"VICCP" is a brainstorming, puzzle, and quest point-and-click game where players use a mysterious remote control to interact with their surroundings and make decisions with consequences. The game boasts atmospheric graphics and soundtrack, multiple endings, and old-school spirit. With various puzzles, achievements, and numerous references, "VICCP" encourages exploration and replayability.
Reviews
- The game features original and challenging puzzles that require creative thinking.
- It has a nice 3D environment and solid graphics, enhancing the overall experience.
- There are multiple endings to discover, adding replay value and intrigue.
- The game can be frustratingly slow, with tedious interactions and lengthy puzzles.
- Many puzzles are either too vague or excessively difficult, leading to reliance on guides.
- It feels like a less polished and more buggy version of 'Please Don't Touch Anything', with less content.
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and repetitive, often leading to boredom after initial enjoyment. While some appreciate the challenge of repetitive tasks, many feel that the need to repeatedly perform the same actions for achievements detracts from the overall experience.
“I enjoyed playing this game for the first hour; afterward, it just gets boring because in order to get the achievements, you need to repeat tedious tasks over and over again, with the same exact outcome.”
“One word: tedious.”
“Fun, but some of the tasks are very tedious.”
- graphics4 mentions
- 75 % positive mentions
- 25 % neutral mentions
- 0 % negative mentions
The game's graphics are praised for their quality and retro aesthetic, drawing favorable comparisons to similar titles like "Please, Don't Touch Anything." Users appreciate the visuals and sound design, noting that they enhance the overall experience without the frustration of pixel hunting. Overall, the graphics are described as solid and visually appealing.
“The game visuals and sounds are very good; I solved 7 out of 10 puzzles by myself, looked for a starting hint for another 2, and had to completely look up just 1 (who is flat?).”
“Old-school retro visuals are nice.”
“It reminds me a lot of that game 'Please, Don't Touch Anything,' except this one has better graphics and you aren't pixel hunting the entire time.”
- gameplay2 mentions
- 100 % positive mentions
- -100 % neutral mentions
- 100 % negative mentions
The gameplay centers around exploring a crucial central control panel, with an emphasis on unique and self-invented game mechanics that may only resonate with the creator's vision.
“The gameplay is centered around exploring a very important central control panel.”
“I enjoy the challenge of creating unique game mechanics in my mind and then bringing them to life in a game.”
“The gameplay feels like a brainteaser where I have to invent all the mechanics in my head, which only makes sense to me.”
“The gameplay revolves around exploring a central control panel, but it lacks depth and engagement.”
- stability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's stability has been criticized for being buggy and prone to random issues, making it feel less reliable than similar titles, while also being more expensive.
“It's like a copy-paste of 'please don’t touch anything,' but with more bugs, more RNG, and a much higher cost.”
“The game crashes frequently, making it nearly unplayable at times.”
“I experienced constant lag and glitches that ruined the overall experience.”
- humor1 mentions
- 300 % positive mentions
- -200 % neutral mentions
- 0 % negative mentions
Players find the game to be both interesting and humorous, suggesting that it effectively incorporates comedic elements that enhance the overall experience.
“Just started this game, but it's pretty interesting and funny.”
“The humor in this game is top-notch; I found myself laughing out loud at the clever dialogue.”
“I love how the game incorporates humor into its gameplay; it keeps things light and enjoyable.”