Venice 2089
- April 27, 2020
- Event Horizon School
The city of Venice, once a significant tourism destination but now almost uninhabited, is struggling with the unpredictable behaviour of tides. Some of the most important monuments are being taken away, among the complaints of the citizens, and the lower part of the city becomes inaccessible more often than not. In Venice 2089, you'll explore the city through the eyes of Nova, a bored teenager wh…
Reviews
- The game features a unique art style and a relaxing soundtrack, making it enjoyable for players looking for a chill experience.
- Exploration of the beautifully recreated Venice and the use of a hoverboard add a fun and engaging element to the gameplay.
- The game addresses important themes like climate change, providing a thoughtful backdrop to the exploration and fetch quests.
- The game suffers from various bugs, including frame drops and corrupted save files, which can detract from the overall experience.
- Gameplay can feel repetitive with a focus on fetch quests and a lack of dynamic interactions or a map, leading to a sense of monotony.
- Presentation issues, such as awkward character animations and poorly spaced dialogue text, undermine the immersive experience.
- story18 mentions
- 17 % positive mentions
- 67 % neutral mentions
- 17 % negative mentions
The game's story centers around a young girl visiting her grandfather in a futuristic Venice, where players engage in daily missions and explore the town's environment. While some appreciate the art style and the story-driven nature of the experience, others criticize the narrative for being bland and filled with monotonous fetch quests, leading to a lack of engagement with the characters and setting. Overall, the story is seen as a mixed bag, appealing to those who enjoy chill narratives but disappointing for players seeking depth and excitement.
“I haven't done much past the first day, but the story is nice; the art style is one of the game's bigger attractions for me.”
“You play a young girl visiting her grandfather for a week, and every day you get to explore the town and meet its remaining citizens while doing missions for them.”
“This game is a story-driven experience that lets you explore every street in a futuristic Venice.”
“Fetch quests given by generic humans in a largely empty environment that supposedly takes place sixty years in the future; but that part doesn't really matter much.”
“The locomotion is boring, the environment is boring, the characters are boring, the fetch quests are boring.”
“Nothing about wandering around a bland sandbox filled with basic fetch quests inspires any confidence in the future experience, especially when the dialogue is so monotonously inorganic.”
- graphics14 mentions
- 43 % positive mentions
- 36 % neutral mentions
- 21 % negative mentions
The game's graphics are highlighted for their unique and solid art style, which many players find appealing and relaxing. However, some reviewers note that the visuals can feel bland and lack sufficient futuristic elements, despite the setting being sixty years ahead. Overall, the art style and character design are considered significant attractions, complemented by a pleasant soundtrack.
“It's a pretty relaxing game with a nice soundtrack and a good art style.”
“I haven't done much past the first day, but the story is nice; the art style is one of the game's bigger attractions for me.”
“The art style, the characters, the humor.”
“Boasts a solid art style but is generally just bland and uninteresting to start.”
“There are little visual indicators that this game takes place in the future apart from holographic signs and the protagonist using a hoverboard.”
“But it takes place sixty years in the future so there's a very low flying hoverboard, holographic signs and a drone apparently.”
- music8 mentions
- 50 % positive mentions
- 25 % neutral mentions
- 25 % negative mentions
The game's music is generally praised for being relaxing and complementing its unique art style, creating a soothing atmosphere. However, some players find the repetitive nature of the road music to be annoying, detracting from the overall experience.
“It's a pretty relaxing game with a nice soundtrack and a good art style.”
“Fun game, unique art style and relaxing music.”
“Want to relax and let yourself be pampered by very chill music?”
“Mostly the same music when you are on the road (annoying).”
“Mostly the same music when you are on the road (annoying).”
- gameplay6 mentions
- 33 % positive mentions
- 50 % neutral mentions
- 17 % negative mentions
The gameplay is characterized as simple and accessible, making it suitable for all players. However, some mechanics related to the hoverboard are not well-explained, leading to confusion despite its primary function as a speed boost.
“The gameplay is simple and perfect for everyone.”
“There are some mechanics involving the hoverboard that weren't explained; however, the hoverboard is basically just a speed increase otherwise.”
“There seems to be some mechanics involving the hoverboard that weren't explained; however, the hoverboard is basically just a speed increase otherwise.”
- stability2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The game experiences notable stability issues, including recurring visual glitches and problematic controls that detract from the overall experience.
“There are some visual glitches and weird controls.”
“There are some visual glitches and weird controls.”
- humor2 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is heavily rooted in Italian pop culture, offering enjoyable references that can be appreciated even by non-Italians, who can easily explore and discover the amusing elements through a bit of research.
“The references to Italian pop culture are really nice, and even if you are not Italian, with a brief search you can discover many interesting or funny things about it.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The reviews do not directly address the monetization aspect of the game, focusing instead on the vibrant details of the city environment, such as street art and advertisements. There is no mention of in-game purchases or monetization strategies, suggesting that this aspect may not be a significant concern for players.