- October 15, 2020
- CarloC
- 10h median play time
Until the Last Plane - USA campaign
Platforms
About
"Until the Last Plane - USA campaign" is a tactical shooter game where players experience the first three missions of the USA's campaign. As a pilot, players must make strategic decisions to complete missions, manage resources, and ensure the survival of their crew. The game boasts realistic flight physics and challenging battles, offering an immersive and engaging experience for fans of the genre.








- The game features charming retro graphics and a nostalgic feel, reminiscent of classic 8-bit games.
- The airfield management aspect is interesting and offers a unique take on squadron management, with potential for future expansions.
- Despite its simplicity, the game can be fun and addictive, providing a light-hearted experience for casual gamers.
- The mini-games are repetitive and lack depth, leading to a gameplay experience that can feel shallow and unengaging over time.
- Balancing issues and random elements can make the game frustrating, with victories often feeling arbitrary rather than earned.
- The overall content is limited, with only a few campaigns and nations available, which may leave players wanting more variety and complexity.
story
29 mentions Positive Neutral NegativeThe game's story revolves around managing a squadron of pilots and planes through a series of missions, where success is often dictated by chance rather than strategy. Players express a desire for more content, including additional nations and varied campaigns, as the current missions can feel repetitive and lack depth. While the management aspect offers some engagement, the overall experience is marred by balancing issues and simplistic mini-games that detract from the potential narrative richness.
“I would like if the developers would include a few other nations and more campaigns; this would boost the game's content 100%. The possibilities are endless, and I respect the work and effort that's gone into this game.”
“Three campaigns with each 3 missions provide 10 hours of gameplay.”
“The minigames are simple, but every campaign has special missions that change things up enough to keep things interesting.”
“Lacks content even for its price; I was bored half an hour in as all the missions are the same and the mechanics are bad.”
“It's giving a ridiculous turn to this game that should have avoided these troubles by either giving decent gameplay to these microgames or letting the computer handle the missions so the player can focus on the management of the base.”
“You might as well avoid those missions as they require luck to get your fighters tasked with actually attacking enemy fighters and not bombing bases, which doesn't make sense.”