- January 22, 2019
- Magic Design Studios
Unruly Heroes
A solid platforming experience, Unruly Heroes biggest issue is less its mechanics, and more its overall presentation. Stylish to a point, even its cartoonish aesthetics can't help but see it struggle to stand out.
Platforms
About
Unruly Heroes is a charming side-scrolling action-adventure game inspired by the classic Chinese novel "Journey to the West." Play as a team of four anti-heroes, each with unique abilities, battling enemies, solving puzzles, and navigating challenging levels in a beautifully hand-drawn world. Embark on an epic journey to restore balance in the world and uncover the truth behind a demonicancient force.
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- The visuals and music are excellent, creating a beautiful and immersive experience.
- The game features a variety of gameplay mechanics and character abilities that keep it engaging.
- It's a fun co-op experience, especially for fans of platformers and the Journey to the West theme.
- The save system is frustrating, requiring players to replay long sequences after dying.
- Controls can feel sluggish and imprecise, making platforming and combat less enjoyable.
- The game suffers from pacing issues and lacks a compelling story, leading to a sense of aimlessness.
gameplay
107 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a diverse range of mechanics and unique character abilities that keep the experience fresh and engaging, particularly in local co-op mode. However, some players find the controls imprecise and the frequent introduction of new mechanics can lead to frustration, especially when transitioning between different gameplay styles. Overall, while the game offers enjoyable combat and puzzle elements, it struggles with consistency and can feel disjointed at times.
“The gameplay is solid; the player controls four different characters with unique abilities that need to be changed between them to solve some interesting puzzles.”
“The gameplay variety is top-notch, with new and often fun mechanics and gimmicks introduced in every level.”
“Gameplay is awesome; play this co-op with some friends or your kids as I did.”
“I was looking forward to this game - it's a platformer + battle game and I loved Ori 1 & 2 and Hollow Knight - and I wanted to like it... but the gameplay is too frustrating.”
“The 'hanging onto something' mechanic automatically makes you hold on to a vine/wire/etc. if your character collides with it instead of button-pressing, and you can't slide up/down to adjust length, meaning your attacks or movement may get cut off because you automatically latched onto something, or you might fall right through because the collision didn't register/just slightly missed the hitbox, or you might fall off because you pressed a button right as your character latched onto a thing.”
“In terms of gameplay though, the controls really let it down; everything feels imprecise, never being sure whether your character is in the right place to grab a ledge, double jump, or make a leap.”