- March 4, 2021
- CarloC
- 10h median play time
Until the Last Plane
Platforms
About
In "Until the Last Plane" , manage a WWII airfield by repairing planes, recruiting pilots, and crafting components. Engage in various mini-games such as dogfighting and bombing missions. Choose from three playable nations, each with three campaigns and six unique planes, while managing fuel and ammunition.









- The game features charming pixel art graphics and a nostalgic feel reminiscent of classic 8-bit games.
- The airfield management aspect is unique and offers potential for future expansions and updates.
- Despite its simplicity, the game is fun and addictive, making it a great casual experience for players.
- The mini-games are repetitive and lack depth, leading to a feeling of monotony after a short playtime.
- The game suffers from balancing issues, with some missions feeling unfair or overly reliant on luck.
- There is a significant lack of content, with only a few campaigns and nations available, which can lead to boredom.
story
29 mentions Positive Neutral NegativeThe game's story revolves around squadron management and mission-based gameplay, where players assign pilots to various sorties across limited campaigns. While there is a decent variety of missions, many players find the content repetitive and lacking depth, with a desire for more nations, aircraft, and campaign options to enhance the experience. The mechanics can feel arbitrary, leading to frustration with mission outcomes and a sense of imbalance in gameplay.
“The minigames are simple, but every campaign has special missions that change things up enough to keep things interesting.”
“Three campaigns with each 3 missions provide 10 hours of gameplay.”
“Alongside the minigames, you have an overall management phase where you do airplane maintenance, start the missions, and balance resources to keep everything operational.”
“Lacks content even for its price; I was bored half an hour in as all the missions are the same and the mechanics are bad.”
“It's not perfect; it's probably a bit repetitive, and the difficulty should really be leveled a bit (easy missions much harder, harder missions a bit easier).”
“You might as well avoid those missions as they require luck to get your fighters tasked with actually attacking fighters and not bombing bases, which doesn't make sense either.”