Void Raiders
- June 14, 2016
- Tryzna83
In Void Raiders, become the most feared raider on Neptune by shooting your way through exotic locations and battling humans and aliens. Collect powerful artifacts, relics, and shards to upgrade your characters, equipment, and tavern base of operations. This sci-fi top-down shooter emphasizes character progression and intense combat.
Reviews
- The game offers a fun and chaotic experience with satisfying gunplay and a great soundtrack.
- It features a solid meta progression system that allows for character upgrades and replayability.
- The artwork, while simple, is clean and contributes to the overall enjoyable aesthetic of the game.
- The game feels unpolished and lacks depth, with many players finding it bland compared to its competitors.
- The chaotic gameplay can be overwhelming, with too many enemies and projectiles making it difficult to enjoy.
- There is a lack of clear direction and mechanics, leaving players confused about objectives and upgrades.
- graphics26 mentions
- 23 % positive mentions
- 65 % neutral mentions
- 12 % negative mentions
The graphics of the game receive mixed reviews, with some praising the clean and simple pixel art style, while others criticize it as amateurish and visually overwhelming. Although the visuals are described as having a certain charm and effectiveness, many players find them headache-inducing and lacking polish compared to other titles. Overall, the game's graphics seem to evoke a polarized response, with some appreciating the retro aesthetic and others feeling it detracts from the overall experience.
“The artwork is simple but clean; the game is well programmed and plays flawlessly.”
“This developer used relatively low-pixel 8-bit style graphics and gave it the right shine to make it do its magic, with very simple yet effective art.”
“Oh, and also if you look beyond the constant headache you will have while playing, I think the visuals are pretty damn amazing and the music is really good as well.”
“All the visuals are giving me a headache...”
“Here's a hint -- if the visuals on things like Bejeweled look head and shoulders better than your game, it needs some shine.”
“I'm not a graphics snob and I love pixel art as much as the next guy, but I find the lighting, color choice, and minimalist art to hurt the experience a little.”
- gameplay19 mentions
- 26 % positive mentions
- 58 % neutral mentions
- 16 % negative mentions
The gameplay is a blend of twin-stick shooting and roguelike mechanics, reminiscent of titles like Nuclear Throne and Risk of Rain, featuring addictive action as players blast enemies to collect items and progress through levels. However, the lack of a tutorial and minimal explanations of mechanics can be a barrier for new players. While the game shows potential with well-tweaked mechanics and appealing visual effects, it could benefit from more character options, skill trees, and overall polish to enhance the experience.
“Great rogue-type twin stick, very addictive gameplay, and I haven't even listened to the soundtrack yet.”
“I would say this developer pays an appropriate amount of attention to the visual effects, not so much that they overwhelm or that the game loses focus, but it makes a really nice 'paint job' on top of great mechanics (which seem very well-tweaked).”
“First you have the temporary character upgrades/pickups during the gameplay.”
“There's no tutorial and virtually no explanation of game mechanics.”
“Yeah, it separates itself a bit from Nuclear Throne, but when it does, it mostly just goes into some other mechanics that have been done by more successful games.”
“Gameplay consists of blasting baddies on the way to collectables to unlock the elevator to the next floor of baddies.”
- music17 mentions
- 47 % positive mentions
- 35 % neutral mentions
- 18 % negative mentions
The music in the game is generally well-received, with many players finding it enjoyable and fitting for the game's atmosphere, contributing to a sense of style and immersion. However, some reviewers feel it lacks the standout quality of other indie soundtracks and wouldn't consider purchasing it separately. Overall, while the soundtrack enhances the experience, it may not be memorable enough to elevate it above other titles in the genre.
“I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
“This crazy Russian-infused twin-stick roguelite takes a lot of the core concepts and then just turns everything up to eleven: visual effects, colors, music, screenshake, you name it.”
“Though it lacks plot or characterization of any kind at present, it has good enough music and sprite work to convey a sense of style: a dark, neon-lit, occasionally rain-soaked metropolis on... Neptune?”
“Wanted more *thump* to your soundtrack?”
“The soundtrack is decent, the art is alright and the gameplay is good.”
“This crazy Russian-infused twin-stick roguelite takes a lot of the core concepts and then just turns *everything* up to eleven, visual effects, colours, music, screenshake, you name it.”
- replayability6 mentions
- 50 % positive mentions
- 17 % neutral mentions
- 33 % negative mentions
Players appreciate the high replayability of the game due to its randomized maps and dynamic difficulty that increases with enemy encounters. Comparisons to similar games highlight that it offers more classes and abilities, further enhancing its replay value.
“The maps are randomized, providing more replayability, and the difficulty ramps up on the spot as you kill hordes of enemies.”
“Hero Siege is much more fun, with more classes, more abilities, and significantly more replayability.”
“The maps are randomized, enhancing replayability, and the difficulty increases dynamically as you face hordes of enemies.”
“The maps are randomized, so there is more replayability, and the difficulty ramps up on the spot as you kill hordes of enemies.”
“Hero Siege is much more fun, has more classes, more abilities, more replayability, and is cheaper.”
- story4 mentions
- 25 % positive mentions
- 25 % neutral mentions
- 50 % negative mentions
The story conveys a moral about perseverance and the unpredictability of life, emphasizing that giving up can prevent personal growth. However, it is criticized for lacking a coherent plot and character development, despite its appealing music and stylish visuals set in a dark, neon-lit metropolis.
“The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
“Though it lacks plot or characterization of any kind at present, it has good enough music and spritework to convey a sense of style: a dark, neon-lit, occasionally rain-soaked metropolis on... Neptune?”
- grinding2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Users generally find the grinding aspect of the game to be tedious, indicating that it can become a monotonous and repetitive experience.
“But it's also tedious.”
“But it's also tedious.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is characterized by chaotic and beautifully executed mayhem, which consistently elicits laughter from players.
“It's mayhem, beautiful, barely controlled mayhem, and it's entirely hilarious.”