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Verho - Curse of Faces

Verho - Curse of Faces Game Cover
95%Game Brain Score
story, gameplay
grinding, stability
95% User Score Based on 622 reviews

Platforms

PCSteam DeckWindows
Verho - Curse of Faces Game Cover

About

Verho - Curse of Faces is a single player role playing game with fantasy and dark fantasy themes. It was developed by Kasur Games and was released on November 10, 2025. It received overwhelmingly positive reviews from players.

The Curse of Faces - where revealing one's face means instant death – has befallen the world. Humanity was brought close to the brink. After 264 years of "the Era of Solitude", a symbol of safety appeared – Masks. While the origins of the curse are still shrouded in mystery, many travelers still venture to the source of this curse in an attempt to reveal its secrets. Will you strive to l…

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95%
Audience ScoreBased on 622 reviews
story75 positive mentions
grinding25 negative mentions

  • Excellent faithful homage to King's Field with modern quality-of-life improvements and rich build variety.
  • Immersive atmosphere and world-building with rewarding exploration, secrets, and engaging lore.
  • Varied weaponry, spells, and multiple viable playstyles, coupled with solid and strategic combat.
  • Combat can be frustrating due to enemy hitbox issues, enemies clipping through walls, and some unavoidable damage.
  • Voice acting quality is inconsistent and may detract from immersion for some players.
  • Late-game areas and bosses can feel tedious or unbalanced; some design and technical rough edges persist.
  • story
    159 mentions Positive Neutral Negative

    The story is widely praised for its unique, compelling, and well-balanced narrative that unfolds mainly through environmental storytelling, item lore, and character interactions, encouraging exploration and immersion. While some find certain plot points vague or characters underdeveloped, the overall atmosphere, twists, and emotional core keep players engaged, making it a standout aspect alongside the gameplay. A few criticisms note pacing issues or less satisfying late-game segments, but the rich worldbuilding and multiple endings contribute to a rewarding storytelling experience.

    • “An absolutely phenomenal work of art and expertly crafted story.”
    • “The storytelling is engaging and earnest even when it gets clunky, there is a surprisingly beefy amount of content and gameplay depth, and I even felt a little bit of that "thing" you feel in Dark Souls when you progress a mystery or finally reach some grand area that was alluded to during your long journey.”
    • “Verho is essentially an amazing King's Field-like dungeon crawler RPG with a unique and well thought through story with several endings and many likeable NPCs with their own questlines and different outcomes.”
    • “My only criticism is that the story itself is pretty bad.”
    • “The story doesn't illustrate to me anything I haven't seen illustrated before, the combat doesn't pose new problems that haven't been posed before, the atmosphere, the music, the characters, it's all just kind of comfortable, familiar, and fine.”
    • “The final mission got so boring working through the enemies that I dropped the game and never finished it.”
  • gameplay
    136 mentions Positive Neutral Negative

    The gameplay of Verho blends classic first-person dungeon crawling inspired by King's Field with modern Souls-like elements, offering a satisfying and engaging combat system featuring timing-based attacks, varied enemies, and diverse weapon builds. While some find the mechanics initially bizarre or clunky and the difficulty uneven, the overall experience is praised for its rewarding exploration, intuitive progression, and atmospheric design, making it a compelling choice for fans of old-school action RPGs despite minor frustrations in combat and endgame balance.

    • “Great king's field-like old school first-person dungeon crawler with a charming style and good gameplay.”
    • “The addition of a jumping mechanic allows for interesting map layouts, while the actual enemy-to-enemy combat has more variety than King's Field.”
    • “The gameplay loop was deep enough to really surprise me; I did melee only my first run and expected a pretty standard FPS dungeon crawler affair where your best option is just strafe and attack.”
    • “The gameplay is just rough... like really rough.”
    • “Like I said there's a good sense of progression by leveling up, finding new loot, discovering new areas, etc. However the gameplay is mediocre at best and becomes quite repetitive by the end of the game.”
    • “- Vials are one time use, and you can farm them infinitely, thus rendering them both annoying to get and not much of a mechanic but as a time-consuming barrel-destroying grind.”
  • graphics
    91 mentions Positive Neutral Negative

    The game features deliberately retro, PS1-era graphics that evoke a nostalgic, pixelated, and low-poly aesthetic reminiscent of classic titles like King's Field, effectively building a dark, immersive atmosphere. While not graphically advanced and sometimes showing texture repetition or blockiness, the style is a core part of its charm and vibe, supported by strong level design and artistic cohesion. Players fond of old-school visuals will appreciate its unique, passionate presentation, though it may not appeal to those expecting modern, high-fidelity graphics.

    • “Killer aesthetics, expert plays on the tropes we're all expecting, and a world you can actually feel attachment to once the credits roll.”
    • “The graphics are a nice mix of retro, PS1-style visuals while offering a number of options to complete that old school, mid-90s 3D gaming feel.”
    • “Graphically the game looks great and has a wide range of different areas to explore, from the typical fog covered swamps and dark sewers, to spooky underground ruins, broken cities/realms, and “meaty” tunnels.”
    • “The graphics are mediocre, the animations feel stiff, and there is a lot of asset, texture, and enemy reuse.”
    • “The retro aesthetic, while effective for mood, may not appeal to players accustomed to high-fidelity visuals.”
    • “Again comparing it to lunacid here, but both have these oldschool ps1ish graphics but you can actually see that Verho is too blocky.”
  • atmosphere
    84 mentions Positive Neutral Negative

    The atmosphere of "Verho: Curse of Faces" is widely praised for its dark fantasy, moody, and immersive qualities, enhanced by retro-style graphics, atmospheric music, and richly designed environments. It effectively balances tension and exploration, creating a compelling, eerie world that appeals especially to fans of old-school dungeon crawlers and souls-like games. While some find the voice acting a minor distraction, the overall atmospheric experience is consistently described as captivating, unique, and essential to the game's appeal.

    • “Nailing this atmosphere of dark fantasy without having everything be bleak to the max is just so gnarly, you can't fault it there.”
    • “The atmosphere is amazing, and so is the exploration. Verho does a fantastic job at constantly giving you cool stuff for exploring, be it weapons or spells. The setting is super unique and the story is very good; music is good, level design is good, etc.”
    • “The sound and map design are spot on, there are plenty of options for weapons, spells, and rings, the story is well-written, and the atmosphere is truly outstanding.”
    • “The story doesn't illustrate to me anything I haven't seen illustrated before, the combat doesn't pose new problems that haven't been posed before, the atmosphere, the music, the characters, it's all just kind of comfortable, familiar, and fine.”
    • “For games like this, music is half the atmosphere and in this game none of the music stood out or was even memorable.”
    • “Doesn't have half the atmosphere of a King's Field game.”
  • music
    76 mentions Positive Neutral Negative

    The music in the game is widely praised for its atmospheric, fitting, and memorable soundtrack that enhances the game's tone and immersion. Several users highlight specific tracks and overall sound design as standout features, though a few note occasional audio balancing issues that can affect voice clarity. Overall, the soundtrack is considered a major strength, often described as haunting, soothing, and integral to the game's compelling atmosphere.

    • “Coupled with a brooding ambient soundtrack and minimalistic sound design, the game cultivates a persistent sense of isolation and foreboding.”
    • “The music is great, each track fitting the various locations.”
    • “The music keeps you enraptured and the dark desolation really sells the story this game is trying to tell about how messed up the land is.”
    • “Music is bland.”
    • “For games like this, music is half the atmosphere and in this game none of the music stood out or was even memorable.”
    • “Just one issue: when you're talking to NPCs, their voice can sometimes get lost in the music. It actually made me turn the music volume down a fair bit just so I could hear the characters, which is a shame.”
  • grinding
    27 mentions Positive Neutral Negative

    Grinding in the game is often described as tedious and repetitive, especially in the late stages and final areas where dense enemy placement and frustrating encounters extend playtime unnecessarily. While grinding can help overcome tough enemies by leveling up or acquiring better weapons, many players find the system cumbersome due to slow menus, long loading times, and excessive micromanagement. Overall, the grind feels more like a chore than an engaging challenge, detracting from the game's exploration and atmosphere.

    • “I was originally planning on leaving a review when I finished this game, but I have no idea how long that'll be since I'm taking my time grinding out levels.”
    • “Which for spoilers I'll avoid describing in detail, but both points I've previously made about the uninspired level design and the frustrating enemy design apply here and are made significantly worse in the endgame, with the lengthy repetitiveness of each endgame area making for an unfun and tedious experience.”
    • “The loading times are annoying when grinding, especially as quick grind runs are implicitly encouraged.”
  • stability
    14 mentions Positive Neutral Negative

    The game experiences a variety of bugs and stability issues, including lighting glitches, clipping enemies, falling through maps, and inconsistent spell effects, which can occasionally hinder gameplay. Despite these problems, many consider the bugs manageable and note regular patches are improving stability over time. Overall, while the game lacks polish and can feel buggy, especially in certain areas, it remains enjoyable for fans and shows promise with ongoing updates.

    • “I have not had a single problem on Steam Deck; it runs great.”
    • “Really amateur buggy aspects such as several instances of inexplicably falling through the map, an area where one of the enemies can consistently push you through walls to your death, and the fact that when you die and see the game over screen you can still hear your character moving and jumping if you press the movement keys.”
    • “Some areas have lighting glitches that never go away regardless of settings.”
    • “The game can be buggy and clearly lacks some polish.”
  • humor
    11 mentions Positive Neutral Negative

    The humor in the game is highlighted by amusing bugs, quirky voice acting, and unexpected moments that add a nostalgic and lighthearted charm. While some elements, like voice mixing and mechanics, occasionally come off as unintentionally funny, these quirks contribute to an overall enjoyable and entertaining experience.

    • “Finally there are some seriously funny moments when interacting with the fully voiced NPCs.”
    • “For the voice acting, the mixing is horrible and the giant snake smith being a normal dude doing a gentle 'sss' on words was borderline hilarious.”
    • “The voice acting is also ridiculous and funny at times.”
  • optimization
    9 mentions Positive Neutral Negative

    The game's optimization is poor, with frequent unresponsiveness after extended play. While voice acting quality varies widely—from charmingly imperfect to solid performances—many players appreciate the passion behind the fully voiced experience despite some audio mixing issues.

    • “There's an enormous amount of charm and fun in the imperfections of this game, even the badly mixed audio of the dialogue and some of the performances have a charm to it!”
    • “I chose to play without voice acting, but it’s clear a lot of passion and care went into the performances as well.”
    • “Even the voice acting charmed me as it went along with some performances being quite good.”
    • “The game keeps becoming unresponsive after playing for a while; the optimization is very poor.”
    • “They're certainly not awful, but there will be times you feel a character speaks too softly, or that a voice performance doesn't land all the way.”
    • “Some people may be annoyed or thrown off by the voice acting due to bad performance or bad quality.”
  • replayability
    9 mentions Positive Neutral Negative

    The game offers strong replayability through a large, well-crafted world, diverse builds, and multiple play styles, encouraging experimentation and exploration. While the ability to respec anytime may reduce the uniqueness of initial class choices for some, overall the content, secrets, and varied biomes provide ample incentive to replay. Players appreciate the fun, length, and approachability that sustain lasting engagement.

    • “A well crafted world and honestly a pretty huge game with lots of incentive for replayability.”
    • “Tons of content and rewarding secrets, making it very replayable as builds are super fun to experiment with and tweak.”
    • “It checks all my boxes for a quality game, and feels like a good replayable title with varying biomes to explore and multiple builds to try out.”
  • emotional
    5 mentions Positive Neutral Negative

    The game effectively conveys its emotional core, particularly highlighting themes of anger, isolation, and dystopian despair. Players experience genuine emotional moments, even amid challenging and unforgiving gameplay mechanics that heighten tension and vulnerability.

    • “It is direct when it needs to be and nails certain emotional beats around anger, isolation, and dystopian thinking.”
    • “You generally understand the emotional core of the story.”
    • “I honestly felt emotional at some points.”
  • character development
    2 mentions Positive Neutral Negative

    Character development is limited and feels stagnant, with character designs being too similar and lacking distinction. Progression and move variety plateau early, reducing engagement as the game advances.

    • “Character design felt same-ish, making it hard to distinguish who was who.”
    • “Enemies have too much health, and character development stagnates before the first half of the game.”
  • monetization
    1 mentions Positive Neutral Negative

    Monetization is criticized for intrusive and excessive ads, particularly in user-created guides, which hampers access to helpful content and detracts from the overall experience.

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28h Median play time
25h Average play time
20-30h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Verho - Curse of Faces is a role playing game with fantasy and dark fantasy themes.

Verho - Curse of Faces is available on PC, Steam Deck and Windows.

On average players spend around 25 hours playing Verho - Curse of Faces.

Verho - Curse of Faces was released on November 10, 2025.

Verho - Curse of Faces was developed by Kasur Games.

Verho - Curse of Faces has received overwhelmingly positive reviews from players. Most players liked this game for its story but disliked it for its grinding.

Verho - Curse of Faces is a single player game.

Similar games include Lunacid, The Last Faith, Dread Delusion, AI LIMIT, Tainted Grail: The Fall of Avalon and others.