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You have the gift of navigating the nightmares of the deceased to uncover how they died. You're not the only one. Through an ancient talisman, followers of "The Eye Syndicate" can possess the innocent and abuse them for their extreme ritual interests. Will you set yourself free from this horrifying nightmare? Will you free the victim of Case 37's possessed soul, or will you be forever trapp…

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Veranoia 1.9 screenshot

73%
Audience ScoreBased on 44 reviews
story8 positive mentions
graphics3 negative mentions

  • The game features a super creepy atmosphere that keeps players on edge, reminiscent of classic horror titles like Silent Hill.
  • Despite being an indie project made by a single developer, the game showcases a lot of heart and creativity, with intriguing story elements and well-executed jump scares.
  • The game is fairly priced for its length and offers a unique blend of horror and detective elements, making it a fun experience for fans of the genre.
  • The game suffers from a disjointed narrative and lacks a cohesive story, making it feel like a series of random events rather than a meaningful journey.
  • Gameplay mechanics are often unclear or poorly explained, leading to confusion about objectives and interactions, such as the inconsistent 'Interact' prompts and the lack of a save system between chapters.
  • Many jump scares feel cheap and overused, detracting from the overall horror experience and making it less effective in building tension.
  • story
    28 mentions Positive Neutral Negative

    The game's story is described as intriguing but lacking depth, with many reviewers noting that it feels underdeveloped and sometimes convoluted due to numerous subplots. While the narrative effectively incorporates elements of horror and features a mix of scares, it often jumps straight into action without sufficient explanation. Additionally, much of the backstory is conveyed through notes that fail to enhance the overall world-building, suggesting a need for a more cohesive and polished narrative.

    • “The game features a compelling story, and the developers are continuously adding new elements, such as multiple endings.”
    • “Intriguing story, fun gameplay.”
    • “The art and story were both pretty interesting.”
    • “The story seemed like it wasn't fully baked either.”
    • “I appreciate the art style but overall I feel the game would benefit from a better, fleshed out and more cohesive story rather than one that tries to have too much going on, filled with various subplots.”
    • “And the story is almost entirely told via notes, but none of the notes really add anything to the story or world building.”
  • gameplay
    24 mentions Positive Neutral Negative

    The gameplay has received mixed feedback, with players enjoying the immersive experience and puzzles, despite the short duration of about an hour. Critiques focus on unclear mechanics, such as the hiding feature, and the need for better visual differentiation of scattered notes that provide gameplay tips, lore, and help. Overall, while the gameplay is fun and engaging, there are suggestions for improvements in clarity and mechanics.

    • “Intriguing story, fun gameplay.”
    • “I enjoyed the fact that even if it is a short gameplay for now (approximately 1 hour), it is still very immersive and fun. I enjoyed the puzzles, though I would definitely love more of them!”
    • “They introduced a 'hide' mechanic, which in horror games means danger ahead.”
    • “The hiding in the coffin mechanic wasn't explained (unless I missed something).”
    • “The notes scattered about - some were gameplay tips, some were 'help' from the person who you were inside, and some were general lore - it would make more sense for these to look different visually. If it's help, make them spirit wisps; if it's lore/document, make it look like a note; and maybe make the gameplay tips just be messages or display that pop up when you enter a certain 'zone' or 'area' where the tip is applicable.”
    • “I hid once, then walked past him and didn't use the mechanic for the rest of the game.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its creepiness and ability to evoke a sense of unease, drawing clear inspiration from titles like Silent Hill. While some reviewers noted inconsistencies, the overall ambiance effectively captures a nightmarish quality that enhances the horror experience, making it a standout feature for fans of the genre.

    • “Maybe I'm a wuss; I've played most of the Resident Evil and Silent Hill titles, but this game's atmosphere always had me on edge, and that's the game's strongest point.”
    • “I still recommend the game if you're a fan of horror; the style and atmosphere are done very well!”
    • “The atmosphere, although inconsistent and disjointed, felt creepy and fit the ambiance of a nightmare.”
    • “When the game finally does start properly, the unsettling atmosphere continues to ramp up.”
    • “I still recommend the game if you're a fan of horror, the style and atmosphere are done very well!”
  • graphics
    8 mentions Positive Neutral Negative

    The game's art style is appreciated, but the graphics menu lacks clarity and cohesion, with five settings that are not well-explained. Overall, while the visuals have potential, the presentation feels somewhat tacky and could benefit from a more streamlined approach.

    • “I appreciate the art style.”
    • “The game has five graphics settings that each do something, but it won't explain what they are.”
    • “The game has five graphics settings that each does something it won't explain.”
    • “Upon launch, the menu felt a bit tacky with the only options being which graphics settings you would like.”
    • “Some suggestions though for the menus is to make selection of graphics visible.”
  • optimization
    2 mentions Positive Neutral Negative

    Players have noted significant improvements in optimization, with enhanced performance and a reduced game size, making it more manageable for a short playtime of 3 to 4 hours. Overall, the developers are commended for their ongoing support and updates.

    • “I am happy that the dev hasn't forgotten the game, as the performance is now so much better and the game size isn't taking nearly 5GB for a 3 to 4 hour game.”
    • “The performance is now so much better, and the game size isn't taking nearly 5GB for a 3 to 4 hour game.”
    • “The optimization still leaves much to be desired, as I frequently experience frame drops and long loading times.”
    • “Despite some improvements, the game still struggles with optimization issues that hinder the overall experience.”

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