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"Under Lock" is a challenging first-person puzzle game set in a mysterious digital world. Players must navigate through complex levels, unlock doors, and avoid deadly traps by solving intricate puzzles. With a unique blend of cyberpunk aesthetics and mind-bending challenges, "Under Lock" offers a captivating and immersive experience for gamers who enjoy intelligent problem-solving.

Reviews

59%
Audience ScoreBased on 36 reviews
atmosphere1 positive mentions
stability4 negative mentions
  • The game has a fun concept and is enjoyable, especially when played with friends.
  • The atmosphere, monster design, and soundtracks are well-received, creating a creepy experience.
  • The developer is active in addressing issues and updating the game, showing potential for future improvements.
  • The game suffers from a lack of player base, making it difficult to find matches or play online.
  • There are significant bugs and issues, particularly in VR, which hinder the gameplay experience.
  • The game is no longer in active development, leading to concerns about its long-term viability and support.
  • stability4 mentions

    The game's stability is a significant concern, with users reporting numerous bugs and clunky controls, particularly in the inventory system and door interactions. While some acknowledge that it is still early post-release, the overall sentiment indicates that the game feels unfinished and poorly optimized, leading to a frustrating experience.

    • “The actual problem now is the game is dead, stopped being updated ages ago, and is very buggy in its current state.”
    • “The controls are clunky (the inventory system is bad & opening a door is much harder than it should be), the game is buggy, the optimization isn't good enough, and the gameplay is too simple.”
    • “The first time I played was directly at release and it was a buggy mess, glitching through doors just by putting your head in, etc.”
  • gameplay4 mentions

    The gameplay is criticized for being overly simplistic, revolving around finding keys or passcodes to progress, while also suffering from clunky controls, a problematic inventory system, and various bugs that hinder the overall experience. Additionally, players have reported issues with server connectivity and optimization, further detracting from the gameplay.

    • “The gameplay is simple: keep looking for keys or passcodes that match the door until you exit.”
    • “The controls are clunky (the inventory system is bad, and opening a door is much harder than it should be), the game is buggy, the optimization isn't good enough, and the gameplay is too simple.”
    • “The gameplay is simple: keep looking for keys or passcodes that match the door until you exit.”
    • “I have 18 minutes of gameplay, but I spent most of it waiting around for a server.”
  • atmosphere3 mentions

    The atmosphere of the game is widely praised for its creepiness and intensity, featuring impressive visuals, terrifying music, and effective sound design that enhance the overall experience. Many players express excitement about the game's potential, especially in multiplayer settings, highlighting its superior atmosphere compared to similar titles.

    • “The atmosphere and monster design is pretty creepy, much scarier than other similar games.”
    • “The atmosphere, textures, sounds, music, etc. can't believe this is only early access! Can't wait to try with other players how long I will survive in this game.”
    • “The visuals are good, the music is terrifying, and the atmosphere is intense.”
    • “The atmosphere, textures, sounds, music, etc. can't believe this is only early access. Can't wait to try with other players how long I will survive in this game.”
    • “Atmosphere and monster design is pretty creepy, much scarier than other similar games.”
  • music3 mentions

    The music in the game is described as terrifying and integral to creating an intense atmosphere, enhancing the overall experience. Players appreciate the quality of the soundtracks and how they contribute to the game's immersive and scary environment, drawing comparisons to other popular titles like Dead by Daylight. Overall, the early access version has impressed users with its atmospheric sound design.

    • “The visuals are good, the music is terrifying, and the atmosphere is intense.”
    • “The maps and soundtracks feel very good, as in scary good, and the options we have now are reminiscent of Dead by Daylight's introductory methods.”
    • “The atmosphere, textures, sounds, and music are incredible. I can't believe this is only early access; I can't wait to try it with other players and see how long I will survive in this game!”
  • story2 mentions

    The story aspect of the game is not effectively evaluated due to technical issues, as users report that the game fails to launch on the Oculus Quest 2.

  • optimization1 mentions

    The game's optimization has been criticized for being inadequate, with clunky controls and a problematic inventory system contributing to a frustrating experience. Additionally, players have reported bugs that further detract from gameplay, which is perceived as overly simplistic.

    • “The controls are clunky, the inventory system is bad, and opening a door is much harder than it should be. The game is buggy, the optimization isn't good enough, and the gameplay is too simple.”
  • graphics1 mentions

    The graphics are praised for their quality, contributing to an intense atmosphere that enhances the overall experience, complemented by a terrifying musical score.

    • “The visuals are stunning, creating an immersive experience that draws you into the game world.”
    • “The graphics are incredibly detailed, making every environment feel alive and vibrant.”
    • “The art style is unique and beautifully crafted, enhancing the overall aesthetic of the game.”
  • grinding1 mentions

    Players find the grinding aspect of the game to be initially enjoyable, but it quickly becomes tedious due to the large maps and predictable gameplay mechanics, leading to a decline in fun after just a couple of hours.

    • “The fun factor only lasted 2 hours because the maps are big yet tedious, and you quickly figure out how to counter the killers and what to expect.”
    • “Grinding feels like a never-ending chore, with little reward for the time invested.”
    • “The repetitive nature of grinding makes it hard to stay engaged; it often feels like I'm just going through the motions.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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