- May 27, 2021
- Choice of Games
VERSUS: The Deathscapes
Platforms
About
In "Versus: The Deathscapes," an interactive 200,000-word novel by Zachary Sergi, you wield stolen superpowers from gods to unlock galactic secrets. Imprisoned on planet Versus, you've gained the abilities of flight, energy beams, and mind control, but to find Dhan, your journey of rivaling gods and reshaping the galaxy's fate is just beginning. This thrilling text-based adventure lets your choices control the story, with no graphics or sound effects to distract from your imagination.
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- The game features interesting philosophical themes and character development that provoke deep emotional responses.
- The choices are structured clearly, allowing players to understand how their decisions impact the story, with varied endings based on stats and alliances.
- The author has created a detailed multiverse that encourages personal reflection and growth, making the experience meaningful for many players.
- The conclusion feels rushed and unsatisfying, dropping many plot threads and failing to provide closure for character arcs developed in previous installments.
- Key relationships and romances are underdeveloped, leaving players feeling disconnected from characters they invested in throughout the series.
- The narrative suffers from excessive exposition and a lack of meaningful choices, making the gameplay feel linear and less engaging.
story
52 mentions Positive Neutral NegativeThe story is criticized for being convoluted and lacking direction, often feeling like a tedious textbook rather than an engaging narrative. While it offers varied endings based on player choices and attempts to provide closure, many reviewers felt unsatisfied with the abrupt shifts in character focus and the loss of previously developed relationships. Despite some interesting plot elements and world-building, the overall execution left readers feeling detached and frustrated, particularly with the conclusion that seemed to disregard earlier storylines.
“There were varied endings in terms of the stats you built and the alliances you made, making the story feel truly responsive.”
“Book 2 enhanced my fulfillment of the series by turning it into a story of intrigue and politics, where it wasn't just about beating stuff up, but about simply surviving against something more massive than your puny mortal power or comprehension.”
“Well, this last installment of the versus storyline truly sticks to its roots in both being immensely thought-provoking and with its ability to provoke intense emotions in those reading it.”
“The story had a lot of information that just didn't lead anywhere, and half of it came across with the feeling of reading a textbook.”
“As I got about halfway through this story, I had to just click through in an attempt to stay awake.”
“Apart from this extremely unsatisfying finish and lack of heroes rise tie-ins, you spend two previous books building up relationships (and romances) with characters only to have most of them taken out of commission for the bulk of this story and you're lumped together with a bunch of people you hardly know.”