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Verho - Curse of Faces Game Cover

About Verho - Curse of Faces

Verho - Curse of Faces is a single player role playing shooter game with fantasy and dark fantasy themes. It was developed by Kasur Games and was released on November 10, 2025. It received very positive reviews from players.

The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to lift the cu…

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Games Like Verho - Curse of Faces

Looking for games like Verho - Curse of Faces? Here are top role playing shooter recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Lunacid, Ghost Song or Dread Delusion.

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Reviews

94%Audience ScoreBased on 782 reviews
story87 positive mentions
grinding30 negative mentions

  • Excellent atmospheric world design and level layout rewarding exploration with rich lore and secrets.
  • Varied and engaging combat with many weapons, spells, and build options featuring a satisfying charge attack mechanic.
  • Strong narrative with intriguing characters and multiple endings, supported by a fitting retro/PS1 visual style and a great soundtrack.
  • Enemy AI and patterns can be frustrating due to attacks and enemies bypassing collision (phasing through walls) and lingering hitboxes causing cheap deaths.
  • Voice acting is inconsistent and often considered poor, detracting from immersion though some find it charming.
  • Endgame sections and some bosses suffer from difficulty spikes, tedious grinding, and repetitive enemy reskins making late-game experience less enjoyable.
  • story

    207 mentions Positive Neutral Negative
    42% positive mentions, 56% neutral mentions, 2% negative mentions

    The story presents an intriguing and unique premise centered around a mysterious curse and a masked society, unfolding through environmental storytelling and NPC questlines with multiple endings. While some find the narrative engaging, atmospheric, and comparable in depth to Soulslike titles, others note it can feel verbose, occasionally clunky, and at times overly familiar or vague. Overall, the story is praised for its rich lore, memorable characters, and compelling twists, making it a strong and immersive aspect of the game despite some pacing and delivery flaws.

    • “There are a surprising amount of choices you can make within these threads, and I was actually taken aback by the ending slides showing off the fate of each character at the end. I was more invested in the story of Yariv than I have been in a while for a game plot, and while the writing can be clunky at times, especially in the beginning, I think the devs managed to tell an intriguing story by the end.”
    • “The absolute highlight in this game for me, however, is the story. It evokes books like Vermis, with its minimalist storytelling, putting a focus on exploration. Immersive, rewarding, engaging - the world sucks you in, and the unfolding tale drives you on through a gripping story.”
    • “Verho is essentially an amazing King's Field-like dungeon crawler RPG with a unique and well thought through story with several endings and many likeable NPCs with their own questlines and different outcomes.”
    • “That early prediction continuing to prove itself true honestly made me lose a lot of my interest in the story itself, and when it's backed by characters that are mostly just backstory dumps followed by minimal interaction or storylines as contrived as the overarching story, it doesn't really do much for engagement on that front.”
    • “My only criticism is that the story itself is pretty bad.”
    • “One last note, the NPCs are barely recognizable from each other and I've found myself dreading talking to them due to their verbosity; they felt like lore dumping machines for a plot that never really fully grabbed me. I found the voice acting a bit grating too, to the point where I simply turned it off.”
  • gameplay

    171 mentions Positive Neutral Negative
    26% positive mentions, 72% neutral mentions, 2% negative mentions

    The gameplay of this game offers a nostalgic, classic first-person action RPG experience reminiscent of King's Field and soulslike titles, featuring deliberate pacing, simple yet satisfying combat mechanics, and a variety of weapons and build options. While some players find the mechanics rough, repetitive, or lacking modern defensive elements like dodging, others appreciate the deep gameplay loop, environmental storytelling, and challenging but rewarding combat. Overall, it combines retro design with modern sensibilities to create an engaging, atmospheric dungeon crawler, though it may feel punishing or underdeveloped in parts for some.

    • “This game has phenomenal aesthetic, compelling and just-challenging-enough gameplay and fascinating worldbuilding.”
    • “Verho curse of faces is a King's Field-like with excellent gameplay, a very interesting premise and a well crafted world.”
    • “Lots of class build variety, plenty to learn gameplay wise but it doesn't feel overly punishing so it's actually fun to learn as you die, combat is fun and varied with plenty of hidden weapons and rings to find.”
    • “The problem is the gameplay - too much grinding and killing the same enemies again and again.”
    • “Instead, you're forced to dodge barely telegraphed attacks and chug healing potions (this game actually has no dodging mechanic but instead a backstep system when you block which is barely worth using because you'll likely get stunned by the attack you block and be punished on a follow-up by the enemy).”
    • “A dodge or a sprint ability, even if light, would have gone a long way, and I think that especially the bosses but many of the enemies as well were almost designed with the intent of having some kind of dodge mechanic in place that was never implemented.”
  • graphics

    113 mentions Positive Neutral Negative
    28% positive mentions, 68% neutral mentions, 4% negative mentions

    The graphics of the game embrace a deliberate retro, PS1-era low-poly aesthetic that strongly supports its dark, eerie atmosphere and nostalgic vibe. While not high-fidelity or technically advanced, this art style is widely praised for its charm, unique character designs (especially the masks), and effective worldbuilding, though some note occasional visual bugs, repetitive textures, and hitbox issues. Overall, the graphics may not appeal to those seeking modern visuals but excellently serve the thematic and immersive experience the game aims to deliver.

    • “The game has PS1 graphics, King's Field gameplay, souls-like feel to it, and has a great atmosphere.”
    • “The graphics are done in this deliberate retro style which suits the theme very well; the sound department is equally retro and fits the game quite well.”
    • “This game proves that a game has never needed graphical fidelity to produce stunning visuals; the art style makes the lighting and detail really pop where and when it needs to.”
    • “The graphics are mediocre, the animations feel stiff, and there is a lot of asset, texture, and enemy reuse.”
    • “Again comparing it to lunacid here, but both have these oldschool ps1ish graphics but you can actually see that Verho is too blocky.”
    • “In the sewers after being debuffed with darkness by local guys (the beginning) and after talking to the rat king, the visuals bug out in a way that if I look away from the king, everything becomes just black.”
  • atmosphere

    106 mentions Positive Neutral Negative
    64% positive mentions, 34% neutral mentions, 2% negative mentions

    The game's atmosphere is widely praised for its immersive, brooding, and eerie dark fantasy vibe, enhanced by a magnificent soundtrack and retro-inspired graphics. Players highlight the moody environments, rich lore, and a palpable sense of tension that reward exploration and complement the slow, methodical gameplay. Although some note imperfections in combat and voice acting, the atmosphere remains a standout feature, deeply engaging fans of old-school atmospheric dungeon crawlers.

    • “Magnificent soundtrack, incredible atmosphere, some challenging encounters and a lot of exploration.”
    • “Combined with the sound design it makes for an absolutely awesome and at times unnerving atmosphere.”
    • “The atmosphere is amazing, and so is the exploration, Verho does a fantastic job at constantly giving you cool stuff for exploring, be it weapons or spells, the setting is super unique and the story is very good, music is good, level design is good, etc.”
  • music

    101 mentions Positive Neutral Negative
    60% positive mentions, 37% neutral mentions, 3% negative mentions

    The game's music is widely praised for its fantastic, atmospheric, and immersive soundtrack that effectively enhances the eerie, brooding, and captivating vibe of each area. Many highlight its fitting composition that complements the mood, deep lore, and exploration, with some calling it a standout feature worthy of a full soundtrack release. Despite occasional audio balancing issues with voice acting, the music is generally regarded as a key strength that significantly enriches the overall experience.

    • “Genuinely one of the best King's Field-like games I've ever played, with a fittingly great soundtrack by Valentino Cervini.”
    • “The music is perfectly matched to each area, giving every location its own character.”
    • “The music keeps you enraptured and the dark desolation really sells the story this game is trying to tell about how messed up the land is.”
    • “Music is bland.”
    • “For games like this music is half the atmosphere and in this game none of the music stood out or were even memorable.”
    • “Just one issue: when you're talking to NPCs, their voice can sometimes get lost in the music.”
  • grinding

    32 mentions Positive Neutral Negative
    0% positive mentions, 6% neutral mentions, 94% negative mentions

    Grinding in the game is widely described as tedious and repetitive, involving excessive fights with similar enemies and long, challenging boss battles that disrupt pacing. While some appreciate the old-school exploration feel, many find the dense enemy placements, mandatory level grinding, and cumbersome menu navigation frustrating, especially in the late game and final areas. Overall, grinding feels more like a chore than an engaging challenge, often breaking the game’s momentum and diminishing the enjoyment.

    • “The problem is the gameplay - too much grinding and killing the same enemies again and again.”
    • “Instead you have to fight through long strings of non-skippable, tedious but dangerous battles with low-level enemies followed by multi-phase boss battles.”
    • “Which, for spoilers, I'll avoid describing in detail, but both points I've previously made about the uninspired level design and the frustrating enemy design apply here and are made significantly worse in the endgame, with the lengthy repetitiveness of each endgame area making for an unfun and tedious experience.”
  • stability

    22 mentions Positive Neutral Negative
    5% positive mentions, 0% neutral mentions, 95% negative mentions

    The game suffers from numerous stability issues, including frequent glitches such as falling through the map, hitbox problems, and buggy enemy behavior that can cause frustrating deaths. While these bugs often disrupt gameplay, they are somewhat expected for an indie title and are being addressed through regular patches. Despite the technical problems, some players still find the core experience enjoyable, though the game currently lacks polish and can feel like a buggy, unbalanced mess.

    • “I have not had a single problem on Steam Deck; it runs great.”
    • “Glitches cause you to fall through the ground and die, a very frustrating issue with offhand ranged weapons requiring you to use your melee weapon first, along with problems with hitboxes, movement, and enemy design.”
    • “Several instances of inexplicably falling through the map, enemies pushing you through walls to your death, and hearing your character moving and jumping on the game over screen highlight amateur and buggy aspects.”
    • “Weapons are clunky, and while the timing-based combat is good, there are too many glitches involving the main pull of the game to ignore.”
  • optimization

    13 mentions Positive Neutral Negative
    38% positive mentions, 39% neutral mentions, 23% negative mentions

    The game generally runs smoothly without crashes, though some performance drops occur in demanding endgame areas and occasional stuttering can happen with certain controller setups. Optimization is inconsistent, as the game may become unresponsive after extended play, but the overall experience remains charming despite some uneven voice acting quality.

    • “The game runs smoothly and I didn't have any crashing issues at all.”
    • “Runs smoothly.”
    • “After plugging in my controller the game started stuttering and making weird clicky noises.”
    • “The game keeps becoming unresponsive after playing for a while; the optimization is very poor.”
    • “No crashes, performance was fine but a bit worse in endgame areas (played on Steam Deck using latest Proton GE release).”
  • humor

    13 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game often arises from its quirky glitches, amusing voice acting, and occasionally janky mechanics, which many players find endearing rather than detrimental. Moments like the t-posing bonfires, unusual NPC interactions, and unexpected bugs contribute to a lighthearted, nostalgic charm despite the game's serious tone. Overall, the humor adds a fun, memorable layer to the gameplay experience.

    • “Finally, there are some seriously funny moments when interacting with the fully voiced NPCs.”
    • “For the voice acting, the mixing is horrible and the giant snake smith being a normal dude doing a gentle 'sss' on words was borderline hilarious.”
    • “The voice acting is also ridiculous and funny at times.”
  • replayability

    11 mentions Positive Neutral Negative
    64% positive mentions, 36% neutral mentions, 0% negative mentions

    The game offers high replayability through numerous secrets, varied builds, and multiple quests, encouraging experimentation and different play styles. Its large, well-crafted world and the option to respec anytime enhance replay value, though some feel this may reduce class uniqueness. Overall, it provides extensive content and incentives for repeated playthroughs, making it enjoyable from start to finish.

    • “Tons of love is here along with high replayability due to secrets to be found, builds to attempt, quests to do or not to do.”
    • “A well crafted world and honestly a pretty huge game with lots of incentive for replayability.”
    • “Tons of content and rewarding secrets, making it very replayable as builds are super fun to experiment with and tweak.”
  • emotional

    5 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game effectively conveys its emotional core, particularly capturing feelings of anger, isolation, and dystopian themes. Players experience genuine emotional moments, heightened by challenging gameplay that amplifies tension and vulnerability.

    • “It is direct when it needs to be and nails certain emotional beats around anger, isolation, and dystopian thinking.”
    • “You generally understand the emotional core of the story.”
    • “I honestly felt emotional at some points.”
  • character development

    2 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Character development is limited, with characters feeling similar and lacking distinct identities, making it hard to differentiate them. Additionally, progression and growth peak early, tapering off before the midpoint of the game.

    • “Character design felt same-ish, which made it difficult to distinguish who was who.”
    • “I think the enemies have a lot of health, and your moves and peak character development really stop a little before the first half of the game.”
  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Monetization is criticized for relying heavily on ad-supported external content, making it difficult for players to find clear, organized in-game guidance without facing intrusive advertisements.

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Play Times

18h Median play time
18h Average play time
13-30h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Verho - Curse of Faces is a role playing shooter game with fantasy and dark fantasy themes. Common tags for Verho - Curse of Faces include first-person, gothic, trading, magic, exploration and others.

Verho - Curse of Faces is available on Xbox Series X|S, PC, Steam Deck, Windows and others.

On average players spend around 18 hours playing Verho - Curse of Faces.

Verho - Curse of Faces was released on November 10, 2025.

Verho - Curse of Faces was developed by Kasur Games.

Verho - Curse of Faces has received very positive reviews from players. Most players liked Verho - Curse of Faces for its story but disliked it for its grinding.

Verho - Curse of Faces is a single player game.

Similar games include Lunacid, Ghost Song, Dread Delusion, AI LIMIT, Mandragora: Whispers of the Witch Tree and others.