Skip to main content
Unforetold: Witchstone Game Cover

About

"Unforetold: Witchstone" is a non-linear RPG set in the reactive world of Kalsundia, where every choice matters and impacts relationships and outcomes. With classic turn-based combat and stealth systems, players can shape their own journey and character in this open world filled with milestones and opportunities. Development has been paused indefinitely, so the game is being sold in its current state with no future full release planned.

Unforetold: Witchstone screenshot
Unforetold: Witchstone screenshot
Unforetold: Witchstone screenshot
Unforetold: Witchstone screenshot
Unforetold: Witchstone screenshot
Unforetold: Witchstone screenshot
Unforetold: Witchstone screenshot
Unforetold: Witchstone screenshot
Unforetold: Witchstone screenshot
Unforetold: Witchstone screenshot
Unforetold: Witchstone screenshot
+2

44%
Audience ScoreBased on 178 reviews
story8 positive mentions
stability18 negative mentions

  • The game has a lot of potential with an interesting premise and unique gameplay mechanics, such as the ability to influence NPCs.
  • The art style and world-building are praised, creating an engaging atmosphere that players enjoy exploring.
  • Some players found the game fun and engaging despite its rough state, appreciating the depth of interactions with NPCs and the non-linear questing system.
  • The game has been abandoned by the developers shortly after its early access release, leaving it unfinished and unpolished.
  • Many players experienced significant bugs, crashes, and issues with game mechanics, making it frustrating to play.
  • Refund requests have been denied for many users, leading to feelings of being scammed by the developers and dissatisfaction with the game's current state.
  • story
    38 mentions Positive Neutral Negative

    The game's story is praised for its intriguing concept and worldbuilding, with potential for depth as it evolves, but suffers from issues like a lack of a quest tracker and clunky interactions that detract from immersion. Players appreciate the non-linear questing system, which allows for player agency, but express concerns about the execution of quests and character interactions feeling stiff and disconnected. Overall, while the narrative shows promise, it requires further refinement and development to fully engage players.

    • “With all that being said, Witchstone had a great concept, an interesting storyline and worldbuilding, with very fun gameplay for any RPG lovers. The influence system was a great thing to explore, and the classes were all good and fun.”
    • “The gameplay is reminiscent of some of my favorite CRPGs; the non-linear questing system and story are intriguing, and the character creation is in-depth.”
    • “I haven't gotten too far yet, but the character building was more in-depth than I was expecting. The game world looks great, and the story so far has been good.”
    • “The initial quest to get out of the first area isn't terrible, but it's annoying.”
    • “I understand that the story is meant to be fluid and isn't going to be to the level of a linear narrative, but right now I feel like interactions with other characters feel very stiff, like I am just giving orders to a robot and watching those orders either fail or succeed without feeling any connection to anyone I encounter.”
    • “When the battle ended, I also got a notification about a potential quest that never appeared in my journal, and another notification telling me that citizens just witnessed me murder others.”
  • stability
    22 mentions Positive Neutral Negative

    The game currently suffers from significant stability issues, with numerous bugs leading to crashes, freezes, and frustrating gameplay experiences. Many players report that the game feels unfinished and requires extensive optimization to become enjoyable. While there is potential for improvement, the current state is marked by instability that detracts from the overall experience.

    • “It's not too buggy, but I've had several crashes, and it's far from finished.”
    • “There is a lot to fix and optimize to get this to run smoothly and bug-free.”
    • “This game is just too buggy to be enjoyable.”
    • “At the current state, it's buggy and a little bit frustrating, but when/if this is fixed, it could be a very good game.”
    • “I've had several bugs, mid-combat freezes, poor pathing AI causing characters/opponents to get stuck, quests that don't seem to be able to complete, etc. Overall, my impression is the game could be quite fun, but it needs a lot more work at this stage.”
  • gameplay
    18 mentions Positive Neutral Negative

    The gameplay of Witchstone is praised for its fun RPG elements, intriguing non-linear questing, and in-depth character creation, appealing to fans of classic CRPGs. However, some players criticize the outdated graphics and awkward mechanics, suggesting that significant design changes are needed for improvement. Despite some bugs typical of early access titles, many reviewers see potential in the gameplay, noting smooth interactions and a solid foundation based on D&D mechanics.

    • “With all that being said, Witchstone had a great concept, an interesting storyline and worldbuilding, with very fun gameplay for any RPG lovers. The influence system was a great thing to explore and the classes were all good and fun.”
    • “The gameplay is reminiscent of some of my favorite CRPGs. The non-linear questing system and story are intriguing, and the character creation is in-depth.”
    • “The gameplay feels smooth, and I can tell the interactions are going to be impactful.”
    • “The game feels like it's 15 years old and not in a good way; the graphics are stale and the gameplay itself is awkward. No fixing can save this title unless they change the engine and rethink a good part of their design decisions.”
    • “The gameplay is reminiscent of some of my favorite CRPGs, the non-linear questing system and story are intriguing, the character creation is in-depth...”
    • “[*] As expected from an early access game, there are bugs, but none of them impacted the gameplay badly in my case.”
  • graphics
    10 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews; while some praise the art style for enhancing world-building, others criticize the overall visual quality as outdated and stale, likening it to games from 15 years ago. Although the graphics are described as decent and not overly demanding on hardware, many feel that significant improvements are necessary to elevate the game's overall experience.

    • “The art style is fantastic and really supports the world building.”
    • “The graphics aren't super polished, but good enough, and it's not too hard on the CPU/GPU, which is great.”
    • “The good: decent graphics, fantastic combat, and the persuasion system is absolutely great.”
  • optimization
    4 mentions Positive Neutral Negative

    The game shows promise with its core systems, but significant performance issues and bugs hinder its overall experience. Many users feel that optimization is necessary before they can confidently recommend it, as it currently suffers from the typical roughness often seen in early access titles.

    • “This has the potential to be a good game, and I like the core systems (non-linear narrative, reactive factions, etc.), but performance issues are holding me back from recommending this right now.”
    • “For the moment, work and optimization are needed because, like a lot of early access games at their release, it can be a little rough at times, and you can expect bugs.”
    • “This has the potential to be a good game and I like the core systems (non-linear narrative, reactive factions, etc.), but performance issues are holding me back from recommending this right now.”
    • “But for the moment, work and optimization are needed, because like a lot of EA games at their release, Unforetold can be a little rough at times and you can expect bugs.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its beauty and cozy environments, creating a sense of comfort and homeliness that resonates with players.

    • “The game is very pretty and has a lot of places that feel very cozy, like home, and I love the general atmosphere.”
  • humor
    2 mentions Positive Neutral Negative

    The humor in the game is highlighted by the engaging and relatable dialogues of NPCs, which often elicit genuine laughter from players. While some characters may deliver playful insults about fashion choices, their likability adds to the overall comedic charm.

    • “Many NPC dialogues made me laugh in real life, and they're all quite likable (even though they can be mean and insult your fashion taste at times). There's a lot of relatable dialogue too.”
    • “Many NPC dialogues made me laugh in real life, and they're all quite likable (even though they can be mean and insult your fashion taste at times). There's a lot of relatable dialogue too.”

Buy Unforetold: Witchstone

2h Median play time
2h Average play time
1-2h Spent by most gamers
*Based on 4 analyzed playthroughs

Videos

Games Like Unforetold: Witchstone

Epic Tavern Image
Wild Season Image
The Black Death Image
Wolcen: Lords of Mayhem Image
KINGDOMS ImageKINGDOMS ImageKINGDOMS Image
INSOMNIA: The Ark Image
Folk Tale ImageFolk Tale ImageFolk Tale Image
Freeman: Guerrilla Warfare Image
Legends of Ellaria Image
Kings and Heroes ImageKings and Heroes ImageKings and Heroes Image