- April 14, 2014
- Quantized Bit
- 15h median play time
Volt
Platforms
About
"Volt" is a single-player historical turn-based strategy game with fantastic gameplay and great graphics/music. As a legless battery, escape a facility using electric beams to move, destroy, and charge objects in 60+ levels across 4 industrial zones, with boss stages, unlockable content, and unlimited lives.
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- The game features a unique and interesting concept, where players control a battery navigating through challenging puzzles using electric beams.
- The graphics and aesthetic of the game are visually appealing, creating an engaging atmosphere that enhances the gameplay experience.
- Many players find the game to be a fun and challenging puzzle platformer that rewards patience and problem-solving skills.
- The controls are often described as unresponsive and frustrating, leading to a challenging experience that can feel unfair at times.
- The game lacks achievements and has been criticized for its repetitive gameplay, which can lead to boredom after a while.
- Some players find the difficulty curve to be steep, with later levels becoming excessively challenging and punishing, discouraging continued play.
gameplay
80 mentions Positive Neutral NegativeThe gameplay of "volt" is a mixed bag, with some players appreciating its challenging physics-based mechanics and fresh level designs, while others find it frustrating due to imprecise controls and repetitive elements. Although the game features interesting mechanics and a nice aesthetic, many reviewers noted that the gameplay can be unforgiving and lacks sufficient motivation to continue, especially without achievements. Overall, while some enjoy the challenge, others feel the execution falls short, leading to a polarized reception.
“Volt is a challenging physics-based puzzle game that utilizes rubber band mechanics.”
“As you progress, the game will keep adding new mechanics so it feels fresh.”
“The gameplay is nice and smooth, along with the soundtracks.”
“Gameplay is unforgiving and having no achievements in the game doesn't motivate to finish it.”
“The gameplay was just so frustrating to me that I just couldn't go on.”
“Add to that imprecise controls and some questionable level design, and the result is that unless you're some kind of buddha, you're going to cry in agony multiple times.”