- January 25, 2024
- Spearhead Games
- 2h median play time
Unforetold: Witchstone
Platforms
About
"Unforetold: Witchstone" is a non-linear RPG set in the reactive world of Kalsundia, where every choice matters and impacts relationships and outcomes. With classic turn-based combat and stealth systems, players can shape their own journey and character in this open world filled with milestones and opportunities. Development has been paused indefinitely, so the game is being sold in its current state with no future full release planned.











- The game has a lot of potential with an interesting premise and unique gameplay mechanics, such as the ability to influence NPCs.
- The art style and world-building are praised, creating an engaging atmosphere that players enjoy exploring.
- Some players found the game fun and engaging despite its rough state, appreciating the depth of interactions with NPCs and the non-linear questing system.
- The game has been abandoned by the developers shortly after its early access release, leaving it unfinished and unpolished.
- Many players experienced significant bugs, crashes, and issues with game mechanics, making it frustrating to play.
- Refund requests have been denied for many users, leading to feelings of being scammed by the developers and dissatisfaction with the game's current state.
story
38 mentions Positive Neutral NegativeThe game's story is praised for its intriguing concept and worldbuilding, with potential for depth as it evolves, but suffers from issues like a lack of a quest tracker and clunky interactions that detract from immersion. Players appreciate the non-linear questing system, which allows for player agency, but express concerns about the execution of quests and character interactions feeling stiff and disconnected. Overall, while the narrative shows promise, it requires further refinement and development to fully engage players.
“With all that being said, Witchstone had a great concept, an interesting storyline and worldbuilding, with very fun gameplay for any RPG lovers. The influence system was a great thing to explore, and the classes were all good and fun.”
“The gameplay is reminiscent of some of my favorite CRPGs; the non-linear questing system and story are intriguing, and the character creation is in-depth.”
“I haven't gotten too far yet, but the character building was more in-depth than I was expecting. The game world looks great, and the story so far has been good.”
“The initial quest to get out of the first area isn't terrible, but it's annoying.”
“I understand that the story is meant to be fluid and isn't going to be to the level of a linear narrative, but right now I feel like interactions with other characters feel very stiff, like I am just giving orders to a robot and watching those orders either fail or succeed without feeling any connection to anyone I encounter.”
“When the battle ended, I also got a notification about a potential quest that never appeared in my journal, and another notification telling me that citizens just witnessed me murder others.”