"Void Prison" is an endless arcade twin-stick shooter featuring fast-paced, competitive gameplay within a shrinking ring. With simple pixel art and a variety of unique enemies, players must dodge and fight to survive, unlocking achievements, skins, and powerups along the way to rank up in world leaderboards. The legendary dodge roll adds an extra layer of excitement to this rewarding and challenging experience.
Void Prison offers a simple yet addictive gameplay experience that keeps players coming back for more, making it a great 'one more try' game.
The unique mechanics, such as being pushed back by enemy projectiles instead of taking damage, add a creative twist to the twin-stick shooter genre.
The game features a vibrant art style and fluid animations, enhancing the overall enjoyment and immersion during gameplay.
The game suffers from frustrating mechanics, such as instant deaths from touching the arena's edge and a lack of visibility for offscreen enemies.
Many players find the achievement system grindy and the overall content lacking, leading to repetitive gameplay without significant progression.
Technical issues, including crashes and slippery controls, detract from the overall experience and can lead to frustration during play.
gameplay
21 mentions Positive Neutral Negative
14%
72%
14%
The gameplay is characterized by a fast-paced, bullet hell experience with unlockable power-ups and a variety of enemies, but it suffers from issues like visual clutter and repetitive mechanics that can lead to frustration. While the core mechanics of dodging and charging offer strategic depth, the limited gameplay duration and reliance on grinding achievements may detract from long-term enjoyment. Overall, the game presents a simple yet engaging experience, though it could benefit from additional modes and improved execution of its mechanics.
“The gameplay is fast-paced, featuring unlockable power-ups and a diverse array of enemies.”
“The gameplay offers a typical bullet hell experience with frantic action and intricate patterns to dodge.”
“There are two main mechanics to be aware of in-game: charge and dodge roll.”
“Yup, the only gameplay progression is tied to grinding achievements and is RNG dependent.”
“Meaning that if you die, which is incredibly easy to have happen, you get to repeat the same ~3 minutes of gameplay.”
“However, the visual clutter during intense moments can sometimes make it difficult to track my character, which can be detrimental to gameplay.”
graphics
10 mentions Positive Neutral Negative
30%
50%
20%
The game's graphics feature a striking and unique art style that effectively embodies the chaotic nature of a bullet hell experience, utilizing retro pixel art. While the visuals are praised for their charm and polish, there are limitations such as a lack of resolution options and graphics tweaks. Overall, the combination of captivating visuals and smooth physics contributes to an engaging aesthetic.
“The visuals are striking, with a unique art style that captures the chaotic essence of a bullet hell game.”
“Art style is also really great.”
“The controls are simple and smoothly implemented, plus the art style and the audio both have a lot of charm.”
“A choice was made to use obsolete, decades-old retro pixel 'art' as a substitute for contemporary PC graphics.”
“There's no option to change the resolution and no useful graphics tweaks.”
music
9 mentions Positive Neutral Negative
33%
34%
33%
The game's music is primarily characterized by a single repetitive track that some players find fitting for the game's intensity, while others criticize it for being monotonous and lacking variety. Although the sound effects are praised for their satisfaction, many reviewers express a desire for additional soundtracks to enhance replayability. Overall, the music is seen as decent but could benefit from more diversity.
“There's only 1 song in this game and I think that's enough. All in all, it's a short game, so you're not going to be listening to it a whole lot. It suits the game's intensity well as it builds and builds.”
“The sound effects are super satisfying; hearing a chain of power-up sounds as all the enemies die is music to my ears.”
“Catchy music and awesome graphics.”
“One song plays constantly and there are no map variations.”
“Repetitive music, boring art, tortuously unfun gameplay; it really does have that awful arcade game feel.”
“The soundtrack is a tad monotonous, but the music it has is very good.”
grinding
2 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be overly tedious, with progression heavily reliant on RNG and achievements that require excessive effort, such as the particularly frustrating task of achieving 1,000 tank kills.
“Yup, the only gameplay progression is tied to grinding achievements and is RNG dependent.”
“I also disliked how unnecessarily grindy the achievements are, especially the 1,000 tank kills.”
story
2 mentions Positive Neutral Negative
100%
The story unfolds as players begin with a limited set of characters and unlock more through mission completion, enhancing gameplay variety. Achievements are closely linked to this progression, with missions in the hub offering both new power-ups and character skins as rewards.
“The achievements are heavily tied into the gameplay loop; in the hub, you are surrounded by missions to complete, half of which unlock new power-ups and half unlock character skins.”
“You start with only a couple of characters, but by completing missions, you can unlock more, which adds more variance to your attempts.”
atmosphere
1 mentions Positive Neutral Negative
300%
The atmosphere is enhanced by vibrant colors and imaginative enemy designs, contributing to an engaging and visually appealing experience.
“The vibrant colors and creative enemy designs add to the atmosphere.”
“The haunting soundtrack perfectly complements the eerie visuals, creating an immersive experience.”
“The detailed environments and dynamic weather effects make the world feel alive and engaging.”
replayability
1 mentions Positive Neutral Negative
300%
300%
Users feel that the game's replayability could be enhanced by adding a short tutorial, more soundtracks, and a greater variety of weapons, suggesting that these improvements would encourage players to revisit the game more frequently.
“The game offers a variety of choices and paths, making each playthrough feel unique and encouraging multiple runs.”
“With different character builds and strategies to explore, the replayability factor is off the charts!”
“The dynamic events and random elements keep the gameplay fresh, ensuring that no two sessions are ever the same.”
“It's all good, except there should be a short tutorial added, more soundtracks, and maybe some gun variety because that would increase replayability.”
“The game lacks variety in missions, making it feel repetitive after just a few playthroughs.”
“Once you complete the main story, there's little incentive to replay, as the side quests don't offer much new content.”