Voidspace
- July 10, 2020
- universeprojects
- 2h median play time
"Voidspace" is a free-to-play, massively multiplayer role-playing game set in a scifi universe. The game emphasizes player-driven society and infrastructure, where every object is crafted by a player. A central mechanic is the crafting/invention system, where players can prototype and sell items, or teach others the skill for a fee. The game is currently in Early Access and requires a fee for testing, but will be free to play when fully released.
Reviews
- The game has an interesting concept and offers a unique player-driven shared world experience.
- Players who enjoy crafting and resource management may find the game engaging and rewarding over time.
- The game has potential for growth and development, with a community that can assist new players.
- The game is currently unplayable due to server issues and lack of developer communication.
- Many players experience severe bugs, including issues with the tutorial and connection problems that lead to losing progress.
- The game feels incomplete and overly grindy, requiring excessive waiting and research without sufficient payoff.
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be excessively tedious and boring, although the option to create and manage multiple characters is encouraged, potentially alleviating some of the monotony.
“It's super grindy, but you can have several characters, and it's encouraged to do so.”
“A most boring and tedious affair.”
- gameplay2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The gameplay is enjoyable and features a cool concept, but it requires some polish for a smoother experience. Players find that the fundamental mechanics are present, though it may take time to fully understand them.
“It's a cool concept, and the gameplay is enjoyable once you actually figure things out.”
“It needs polish; however, the fundamental mechanics are present in the game.”
- monetization2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The monetization strategy of the game includes a $25 upfront cost followed by optional in-app purchases, which some players find unnecessary and question the value of. Overall, while the game does not seem to require these purchases for enjoyment, the pricing model raises concerns among users.
“The game is priced at $25, and while there are in-app purchases available, I haven't felt the need to buy any of the currency offered.”
“I haven't needed any of the currency the game is selling, but I do find myself questioning the monetization strategy.”
“In-app purchases are unnecessary; I haven't needed any of the currency the game is selling, but I'm left questioning the motivation behind it.”
“$25 for the game plus in-app purchases feels excessive.”
- story1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The story begins with a somewhat simplistic introductory quest line that effectively lays the groundwork for the game's fundamentals, though it may feel lacking in depth for some players.
“The introductory quest line is a bit light to work through, but it does establish the basic fundamentals of the game.”
“The story feels disjointed and lacks a cohesive narrative that keeps players engaged.”
“Character development is shallow, making it hard to connect with the protagonists or care about their journey.”