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Verho - Curse of Faces Game Cover

About Verho - Curse of Faces

Verho - Curse of Faces is a single player role playing game with fantasy and dark fantasy themes. It was developed by Kasur Games and was released on November 10, 2025. It received very positive reviews from players.

The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to l…

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Games Like Verho - Curse of Faces

Looking for games like Verho - Curse of Faces? Here are top role playing recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Lunacid, The Last Faith or Dread Delusion.

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Reviews

94%Audience ScoreBased on 689 reviews
story79 positive mentions
grinding26 negative mentions

  • Authentic King's Field-inspired first-person RPG with a strong nostalgic retro aesthetic and engaging, atmospheric world design.
  • Varied and strategic combat rewarding timing and positioning, with a large variety of weapons, spells, and builds enhancing replayability.
  • Rich lore and narrative with interesting characters and rewarding exploration full of secrets, well supported by a fitting and haunting soundtrack.
  • Game suffers from numerous bugs and technical issues including enemy clipping through walls, awkward hitboxes, and occasional softlocks.
  • Voice acting quality is inconsistent and sometimes distracts from immersion, with no option to easily disable it.
  • Combat can become repetitive or frustrating late-game due to some enemies' unfair attack patterns, poor damage mitigation options, and imbalance favoring ranged or certain builds.
  • story

    179 mentions Positive Neutral Negative
    44% positive mentions, 54% neutral mentions, 2% negative mentions

    The story is generally praised for its intriguing, atmospheric, and well-crafted narrative that unfolds through environmental storytelling, NPC interactions, and item lore. While some find it somewhat vague or clunky at times, many appreciate its emotional depth, unique setting, and engaging plot twists, likening it to classic FromSoft-style tales with less handholding and strong worldbuilding. Overall, the story is seen as a compelling catalyst for exploration and gameplay, with multiple character quests and endings that enhance player investment despite some occasional narrative obscurity or pacing issues.

    • “There are a surprising amount of choices you can make within these threads, and I was actually taken aback by the ending slides showing off the fate of each character at the end. I was more invested in the story of Yariv than I have been in a while for a game plot, and while the writing can be clunky at times, especially in the beginning, I think the devs managed to tell an intriguing story by the end.”
    • “The storytelling is engaging and earnest even when it gets clunky, there is a surprisingly beefy amount of content and gameplay depth, and I even felt a little bit of that "thing" you feel in Dark Souls when you progress a mystery or finally reach some grand area that was alluded to during your long journey.”
    • “Immersive, rewarding, engaging - the world sucks you in, and the unfolding tale drives you on through a gripping story.”
    • “Firstly, I wish they didn't take the FromSoft quest design, because it made it difficult to track things. A simple quest log would have resolved that issue.”
    • “The story doesn't illustrate to me anything I haven't seen illustrated before, the combat doesn't pose new problems that haven't been posed before, the atmosphere, the music, the characters, it's all just kind of comfortable, familiar, and fine.”
    • “One last note, the NPCs are barely recognizable from each other and I've found myself dreading talking to them due to their verbosity; they felt like lore dumping machines for a plot that never really fully grabbed me. I found the voice acting a bit grating too, to the point where I simply turned it off.”
  • gameplay

    152 mentions Positive Neutral Negative
    26% positive mentions, 71% neutral mentions, 3% negative mentions

    Gameplay in this game offers a nostalgic yet refined old-school first-person action RPG experience, blending classic dungeon crawling with modern mechanics like precise attack timing and diverse weapon builds. It features deliberate, methodical combat that is challenging but rewarding, with satisfying exploration and progression through varied enemies, spells, and equipment. While some find the combat and defensive mechanics a bit rough or simplistic, the overall gameplay loop is engaging, addictive, and well-crafted for fans of soulslikes and King's Field-style games.

    • “Gameplay is superb (simplicity rather than convoluted mechanics, less is more and in this case way more) if you enjoy any or all of the previously mentioned titles.”
    • “From a gameplay standpoint, Verho leans heavily into classic first-person RPG design, evoking comparisons to early 3D fantasy titles that valued tension, deliberate pacing, and environmental awareness over convenience.”
    • “Lots of class build variety, plenty to learn gameplay-wise but it doesn't feel overly punishing so it's actually fun to learn as you die, combat is fun and varied with plenty of hidden weapons and rings to find.”
    • “The gameplay is just rough... like really rough.”
    • “Them charging at you at supersonic speed, exploding in your face, and slowing you to a crawl is frustrating, especially in a game with no dodge mechanic.”
    • “I enjoy the exploration but only tolerate the gameplay.”
  • graphics

    104 mentions Positive Neutral Negative
    30% positive mentions, 67% neutral mentions, 3% negative mentions

    The graphics in Verho: Curse of Masks embrace a deliberate retro, PS1-era low-poly aesthetic that effectively creates a dark, immersive atmosphere, despite lacking high-fidelity detail. While some find the pixelated style charming and fittingly nostalgic, others note occasional visual bugs and repetitive textures. Overall, the art direction and atmosphere are praised for enhancing the game’s mood and exploration, making it rewarding for fans of old-school graphics though less appealing to those seeking modern visual polish.

    • “This game proves that a game has never needed graphical fidelity to produce stunning visuals; the art style makes the lighting and detail really pop where and when it needs to.”
    • “The graphics are a nice mix of retro, PS1-style visuals while offering a number of options to complete that old school, mid-90s 3D gaming feel.”
    • “The mask-based class system is clever, the PS1-style retro graphics build a deeply eerie atmosphere, and every fight feels meaningful.”
    • “The graphics are mediocre, the animations feel stiff, and there is a lot of asset, texture, and enemy reuse.”
    • “In the sewers after being debuffed with darkness by local guys (the beginning) and after talking to the rat king, the visuals bug out in a way that if I look away from the king, everything becomes just black.”
    • “Again comparing it to Lunacid here, but both have these old-school PS1-ish graphics, but you can actually see that Verho is too blocky.”
  • atmosphere

    94 mentions Positive Neutral Negative
    63% positive mentions, 35% neutral mentions, 2% negative mentions

    The game excels in creating a rich, dark fantasy atmosphere enhanced by evocative music, moody visuals, and immersive level design. Its PS1-style graphics and sound design foster a compelling sense of exploration and tension, often praised for capturing the spirit of classic dungeon crawlers and souls-like games. While some note occasional technical issues, the overall atmosphere is frequently described as captivating, memorable, and a core strength of the experience.

    • “Combined with the sound design it makes for an absolutely awesome and at times unnerving atmosphere.”
    • “The atmosphere is amazing, and so is the exploration; Verho does a fantastic job at constantly giving you cool stuff for exploring, be it weapons or spells. The setting is super unique and the story is very good, music is good, level design is good, etc.”
    • “The sound and map design are spot on, there are plenty of options for weapons, spells, and rings, the story is well-written, and the atmosphere is truly outstanding.”
  • music

    90 mentions Positive Neutral Negative
    57% positive mentions, 40% neutral mentions, 3% negative mentions

    The music in the game is widely praised for its atmospheric and evocative quality, perfectly complementing the environments and enhancing immersion. Many reviewers highlight the soundtrack as a standout feature, describing it as memorable, fitting various locations well, and integral to the game's mood. Some minor criticisms note occasional audio balancing issues with voice acting, but overall, the music is considered one of the game's strongest and most captivating elements.

    • “Genuinely one of the best King's Field-like games I've ever played, with a fittingly great soundtrack by Valentino Cervini.”
    • “The music is perfectly matched to each area, giving every location its own character.”
    • “The atmosphere and soundtrack impressed me most when I discovered a certain ring hidden behind an illusory wall — a moment that made me stop and just listen.”
    • “Music is bland.”
    • “For games like this music is half the atmosphere and in this game none of the music stood out or were even memorable.”
    • “It actually made me turn the music volume down a fair bit just so I could hear the characters, which is a shame.”
  • grinding

    28 mentions Positive Neutral Negative
    0% positive mentions, 7% neutral mentions, 93% negative mentions

    Grinding in the game is frequently described as tedious and sometimes exhausting, especially in late-game areas with dense enemy placement and repetitive encounters. While grinding can help overcome difficult bosses and challenges, the process often feels more like micromanagement due to cumbersome menus, long loading times, and uninspired level design. Overall, the game rewards grinding over careful exploration, making progression feel more like a chore than an engaging challenge.

    • “I was originally planning on leaving a review when I finished this game, but I have no idea how long that'll be since I'm taking my time grinding out levels.”
    • “However, the late game, particularly the final map, feels exhausting due to the tediously dense enemy placement.”
    • “Which for spoilers, I'll avoid describing in detail, but both points I've previously made about the uninspired level design and the frustrating enemy design apply here and are made significantly worse in the endgame, with the lengthy repetitiveness of each endgame area making for an unfun and tedious experience.”
  • stability

    18 mentions Positive Neutral Negative
    6% positive mentions, 0% neutral mentions, 94% negative mentions

    The game suffers from numerous bugs and glitches, including lighting issues, clipping through walls, and occasional game-breaking moments, leading to a generally unstable experience. However, many problems are manageable through reloads or patches, and some players find the bugs tolerable given the game's overall enjoyment and ongoing updates. Stability varies by platform, with some, like Steam Deck, experiencing fewer issues.

    • “I have not had a single problem on Steam Deck; it runs great.”
    • “Really amateur buggy aspects such as several instances of inexplicably falling through the map, an area where enemies consistently push you through walls to your death, and the fact that on the game over screen you can still hear your character moving and jumping if you press movement keys.”
    • “Weapons are clunky, and while the timing-based combat is good, there are too many glitches involving the main pull of the game to ignore.”
    • “Some areas have lighting glitches that could never be fixed regardless of settings.”
  • humor

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game often arises from its unpolished, glitchy nature, with funny bugs, awkward voice acting, and quirky NPC interactions providing genuine amusement. While some comedic elements stem from unintended jankiness and occasional game-breaking glitches, these moments contribute to a nostalgic and entertaining experience. Overall, the blend of serious tone and humorous flaws creates an enjoyable, if sometimes silly, charm.

    • “Finally, there are some seriously funny moments when interacting with the fully voiced NPCs.”
    • “For the voice acting, the mixing is horrible and the giant snake smith being a normal dude doing a gentle 'sss' on words was borderline hilarious.”
    • “The voice acting is also ridiculous and funny at times.”
  • replayability

    10 mentions Positive Neutral Negative
    60% positive mentions, 40% neutral mentions, 0% negative mentions

    The game offers substantial replayability through a large, well-crafted world, diverse biomes, and numerous builds and playstyles to experiment with. Features like respec flexibility and rewarding secrets enhance replay value, though some feel respec options may reduce the uniqueness of initial choices. Overall, users find it highly replayable, engaging, and fun from start to finish.

    • “A well crafted world and honestly a pretty huge game with lots of incentive for replayability.”
    • “Tons of content and rewarding secrets, making it very replayable as builds are super fun to experiment with and tweak.”
    • “It checks all my boxes for a quality game, and feels like a good replayable title with varying biomes to explore and multiple builds to try out.”
  • optimization

    10 mentions Positive Neutral Negative
    40% positive mentions, 30% neutral mentions, 30% negative mentions

    The game runs smoothly overall with no crashing issues, but suffers from poor optimization causing unresponsiveness after extended play. Voice acting quality is inconsistent, ranging from charmingly imperfect to uneven, yet reflects passionate effort typical of indie titles.

    • “The game runs smoothly and I didn't have any crashing issues at all.”
    • “I chose to play without voice acting, but it’s clear a lot of passion and care went into the performances as well.”
    • “Even the voice acting charmed me as it went along with some performances being quite good.”
    • “The game keeps becoming unresponsive after playing for a while; the optimization is very poor.”
    • “They're certainly not awful, but there will be times you feel a character speaks too softly, or that a voice performance doesn't land all the way.”
    • “Some people may be annoyed or thrown off by the voice acting due to bad performance or bad quality.”
  • emotional

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game effectively captures intense emotions like anger, isolation, and dystopian despair, delivering a clear emotional core. Players experience genuine feelings, even during challenging gameplay moments that evoke frustration and tension.

    • “It is direct when it needs to be and nails certain emotional beats around anger, isolation, and dystopian thinking.”
    • “You generally understand the emotional core of the story.”
    • “I honestly felt emotional at some points.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users feel that character development is lacking depth, with character designs being too similar and difficult to distinguish, and overall progression plateauing early in the game.

    • “Character design felt same-ish, which made it difficult to distinguish who was who.”
    • “I think the enemies have a lot of health, and your moves and peak character development really stop a little before the first half of the game.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users find the monetization intrusive and poorly managed, with abundant disruptive ads in guides and a lack of clear, organized information about game features. This creates a frustrating experience when seeking help or additional content.

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Play Times

20h Median play time
21h Average play time
13-30h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Verho - Curse of Faces is a role playing game with fantasy and dark fantasy themes. Common tags for Verho - Curse of Faces include first-person, gothic, trading, magic, exploration and others.

Verho - Curse of Faces is available on PC, Steam Deck and Windows.

On average players spend around 21 hours playing Verho - Curse of Faces.

Verho - Curse of Faces was released on November 10, 2025.

Verho - Curse of Faces was developed by Kasur Games.

Verho - Curse of Faces has received very positive reviews from players. Most players liked Verho - Curse of Faces for its story but disliked it for its grinding.

Verho - Curse of Faces is a single player game.

Similar games include Lunacid, The Last Faith, Dread Delusion, Tainted Grail: The Fall of Avalon, Drova: Forsaken Kin and others.