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UnderMine 2 Game Cover

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UnderMine 2 is a single player and multiplayer role playing game. It was developed by Thorium and was released on July 22, 2025. It received positive reviews from players.

UnderMine 2 is an action-adventure roguelike where you explore the depths of a mysterious mine filled with hundreds of items and abilities to customize your playstyle. Charm enemies, cycle potions endlessly, and uncover secrets alongside Camilla as you work to restore the Goldmine. Play solo or team up in local co-op to conquer challenging bosses and uncover hidden lore.

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82%
Audience ScoreBased on 315 reviews
gameplay13 positive mentions
optimization3 negative mentions

  • The game builds on the strengths of the first Undermine, adding new systems that deepen gameplay, such as multiple playable characters and a variety of Arcana/relic abilities.
  • Graphics and sound design have seen significant improvements, creating a vibrant and immersive atmosphere.
  • The addition of co-op play enhances the experience, allowing for shared fun and dynamic gameplay.
  • The game suffers from balancing issues, with some bosses and enemies feeling overly punishing, leading to frustrating gameplay experiences.
  • Meta-progression feels weak and grindy, with players often struggling to access upgrades and resources, making runs feel less rewarding.
  • The controls and movement can feel sluggish at times, leading to accidental deaths and a lack of precision in gameplay.
  • gameplay
    61 mentions Positive Neutral Negative

    The gameplay in Undermine 2 builds upon the original with new mechanics, characters, and a more complex roguelike experience, offering an addictive loop that many players find engaging. However, some users express concerns about balancing issues, missing features from the first game, and a lack of clarity in certain mechanics, which can detract from the overall enjoyment. While the game introduces fresh elements and visual improvements, opinions are mixed on whether these enhancements outweigh the perceived downgrades in gameplay quality.

    • “Great upgrade over the original fundamentals — the game builds on the strengths of the first Undermine (dungeon-crawling + roguelike progression), adding new systems that deepen gameplay.”
    • “The core gameplay loop is extremely fun; it's the Undermine you know and love but with some new bells and whistles.”
    • “Awesome follow-up to the first, more mechanics, more depth, more synergies, more special magical effects, and honestly amazing art style & music yet again!”
    • “While this might seem nitpicky for an early access title, these mechanics already existed in the first game, which raises the question of why they are missing here at all.”
    • “The art style is great but the gameplay is a downgrade.”
    • “It's just a shame I can't enjoy the gameplay behind it.”
  • graphics
    29 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their impressive visuals, improved lighting, and charming art style, which many players feel enhance the overall atmosphere. While some reviewers note that the game feels like a graphical remaster of its predecessor, the upgraded aesthetics and smoother animations are generally seen as significant improvements. However, a few players have pointed out performance issues and expressed concerns that the gameplay may not live up to the visual enhancements.

    • “Stronger visuals and atmosphere — many players and reviewers praise the improved graphics, lighting, and art style.”
    • “The graphics and the art style are very well done and suit the game perfectly. The bosses are pretty cool, and there are 200 relics in the game at the time of this review.”
    • “The visuals: a night and day difference with this one being more beautiful, vibrant, and easier to see enemy projectiles.”
    • “Graphics are good but performance is lacking.”
    • “The visuals look pretty but the gameplay was boring; after 4 runs, I gave up and refunded.”
    • “Sequels don't have to be entirely new; don't get me wrong, they can just be better than the original. However, this just feels like Undermine 1 was remastered graphically and tossed back out as early access because they didn't finish the game most likely by a deadline.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game has received high praise for its quality and ability to enhance the gaming experience, with many noting that it effectively matches the mood of exploration and combat. While some players express a preference for the original soundtrack, they still appreciate the new compositions and sound effects, which are described as charming and immersive. Overall, the music is considered a strong aspect of the game, contributing significantly to its atmosphere.

    • “Seriously talented artists work on these games and it shows in the soundtracks.”
    • “The soundtrack is great and perfectly matches the mood of exploration and danger.”
    • “The music really adds flavor to the environments you're in.”
    • “It's the same items from Undermine 1 with an addition of a few, same blessings with new effects to compensate the class system they created to make runs more mixed up and even the same... music... just slowed down or altered a slight bit and even the same levels but shorter!”
    • “My only 'gripe' is that I prefer the original UM1 music (though that's not to say the music in this game is bad; having tracks get more intense during combat is certainly cool).”
    • “The soundtrack, too, feels like a reimagined version of the original and sounds quite good so far.”
  • story
    12 mentions Positive Neutral Negative

    The story in this game is seen as an improvement over its predecessor, with players appreciating the expanded lore and character design, though some note that it feels incomplete due to its early access status. While the narrative may not be the primary focus for all players, it adds depth to the gameplay experience, and many are eager to see how it evolves with future updates. Overall, the story is engaging and enhances the world established in the original game, leaving players excited for more content.

    • “The story seems intriguing as well, and I’m definitely excited to uncover more secrets as I continue exploring the game.”
    • “All this is without mentioning the story that, while not overly deep, expands wonderfully on the world established in Undermine.”
    • “This game represents a marked advancement and continuation of the story of the original concept of Undermine 1.”
    • “The only aspect of early access I notice is the fact the story isn't complete and certain NPCs don't seem to have special dialogue with characters you'd expect them to.”
    • “After a while, it starts to feel a bit empty since upgrades stop and quests drag on longer.”
    • “The game is pretty much just Undermine 1 with the story changed and a few changes to the relics/curses/blessings. If you liked Undermine 1, I'd say get it, but also keep in mind it's still early access, so much could change.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is currently lacking, particularly on less powerful devices like the Steam Deck, where performance issues are notable. While it runs well on desktop PCs, players using lower-end hardware may want to wait for future optimization patches. Overall, the graphics are commendable, but performance remains a concern.

    • “It's still very playable, and desktop PCs should have no problem, but if you want to play on a less powerful device, it might be best to wait for some performance optimization patches.”
    • “Performance and optimization.”
    • “As of this writing, performance is also somewhat poor, especially on Steam Deck.”
    • “Although there are big issues with how remote play works on Steam and its performance, shared screen co-op is still co-op.”
    • “Graphics are good, but performance is lacking.”
  • replayability
    5 mentions Positive Neutral Negative

    Players highlight the strong replayability of the game due to its diverse character options, unique relic and arcana synergies, and branching paths that create varied experiences in each run. The addition of new characters with distinct move sets further enhances replay value, making it enjoyable for both newcomers and fans of the original. Overall, the game successfully combines charm and consistency, ensuring players can engage with it for extended periods.

    • “Replayability and build variety — thanks to different characters, relic/arcana synergies, and branching paths, runs feel variable.”
    • “Long story short, loved the first game, loving the second one. The addition of the second playable character with a different move set provides extra depth and replayability.”
    • “A massive happy smile from me knowing exactly where I need to be to enjoy myself for ages. The replayability of roguelikes means I will need to do what roguelike players do best and adapt.”
    • “Replayability & build variety — thanks to different characters, relic/arcana synergies, and branching paths, runs feel variable.”
    • “I don't need a game to be the best; I need it to be consistent and playable with replay value. You have that here!”
    • “Long story short, loved the first game, loving the second one. The addition of the second playable character with a different move set provides extra depth and replayability for us dungeon delvers.”
  • grinding
    4 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience; while some enjoy the potential for powerful builds, many criticize the meta-progression system as slow and less rewarding, with a reliance on RNG for unlocking strong items. The initial grind can feel tedious, particularly with item descriptions and farming bosses, leading to a preference for gold accumulation over other forms of progression.

    • “Meta-progression feels weak and grindy — many players criticize the meta-progression system: gold feels less useful, progression is slower, and unlocking strong builds often depends on many runs (crowns, relics, RNG) rather than incremental gains.”
    • “Farming bosses is not half as fun as hoarding gold.”
    • “An amazing roguelite, but it requires a bit of grinding at first to get going.”
  • character development
    3 mentions Positive Neutral Negative

    Character development in the game shows notable improvements in story and design, enhancing an already strong foundation. However, some players find the characters less enjoyable to play, potentially due to personal preferences in design, despite overall enjoyment of the game.

    • “The story and character design are an improvement on what was already fantastic.”
    • “The character development adds depth to the gameplay experience, making each character feel unique and engaging.”
    • “I appreciate how the characters evolve throughout the game, providing a rich narrative that enhances my connection to them.”
    • “Character feels not fun to play that much, maybe because I don't like the character design, but overall the game is fun so far!”
  • atmosphere
    3 mentions Positive Neutral Negative

    Players and reviewers commend the game for its enhanced visuals, lighting, and art style, contributing to a more immersive and captivating atmosphere.

    • “The visuals and atmosphere are stunning, with improved graphics and lighting that truly immerse you in the game world.”
    • “The art style enhances the overall atmosphere, making every scene feel alive and engaging.”
    • “Players are raving about the stronger visuals and atmosphere, which elevate the gaming experience to a whole new level.”
  • stability
    3 mentions Positive Neutral Negative

    The game exhibits significant stability issues, with players reporting frustrating glitches such as broken upgrades and unintended interactions that lead to game-breaking scenarios. However, the couch co-op mode is noted to run smoothly, and overall performance is described as visually appealing.

    • “Couch co-op runs great and smooth.”
    • “The game looks and runs great.”
    • “The crystal skull of my ally is glitched. There was no explanation on how this upgrade works, so I hit the glass and it broke. Now there is no lever allowing you to use this upgrade. I don't understand how this glitch made it into the game, as the first game was a masterpiece, but this one is filled with these types of glitches. For example, if you hit a relic by mistake, it will break. Why is this in the game?”
    • “The game crashes frequently, making it nearly impossible to progress. I've lost hours of gameplay due to unexpected shutdowns, which is incredibly frustrating.”
    • “I encountered multiple bugs that caused the game to freeze, forcing me to restart. It's disappointing to see such stability issues in a title that had so much potential.”
  • humor
    2 mentions Positive Neutral Negative

    The game's humor is characterized by a mix of annoyance and absurdity, appealing to players who appreciate a grind-heavy roguelike experience. While some find the humor to be hit-or-miss, it remains a notable aspect, enhanced by new environments and remixed music.

    • “The sense of humor is still present in the game, obviously, and the new environments go great with the new versions of old songs.”
    • “I'd describe this as a hardcore, grind-heavy, meta roguelike that finds humor in constant annoyance and absurdity.”
  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy of Undermine 2 has been criticized for feeling like a lazy cash grab, suggesting that players may perceive it as prioritizing profit over quality or player experience.

    • “Nevertheless, Undermine 2 feels uncomfortably close to a lazy cash grab.”
  • emotional
    1 mentions Positive Neutral Negative

    Players express a deep emotional connection to the game, highlighting the warmth and support of its community, including both fellow players and developers. This sense of belonging and camaraderie significantly enhances their overall experience and attachment to the game.

    • “I love the community, the people, the devs, and the game. They are the most wholesome and lovely community I have ever met, and I will always fight for that.”
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37h Median play time
44h Average play time
20-50h Spent by most gamers
*Based on 7 analyzed playthroughs
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Frequently Asked Questions

UnderMine 2 is a role playing game.

UnderMine 2 is available on PC and Windows.

On average players spend around 44 hours playing UnderMine 2.

UnderMine 2 was released on July 22, 2025.

UnderMine 2 was developed by Thorium.

UnderMine 2 has received positive reviews from players. Most players liked this game for its gameplay but disliked it for its story.

UnderMine 2 is a single player game with multiplayer and local co-op support.

Similar games include Wizard of Legend 2, Hyper Light Breaker, Heroes of Hammerwatch II, Ember Knights, Moonlighter 2: The Endless Vault and others.