- January 25, 2024
- Spearhead Games
- 2h median play time
Unforetold: Witchstone
Platforms
About
"Unforetold: Witchstone" is a non-linear RPG set in the reactive world of Kalsundia, where every choice matters and impacts relationships and outcomes. With classic turn-based combat and stealth systems, players can shape their own journey and character in this open world filled with milestones and opportunities. Development has been paused indefinitely, so the game is being sold in its current state with no future full release planned.
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- The game has a lot of potential with an interesting premise and unique gameplay mechanics, such as the ability to influence NPCs and recruit them into your party.
- The art style and world-building are praised, creating an engaging atmosphere that players find enjoyable.
- Despite its current issues, some players appreciate the depth of interaction with NPCs and the non-linear questing system, indicating that it could evolve into a great RPG with further development.
- The game has been abandoned by the developers shortly after its early access release, leaving it unfinished and buggy, which has led to widespread disappointment among players.
- Many players report significant technical issues, including crashes, bugs, and poor AI pathing, making the game frustrating to play.
- Refund requests have been denied for many players, leading to feelings of being scammed, especially since the game was sold as an early access title without clear communication about its viability.
story
19 mentions Positive Neutral NegativeThe game's story features an intriguing concept and worldbuilding, with a non-linear questing system that allows players to shape their experience. However, players have noted issues with quest tracking, stiff character interactions, and bugs that detract from the narrative immersion. While the writing shows potential for improvement, the current execution leaves much to be desired, particularly in terms of character engagement and quest coherence.
“Witchstone has a great concept, an interesting storyline, and worldbuilding, with very fun gameplay for any RPG lovers. The influence system was a great thing to explore, and the classes were all good and fun.”
“The gameplay is reminiscent of some of my favorite CRPGs; the non-linear questing system and story are intriguing, and the character creation is in-depth.”
“I haven't gotten too far yet, but the character building was more in-depth than I was expecting. The game world looks great, and the story so far has been good.”
“The first quest in the game is a fetch quest, and the map and journal disagree on where to go.”
“I understand that the story is meant to be fluid and isn't going to be to the level of a linear narrative, but right now I feel like interactions with other characters feel very stiff, like I am just giving orders to a robot and watching those orders either fail or succeed without feeling any connection to anyone I encounter.”
“When the battle ended, I also got a notification about a potential quest that never appeared in my journal, and another notification telling me that citizens just witnessed me murder others.”