Void Prison Game Cover
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"Void Prison" is an endless arcade twin-stick shooter featuring fast-paced, competitive gameplay within a shrinking ring. With simple pixel art and a variety of unique enemies, players must dodge and fight to survive, unlocking achievements, skins, and powerups along the way to rank up in world leaderboards. The legendary dodge roll adds an extra layer of excitement to this rewarding and challenging experience.

  • Nintendo Switch
  • PC
  • Windows

Reviews

85%
Audience ScoreBased on 54 reviews
story3 negative mentions
  • Void Prison is a fast-paced, addictive twin-stick shooter that offers a unique gameplay mechanic where players are pushed back by enemies instead of taking damage.
  • The game features a good amount of unlockable power-ups and skins, providing a sense of progression and challenge that keeps players coming back for more.
  • It runs well on low-tier PCs and handheld devices, making it accessible for a wide range of players.
  • The game suffers from technical issues, including crashes and unresponsive controls, which can lead to frustrating gameplay experiences.
  • Visual quality is low, with a simplistic art style that may not appeal to all players, and there are no options to adjust resolution or graphics settings.
  • The gameplay can feel overly reliant on luck, with many players expressing frustration over the random nature of enemy spawns and power-up drops.
  • gameplay8 mentions

    The gameplay is straightforward and functional, featuring a shrinking zone mechanic that adds tension, though it can lead to some uncontrollable bouncing. While the simplicity is engaging, the execution of certain mechanics could be improved, and the integration of achievements with the gameplay loop adds a layer of motivation. Overall, it strikes a balance between being accessible and offering unique elements, despite some minor flaws.

    • “The game is super simple; you start and are thrown into a shrinking zone. If you touch the edge of the zone, you die.”
    • “The achievements are heavily tied into the gameplay loop. In the hub, you are surrounded by missions to complete, half of which unlock new power-ups and half unlock character skins.”
    • “Love the mechanic that enemies and bullets don't damage you but instead knock you back.”
    • “In terms of gameplay, this one 'works'; it's neither too janky nor too floaty, but that's all it has going for it.”
    • “This is a pretty neat game that unfortunately suffers a bit from the execution of a lot of mechanics.”
    • “This unique mechanic can lead to some uncontrollable bouncing around, but it's not bad.”
  • music7 mentions

    The game's music consists of a single track that effectively complements its intensity, though some players find it monotonous and suggest the addition of more soundtracks for variety. The sound effects are praised for their satisfying quality, enhancing the overall experience. While the music is generally well-received, there is a consensus that expanding the audio variety could improve replayability.

    • “There's only 1 song in this game and I think that's enough. All in all, it's a short game, you're not going to be listening to it a whole lot, but it suits the game's intensity well as it builds and builds.”
    • “The sound effects too are super satisfying; hearing a chain of power-up sounds as all the enemies die is music to my ears.”
    • “Catchy music and awesome graphics.”
    • “There's only 1 song in this game, and I think that's enough. All in all, it's a short game, so you're not going to be listening to it a whole lot. It suits the game's intensity well as it builds and builds.”
    • “The soundtrack is a tad monotonous, but the music it has is very good.”
    • “It's all good except there should be a short tutorial added, more soundtracks, and maybe some gun variety because that would increase replayability.”
  • graphics4 mentions

    The graphics of the game feature a retro pixel art style that some players appreciate for its charm, while others criticize it for being outdated and lacking resolution options or customization. Overall, the art style is generally well-received, complemented by catchy music.

    • “The art style is really great.”
    • “Catchy music and awesome graphics.”
    • “A choice was made to use obsolete, decades-old retro pixel art as a substitute for contemporary PC graphics.”
    • “There's no option to change the resolution and no useful graphics tweaks.”
  • story2 mentions

    The story unfolds as players begin with a limited set of characters and unlock more through mission completion, enhancing gameplay variety. Achievements are closely linked to this progression, with missions in the hub offering new power-ups and character skins, further enriching the narrative experience.

    • “The achievements are heavily tied into the gameplay loop; in the hub, you are surrounded by missions to complete, half of which unlock new power-ups and half unlock character skins.”
    • “You start with only a couple of characters, but by completing missions, you can unlock more, which adds more variety to your attempts.”
    • “The story feels disjointed and lacks a coherent narrative, making it hard to stay engaged.”
    • “Character development is minimal, leaving players with little emotional investment in their journeys.”
    • “The plot twists are predictable and fail to deliver any real surprises, resulting in a bland experience.”
  • replayability1 mentions

    Reviewers suggest that adding a short tutorial, more soundtracks, and increased gun variety could enhance the game's replayability, indicating that current content may feel limited without these improvements.

    • “The game offers a variety of choices and paths, making each playthrough feel unique and enhancing its replayability.”
    • “With multiple endings and character builds, I find myself coming back to explore different strategies and outcomes.”
    • “The dynamic events and random encounters keep the gameplay fresh, ensuring that no two sessions are ever the same.”
    • “It's all good, except there should be a short tutorial added, more soundtracks, and maybe some gun variety because that would increase replayability.”
    • “The game lacks enough content to keep me coming back; once you've played through it, there's not much incentive to replay.”
    • “I found the game enjoyable, but after finishing it once, I didn't feel motivated to play it again due to the limited choices and outcomes.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

8hMedian play time
8hAverage play time
8-8hSpent by most gamers
*Based on 1 analyzed playthroughs

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