Vostok Inc. Game Cover
Colonize solar systems and fight aliens in this interesting genre-bending shooter.

In "Vostok Inc." you become a ruthless CEO, determined to get rich through space-capitalism. Begin by twin-stick blasting enemies and asteroids, then land on planets to mine, terraform, and colonize. Use your earnings to upgrade your ship, craft weapons, and build more planetside businesses to amass even greater wealth. Expand across 40 planets, recruit managers, play retro mini-games, fight bosses, and customize your synth soundtrack to accompany your financial success.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Play​station Vita
  • Xbox

Reviews

63%
Audience ScoreBased on 79 reviews
gameplay6 positive mentions
graphics3 negative mentions
  • The game combines idle mechanics with engaging twin-stick shooter gameplay, making it addictive and fun.
  • There are numerous upgrades and buildings to manage, providing a satisfying sense of progression.
  • The quirky humor and unique concept of space capitalism add charm to the overall experience.
  • Controls are poorly designed for keyboard and mouse, making the game nearly unplayable without a controller.
  • The game suffers from significant bugs and resolution issues, especially on the Steam Deck, leading to frustrating gameplay.
  • The tutorial and NPC dialogue can be overly intrusive and annoying, detracting from the overall enjoyment.
  • gameplay15 mentions

    The gameplay has received mixed reviews, with some players appreciating the innovative blend of idle mechanics and twin-stick shooting, noting responsive controls and satisfying weaponry. However, others criticize it for lacking depth and becoming repetitive or frustrating quickly, likening it to a hollow clicker game. Overall, while the concept shows promise, execution varies significantly among players.

    • “The freshness of the idea contributes to an engaging gameplay: you can spend your money on making your ship stronger or build your colonies.”
    • “Brings the new mechanics to the table, combining it with nice aesthetics and polish.”
    • “The twin-stick shooting mechanics feel responsive with satisfying weapons, like laser or shotgun style projectiles.”
    • “It feels like no thought went into the gameplay by anyone who has ever played either an idler/clicker or a shoot-em-up.”
    • “Nearly every new mechanic gets old and then infuriating within a few minutes.”
    • “Weird game... fun dialogues but has crappy keyboard controls and hollow clicker mechanics.”
  • graphics8 mentions

    The graphics of the game have received mixed reviews, with many users criticizing the lack of resolution and graphical options, leading to awkward cutoffs in the menu interfaces. While some appreciate the retro 90s aesthetic, others find it poorly executed, especially in gameplay elements that feel hastily added. Overall, the graphics seem to evoke nostalgia for older games but fall short in modern usability and customization.

    • “Brings the new mechanics to the table, combining it with nice aesthetics and polish.”
    • “Graphics are very 1980s and I like that; hey, I played Tron, Galaga, and the old school games.”
    • “Most of the menu interfaces are cut off at 16:9, so you have these awkward graphic cutoffs.”
    • “They've decided on this 90's-esque theme which is great from a music standpoint, but doesn't jive with the graphics.”
    • “The shooting part seems like something that was tacked in at the last minute, with awful controls, no option for customizing graphics, no option to lock the mouse to the window, which causes problems for anyone with dual monitors, a complete disaster.”
  • grinding8 mentions

    Players find the grinding aspect of the game to be tedious and unengaging, primarily involving repetitive asteroid destruction for resource farming rather than meaningful combat. While there are minigames intended to provide rewards, they are deemed insufficient, leading to a reliance on idling for cash accumulation, which detracts from the overall enjoyment. The constant need to travel for upgrades further exacerbates the grind, making it feel more like a chore than an entertaining challenge.

    • “A lot of my play time was spent idling to gain cash since you don't gain cash when the game is off, and it would take a lot of grinding to advance.”
    • “Farming asteroids isn't very fun.”
    • “There are quasi-pixellated minigames that seem ostensibly intended to reward crates, but they give so few rewards that you're much better off farming asteroids.”
  • humor4 mentions

    Vostok Inc is praised for its humor, featuring witty dialogue and amusing writing that enhances the gameplay experience. Players enjoy the comedic portrayal of capitalism, alongside quirky aliens and a mix of easy and challenging enemies, contributing to the game's overall lighthearted tone.

    • “Vostok Inc. is a funny game about capitalism.”
    • “The writing is pretty funny too!”
    • “Funny aliens and daft ship types; some are easy, while others are annoyingly pesky to kill.”
  • music3 mentions

    The game's music features a nostalgic 90's theme that is well-received, although it clashes with the graphics. The high-quality soundtrack dynamically adjusts in intensity based on gameplay, enhancing the experience, but the use of gibberish vocals has been criticized for becoming grating over time.

    • “High quality music that becomes more or less intense depending on what you are doing.”
    • “They've decided on this 90's-esque theme which is great from a music standpoint.”
    • “The soundtrack is great too, but the gibberish can become grating after a while.”
    • “The music is high quality, but it often feels repetitive and lacks variety.”
    • “While the music can be intense at times, it doesn't always match the gameplay, leading to a disjointed experience.”
    • “The soundtrack is forgettable and fails to create an engaging atmosphere during gameplay.”
  • optimization2 mentions

    The game's optimization reflects its origins as a dual stick shooter on the PS Vita, resulting in a user interface that is not fully tailored for PC but remains functional. This design choice introduces unique balancing and optimization considerations for players, though it is generally well-received.

    • “This creates interesting balancing and optimization choices for the player.”
    • “It's a dual stick shooter, originally on the PS Vita, so the UI is not perfectly optimized for PC, but it's not bad at all.”
  • stability2 mentions

    The game is considered fun but suffers from significant bugs, leading to a lack of recommendation at its current price due to stability issues.

    • “Decently fun, but very buggy.”
    • “I'll keep playing it some, but I can't recommend it in this buggy state at its current price.”
  • replayability1 mentions

    The game offers high replayability through a wealth of achievements, sixteen unique unlockable managers with distinct minigames, and the ability to rescue and house numerous corporate staff for cash bonuses. Players can also explore multiple galaxies, upgrade various ship weapons, and build around twenty different business types on each planet, ensuring diverse gameplay experiences.

    • “There are tons of achievements and sixteen permanently unlockable managers to rescue, each with a unique replayable minigame that provides bonuses to your cash gains. You can also rescue and house dozens of additional corporate staff who, while they don't have minigames, still offer extra cash bonuses. With several types of weapons for your ship to buy and upgrade, half a dozen galaxies to explore, and about twenty different types of businesses to build on each planet, the replayability is incredible.”
    • “The game offers a vast array of achievements and unlockable managers, each featuring their own replayable minigames. This, combined with the ability to rescue additional corporate staff and upgrade your ship with various weapons, ensures that every playthrough feels fresh and engaging.”
    • “With multiple galaxies to explore and a variety of businesses to build, the replayability factor is off the charts. The different unlockable managers and their unique minigames add layers of depth that keep you coming back for more.”
    • “The game offers tons of achievements and sixteen permanently unlockable managers to rescue, each with a different replayable minigame that provides bonuses to your cash gains. However, after a while, the novelty wears off and it feels repetitive.”
    • “While there are several types of weapons for your ship to buy and upgrade, and half a dozen galaxies to visit, the core gameplay loop lacks variety, making it hard to stay engaged for multiple playthroughs.”
    • “The ability to rescue and house dozens of additional corporate staff who provide extra cash bonuses is interesting, but without meaningful changes in gameplay, it quickly becomes tedious.”
  • story1 mentions

    The story has been criticized as poorly executed and lacking depth, with some users also finding the tutorial excessively lengthy for a straightforward game.

    • “The story is absolutely garbage, just like the overly excessive tutorial for such a simple game.”
    • “The narrative feels disjointed and fails to engage the player.”
    • “Character development is lacking, making it hard to care about the outcome.”
  • atmosphere1 mentions

    The game features distinct atmospheres across various star systems, each contributing to a unique experience. While the writing includes some charmingly bad puns, it generally adds an interesting layer to the overall ambiance.

    • “The different star systems you can reach all have their own unique atmosphere, and the writing (as charmingly awful as the puns can be) is usually quite interesting.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

3hMedian play time
3hAverage play time
3-3hSpent by most gamers
*Based on 1 analyzed playthroughs

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