Void Raiders Game Cover
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In Void Raiders, become the most feared raider on Neptune by shooting your way through exotic locations and battling humans and aliens. Collect powerful artifacts, relics, and shards to upgrade your characters, equipment, and tavern base of operations. This sci-fi top-down shooter emphasizes character progression and intense combat.

Reviews

59%
Audience ScoreBased on 47 reviews
music4 positive mentions
replayability2 negative mentions
  • The game offers solid arcade action with enjoyable gameplay mechanics and a fun bullet-dodging experience.
  • It features a unique character progression system that allows for customization and adds replayability.
  • The graphics and sound effects are well done, contributing to an engaging atmosphere.
  • The game suffers from a lack of polish, with issues such as unbalanced difficulty and confusing mechanics.
  • Visual effects can be overwhelming, making it difficult to navigate and enjoy the gameplay.
  • It feels derivative of better games in the genre, lacking its own identity and depth.
  • graphics13 mentions

    The game's graphics receive mixed reviews, with some praising the clean and simple pixel art style that effectively complements the gameplay, while others criticize it as amateurish and visually overwhelming. Despite the low-pixel 8-bit aesthetic, some players appreciate the charm it brings, though issues like oversaturation and poor color choices detract from the overall experience for others. Overall, the visuals are seen as a double-edged sword, offering both appeal and frustration.

    • “The artwork is simple but clean; the game is well programmed and plays flawlessly.”
    • “This developer used relatively low-pixel 8-bit style graphics and gave it the right shine to make it do its magic, with very simple yet effective art.”
    • “The only good thing about this game is its graphics.”
    • “All the visuals are giving me a headache...”
    • “Here's a hint -- if the visuals on things like Bejeweled look head and shoulders better than your game, it needs some shine.”
    • “I'm not a graphics snob and I love pixel art as much as the next guy, but I find the lighting, color choice, and minimalist art to hurt the experience a little.”
  • gameplay9 mentions

    The gameplay is a blend of fast-paced action reminiscent of "Nuclear Throne" and roguelike elements from "Risk of Rain," focusing on defeating enemies to unlock new levels. While the mechanics are engaging and addictive, the lack of a tutorial and limited explanations may hinder new players. With potential for more character diversity and skill trees, the game shows promise but could benefit from further polish and refinement.

    • “A budget mix of Nuclear Throne with some of the roguelike mechanics of Risk of Rain.”
    • “Great rogue-type twin stick, very addictive gameplay, and I haven't even listened to the soundtrack yet.”
    • “I would say this developer pays an appropriate amount of attention to the visual effects, not so much that they overwhelm or that the game loses focus, but it makes a really nice 'paint job' on top of great mechanics (which seem very well-tweaked).”
    • “There's no tutorial and virtually no explanation of game mechanics.”
    • “Yeah, it separates itself a bit from Nuclear Throne, but when it does, it mostly just goes into some other mechanic that's been done by more successful games.”
    • “Gameplay consists of blasting baddies on the way to collectables to unlock the elevator to the next floor of baddies.”
  • music8 mentions

    The music in the game is generally praised for its ability to enhance the overall experience, with some users finding it relaxing and fitting for the game's atmosphere. While it may not stand out as exceptional compared to other indie titles, it effectively complements the visuals and gameplay, contributing to a stylish and immersive environment. However, some players feel it lacks the depth to warrant purchasing the soundtrack separately.

    • “I relaxed for 5 minutes listening to this music, long enough to realize that I would be okay.”
    • “This crazy Russian-infused twin-stick roguelite takes a lot of the core concepts and then just turns everything up to eleven: visual effects, colors, music, screenshake, you name it.”
    • “Though it lacks plot or characterization of any kind at present, it has good enough music and sprite work to convey a sense of style: a dark, neon-lit, occasionally rain-soaked metropolis on... Neptune?”
    • “Wanted more *thump* to your soundtrack?”
    • “This crazy Russian-infused twin-stick roguelite takes a lot of the core concepts and then just turns *everything* up to eleven: visual effects, colors, music, screenshake, you name it.”
    • “Great rogue-type twin-stick, very addictive gameplay, and I haven't even listened to the soundtrack yet.”
  • replayability3 mentions

    Players appreciate the high replayability of the game due to randomized maps and escalating difficulty, which keeps the experience fresh. Comparisons to similar games highlight that it offers more classes and abilities, further enhancing its replay value.

    • “Hero Siege is much more fun, with more classes, more abilities, and significantly increased replayability.”
    • “The maps are randomized, which adds to the replayability, and the difficulty ramps up on the spot as you kill hordes of enemies.”
    • “Hero Siege is much more fun, has more classes, more abilities, more replayability, and is cheaper.”
  • story2 mentions

    The story conveys a powerful moral about perseverance and the unpredictability of life, though it currently suffers from a lack of plot and character development. Despite these shortcomings, the game's aesthetic elements, such as music and spritework, effectively create a unique atmosphere in a dark, neon-lit setting.

    • “The moral of the story is that you never know what life has in store for you. If I had given up when all odds were against me, I wouldn't be where I am today.”
    • “Though it lacks plot or characterization of any kind at present, it has good enough music and sprite work to convey a sense of style: a dark, neon-lit, occasionally rain-soaked metropolis on... Neptune?”
  • grinding1 mentions

    Players find the grinding aspect of the game to be tedious, indicating that while it may be necessary for progression, it can become monotonous and unenjoyable over time.

    • “But it's also tedious.”
  • humor1 mentions

    The humor in the game is characterized as chaotic and beautifully executed, providing a consistently hilarious experience for players.

    • “It's mayhem, beautiful, barely controlled mayhem, and it's entirely hilarious.”
    • “The humor is sharp and witty, making every moment a joy to experience.”
    • “I found myself laughing out loud at the clever jokes and absurd situations.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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