from wall world II.”
    • “Plus a handful of small graphical glitches.”
    • “I wish the pixel graphics were improved in the upgrade garage.”
  • music
    17 mentions Positive Neutral Negative

    The music in the game is generally praised for its quality and ability to enhance the atmosphere, with many reviewers highlighting a fantastic soundtrack that complements the visuals and gameplay. However, some players noted a lack of variety, mentioning that the limited number of tracks can detract from immersion. Overall, while the music is a strong point, there is a desire for more diverse compositions to enrich the experience further.

    • “The soundtrack contributes so much.”
    • “That being said, the game is still very enjoyable so far, and I love the atmosphere, soundtrack, and art.”
    • “10/10 a great mining game, fantastic music, and strategic battles!”
    • “Two guns look exactly the same, 2/3 of the last area you unlock is just recycled content from other regions, the music feels like there are only 5 tracks in the entire OST.”
    • “I'm not sure but even the ending had music you could hear elsewhere, taking away from immersion.”
    • “Music is fine.”
  • stability
    12 mentions Positive Neutral Negative

    The game's stability has been widely criticized, with numerous reports of bugs, freezes, and glitches that significantly impact gameplay. While players appreciate the developers' responsiveness in addressing these issues, many feel the game is still unfinished and lacks balance. Overall, the stability concerns detract from the experience, despite the game's potential as a successor.

    • “After not even 1 hour of gameplay, this game completely freezes my PC.”
    • “Every time I play this particular mission and get through 1-2 caves and advance further up, the game suddenly freezes; I need to reboot and mission progress is lost.”
    • “This one is mediocre, very buggy, and the most annoying thing is: it's not finished!”
  • atmosphere
    11 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its engaging and beautiful design, complemented by a captivating soundtrack that enhances the overall experience. Players appreciate the mysterious world and the sense of shared struggle, which adds depth to the gameplay. Overall, the combination of art, ambiance, and storytelling creates a compelling environment that keeps players invested.

    • “I love the beautiful atmosphere and the ambience of this whole setting.”
    • “Atmosphere, art and story are all well-implemented and enjoyable.”
    • “The atmosphere itself: a mysterious world full of questions begging to be answered.”
    • “Instead of runs feeling isolated, each descent now feels like a contribution to a much larger, shared battle for survival, which gives the game an identity that surpasses the first title’s more solitary atmosphere.”
    • “As I see it, the first game has a very strong vibe of Risk of Rain 1, both atmosphere and gameplay-wise.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as situational and often arises from the chaotic and stressful gameplay, particularly during the rush to return to the mech before enemies attack. Players find amusement in the absurdity of certain mechanics, like the ineffective gadgets and the unexpected challenges that emerge as they progress. However, some reviewers note that the humor can be overshadowed by the game's fundamental imbalances and flaws.

    • “The mining loop feels smooth, the upgrades actually matter, and the little rush you get trying to make it back to your mech before enemies show up is kind of hilarious in a stressful way.”
    • “After updates, I do want to make runs one after another; it's kind of funny that they overdid it a little with lowering difficulty at a certain point of progression.”
    • “First it was funny.”
  • optimization
    5 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback; while some players report no significant performance issues, others highlight problems with excessive particle effects and menu performance during upgrades. Overall, it appears that optimization choices may detract from the experience for some users.

    • “I have seen some reviews that say the game had performance bugs, but I got it on opening day and seem to have missed any bugs at all in this category.”
    • “The game is poorly optimized for the amount of particles on screen.”
    • “This isn't really a problem of the levels or even the enemies; it's an issue with the optimization of choice.”
    • “With how often you find upgrades, the performance of the menu to upgrade them could use some work.”
  • replayability
    2 mentions Positive Neutral Negative

    Players appreciate the enhanced replayability due to deeper customization and progression systems, alongside engaging hub areas and side-quests. The introduction of a new combat system and overall game structure further contributes to the game's replay value.

    • “Customization and progression feel deeper, and the hub area plus side quests add real replay value.”
    • “The new combat system in the mines is fun, and the new structure to the game adds a lot of replayability.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization of the game has been criticized as a cash grab, with many users feeling that it recycles content from the first game without offering significant improvements or new ideas. This has led to disappointment among players who expected more innovation.

    • “Feels like a cheap cash grab since they recycled everything from the first game.”
    • “I anticipated this game to take the ideas from that game and push them, but this feels like a cash grab almost.”
  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is enhanced by its understated storytelling and rich world-building, which provide meaningful context to the challenges players face, deepening the emotional stakes of each run.

    • “While the story remains understated and environmental rather than cinematic, the added world-building gives emotional context to the effort and risk each run demands.”
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14h Median play time
15h Average play time
7-30h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

Wall World 2 is a action adventure game.

Wall World 2 is available on PC, Mac OS, Steam Deck and Windows.

On average players spend around 15 hours playing Wall World 2.

Wall World 2 was released on November 11, 2025.

Wall World 2 was developed by Alawar.

Wall World 2 has received mostly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Wall World 2 is a single player game.

Similar games include Wall World, Deep Rock Galactic: Survivor, Spirit Hunters: Infinite Horde, Ocean Keeper: Dome Survival, Rogue Legacy 2 and others.